pub trait IBaker: IMonoBehaviour {
Show 22 methods
// Provided methods
fn frame_rate(self) -> i32 { ... }
fn set_frame_rate(self, value: i32) { ... }
fn key_reduction_error(self) -> f32 { ... }
fn set_key_reduction_error(self, value: f32) { ... }
fn mode(self) -> Baker_Mode { ... }
fn set_mode(self, value: Baker_Mode) { ... }
fn animation_clips(self) -> Array<AnimationClip> { ... }
fn set_animation_clips(self, value: Array<AnimationClip>) { ... }
fn animation_states(self) -> Array<Il2CppString> { ... }
fn set_animation_states(self, value: Array<Il2CppString>) { ... }
fn loop(self) -> bool { ... }
fn set_loop(self, value: bool) { ... }
fn save_to_folder(self) -> Il2CppString { ... }
fn set_save_to_folder(self, value: Il2CppString) { ... }
fn append_name(self) -> Il2CppString { ... }
fn set_append_name(self, value: Il2CppString) { ... }
fn save_name(self) -> Il2CppString { ... }
fn set_save_name(self, value: Il2CppString) { ... }
fn animator(self) -> Animator { ... }
fn set_animator(self, value: Animator) { ... }
fn director(self) -> PlayableDirector { ... }
fn set_director(self, value: PlayableDirector) { ... }
}Provided Methods§
fn frame_rate(self) -> i32
fn set_frame_rate(self, value: i32)
fn key_reduction_error(self) -> f32
fn set_key_reduction_error(self, value: f32)
fn mode(self) -> Baker_Mode
fn set_mode(self, value: Baker_Mode)
fn animation_clips(self) -> Array<AnimationClip>
fn set_animation_clips(self, value: Array<AnimationClip>)
fn animation_states(self) -> Array<Il2CppString>
fn set_animation_states(self, value: Array<Il2CppString>)
fn loop(self) -> bool
fn set_loop(self, value: bool)
fn save_to_folder(self) -> Il2CppString
fn set_save_to_folder(self, value: Il2CppString)
fn append_name(self) -> Il2CppString
fn set_append_name(self, value: Il2CppString)
fn save_name(self) -> Il2CppString
fn set_save_name(self, value: Il2CppString)
fn animator(self) -> Animator
fn set_animator(self, value: Animator)
fn director(self) -> PlayableDirector
fn set_director(self, value: PlayableDirector)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.