pub trait IBakerHumanoidQT: IObject {
Show 36 methods
// Provided methods
fn transform(self) -> Transform { ... }
fn set_transform(self, value: Transform) { ... }
fn qx(self) -> Il2CppString { ... }
fn set_qx(self, value: Il2CppString) { ... }
fn qy(self) -> Il2CppString { ... }
fn set_qy(self, value: Il2CppString) { ... }
fn qz(self) -> Il2CppString { ... }
fn set_qz(self, value: Il2CppString) { ... }
fn qw(self) -> Il2CppString { ... }
fn set_qw(self, value: Il2CppString) { ... }
fn tx(self) -> Il2CppString { ... }
fn set_tx(self, value: Il2CppString) { ... }
fn ty(self) -> Il2CppString { ... }
fn set_ty(self, value: Il2CppString) { ... }
fn tz(self) -> Il2CppString { ... }
fn set_tz(self, value: Il2CppString) { ... }
fn rot_x(self) -> AnimationCurve { ... }
fn set_rot_x(self, value: AnimationCurve) { ... }
fn rot_y(self) -> AnimationCurve { ... }
fn set_rot_y(self, value: AnimationCurve) { ... }
fn rot_z(self) -> AnimationCurve { ... }
fn set_rot_z(self, value: AnimationCurve) { ... }
fn rot_w(self) -> AnimationCurve { ... }
fn set_rot_w(self, value: AnimationCurve) { ... }
fn pos_x(self) -> AnimationCurve { ... }
fn set_pos_x(self, value: AnimationCurve) { ... }
fn pos_y(self) -> AnimationCurve { ... }
fn set_pos_y(self, value: AnimationCurve) { ... }
fn pos_z(self) -> AnimationCurve { ... }
fn set_pos_z(self, value: AnimationCurve) { ... }
fn goal(self) -> AvatarIKGoal { ... }
fn set_goal(self, value: AvatarIKGoal) { ... }
fn last_q(self) -> Quaternion { ... }
fn set_last_q(self, value: Quaternion) { ... }
fn last_q_set(self) -> bool { ... }
fn set_last_q_set(self, value: bool) { ... }
}Provided Methods§
fn transform(self) -> Transform
fn set_transform(self, value: Transform)
fn qx(self) -> Il2CppString
fn set_qx(self, value: Il2CppString)
fn qy(self) -> Il2CppString
fn set_qy(self, value: Il2CppString)
fn qz(self) -> Il2CppString
fn set_qz(self, value: Il2CppString)
fn qw(self) -> Il2CppString
fn set_qw(self, value: Il2CppString)
fn tx(self) -> Il2CppString
fn set_tx(self, value: Il2CppString)
fn ty(self) -> Il2CppString
fn set_ty(self, value: Il2CppString)
fn tz(self) -> Il2CppString
fn set_tz(self, value: Il2CppString)
fn rot_x(self) -> AnimationCurve
fn set_rot_x(self, value: AnimationCurve)
fn rot_y(self) -> AnimationCurve
fn set_rot_y(self, value: AnimationCurve)
fn rot_z(self) -> AnimationCurve
fn set_rot_z(self, value: AnimationCurve)
fn rot_w(self) -> AnimationCurve
fn set_rot_w(self, value: AnimationCurve)
fn pos_x(self) -> AnimationCurve
fn set_pos_x(self, value: AnimationCurve)
fn pos_y(self) -> AnimationCurve
fn set_pos_y(self, value: AnimationCurve)
fn pos_z(self) -> AnimationCurve
fn set_pos_z(self, value: AnimationCurve)
fn goal(self) -> AvatarIKGoal
fn set_goal(self, value: AvatarIKGoal)
fn last_q(self) -> Quaternion
fn set_last_q(self, value: Quaternion)
fn last_q_set(self) -> bool
fn set_last_q_set(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.