pub trait ITwistSolver: IObject {
Show 24 methods
// Provided methods
fn transform(self) -> Transform { ... }
fn set_transform(self, value: Transform) { ... }
fn parent(self) -> Transform { ... }
fn set_parent(self, value: Transform) { ... }
fn children(self) -> Array<Transform> { ... }
fn set_children(self, value: Array<Transform>) { ... }
fn weight(self) -> f32 { ... }
fn set_weight(self, value: f32) { ... }
fn parent_child_crossfade(self) -> f32 { ... }
fn set_parent_child_crossfade(self, value: f32) { ... }
fn twist_angle_offset(self) -> f32 { ... }
fn set_twist_angle_offset(self, value: f32) { ... }
fn twist_axis(self) -> Vector3 { ... }
fn set_twist_axis(self, value: Vector3) { ... }
fn axis(self) -> Vector3 { ... }
fn set_axis(self, value: Vector3) { ... }
fn axis_relative_to_parent_default(self) -> Vector3 { ... }
fn set_axis_relative_to_parent_default(self, value: Vector3) { ... }
fn axis_relative_to_child_default(self) -> Vector3 { ... }
fn set_axis_relative_to_child_default(self, value: Vector3) { ... }
fn child_rotations(self) -> Array<Quaternion> { ... }
fn set_child_rotations(self, value: Array<Quaternion>) { ... }
fn inititated(self) -> bool { ... }
fn set_inititated(self, value: bool) { ... }
}Provided Methods§
fn transform(self) -> Transform
fn set_transform(self, value: Transform)
fn parent(self) -> Transform
fn set_parent(self, value: Transform)
fn children(self) -> Array<Transform>
fn set_children(self, value: Array<Transform>)
fn weight(self) -> f32
fn set_weight(self, value: f32)
fn parent_child_crossfade(self) -> f32
fn set_parent_child_crossfade(self, value: f32)
fn twist_angle_offset(self) -> f32
fn set_twist_angle_offset(self, value: f32)
fn twist_axis(self) -> Vector3
fn set_twist_axis(self, value: Vector3)
fn axis(self) -> Vector3
fn set_axis(self, value: Vector3)
fn axis_relative_to_parent_default(self) -> Vector3
fn set_axis_relative_to_parent_default(self, value: Vector3)
fn axis_relative_to_child_default(self) -> Vector3
fn set_axis_relative_to_child_default(self, value: Vector3)
fn child_rotations(self) -> Array<Quaternion>
fn set_child_rotations(self, value: Array<Quaternion>)
fn inititated(self) -> bool
fn set_inititated(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.