pub trait IBakerTransform: IObject {
Show 26 methods
// Provided methods
fn transform(self) -> Transform { ... }
fn set_transform(self, value: Transform) { ... }
fn pos_x(self) -> AnimationCurve { ... }
fn set_pos_x(self, value: AnimationCurve) { ... }
fn pos_y(self) -> AnimationCurve { ... }
fn set_pos_y(self, value: AnimationCurve) { ... }
fn pos_z(self) -> AnimationCurve { ... }
fn set_pos_z(self, value: AnimationCurve) { ... }
fn rot_x(self) -> AnimationCurve { ... }
fn set_rot_x(self, value: AnimationCurve) { ... }
fn rot_y(self) -> AnimationCurve { ... }
fn set_rot_y(self, value: AnimationCurve) { ... }
fn rot_z(self) -> AnimationCurve { ... }
fn set_rot_z(self, value: AnimationCurve) { ... }
fn rot_w(self) -> AnimationCurve { ... }
fn set_rot_w(self, value: AnimationCurve) { ... }
fn relative_path(self) -> Il2CppString { ... }
fn set_relative_path(self, value: Il2CppString) { ... }
fn record_position(self) -> bool { ... }
fn set_record_position(self, value: bool) { ... }
fn relative_position(self) -> Vector3 { ... }
fn set_relative_position(self, value: Vector3) { ... }
fn is_root_node(self) -> bool { ... }
fn set_is_root_node(self, value: bool) { ... }
fn relative_rotation(self) -> Quaternion { ... }
fn set_relative_rotation(self, value: Quaternion) { ... }
}Provided Methods§
fn transform(self) -> Transform
fn set_transform(self, value: Transform)
fn pos_x(self) -> AnimationCurve
fn set_pos_x(self, value: AnimationCurve)
fn pos_y(self) -> AnimationCurve
fn set_pos_y(self, value: AnimationCurve)
fn pos_z(self) -> AnimationCurve
fn set_pos_z(self, value: AnimationCurve)
fn rot_x(self) -> AnimationCurve
fn set_rot_x(self, value: AnimationCurve)
fn rot_y(self) -> AnimationCurve
fn set_rot_y(self, value: AnimationCurve)
fn rot_z(self) -> AnimationCurve
fn set_rot_z(self, value: AnimationCurve)
fn rot_w(self) -> AnimationCurve
fn set_rot_w(self, value: AnimationCurve)
fn relative_path(self) -> Il2CppString
fn set_relative_path(self, value: Il2CppString)
fn record_position(self) -> bool
fn set_record_position(self, value: bool)
fn relative_position(self) -> Vector3
fn set_relative_position(self, value: Vector3)
fn is_root_node(self) -> bool
fn set_is_root_node(self, value: bool)
fn relative_rotation(self) -> Quaternion
fn set_relative_rotation(self, value: Quaternion)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.