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IHumanoidBaker

Trait IHumanoidBaker 

Source
pub trait IHumanoidBaker: IBaker {
Show 32 methods // Provided methods fn bake_hand_ik(self) -> bool { ... } fn set_bake_hand_ik(self, value: bool) { ... } fn ik_key_reduction_error(self) -> f32 { ... } fn set_ik_key_reduction_error(self, value: f32) { ... } fn muscle_frame_rate_div(self) -> i32 { ... } fn set_muscle_frame_rate_div(self, value: i32) { ... } fn baker_muscles(self) -> Array<BakerMuscle> { ... } fn set_baker_muscles(self, value: Array<BakerMuscle>) { ... } fn root_qt(self) -> BakerHumanoidQT { ... } fn set_root_qt(self, value: BakerHumanoidQT) { ... } fn left_foot_qt(self) -> BakerHumanoidQT { ... } fn set_left_foot_qt(self, value: BakerHumanoidQT) { ... } fn right_foot_qt(self) -> BakerHumanoidQT { ... } fn set_right_foot_qt(self, value: BakerHumanoidQT) { ... } fn left_hand_qt(self) -> BakerHumanoidQT { ... } fn set_left_hand_qt(self, value: BakerHumanoidQT) { ... } fn right_hand_qt(self) -> BakerHumanoidQT { ... } fn set_right_hand_qt(self, value: BakerHumanoidQT) { ... } fn muscles(self) -> Array<f32> { ... } fn set_muscles(self, value: Array<f32>) { ... } fn pose(self) -> HumanPose { ... } fn set_pose(self, value: HumanPose) { ... } fn handler(self) -> HumanPoseHandler { ... } fn set_handler(self, value: HumanPoseHandler) { ... } fn body_position(self) -> Vector3 { ... } fn set_body_position(self, value: Vector3) { ... } fn body_rotation(self) -> Quaternion { ... } fn set_body_rotation(self, value: Quaternion) { ... } fn m_n(self) -> i32 { ... } fn set_m_n(self, value: i32) { ... } fn last_body_rotation(self) -> Quaternion { ... } fn set_last_body_rotation(self, value: Quaternion) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§