pub trait IBipedReferences: IObject {
Show 34 methods
// Provided methods
fn root(self) -> Transform { ... }
fn set_root(self, value: Transform) { ... }
fn pelvis(self) -> Transform { ... }
fn set_pelvis(self, value: Transform) { ... }
fn left_thigh(self) -> Transform { ... }
fn set_left_thigh(self, value: Transform) { ... }
fn left_calf(self) -> Transform { ... }
fn set_left_calf(self, value: Transform) { ... }
fn left_foot(self) -> Transform { ... }
fn set_left_foot(self, value: Transform) { ... }
fn right_thigh(self) -> Transform { ... }
fn set_right_thigh(self, value: Transform) { ... }
fn right_calf(self) -> Transform { ... }
fn set_right_calf(self, value: Transform) { ... }
fn right_foot(self) -> Transform { ... }
fn set_right_foot(self, value: Transform) { ... }
fn left_upper_arm(self) -> Transform { ... }
fn set_left_upper_arm(self, value: Transform) { ... }
fn left_forearm(self) -> Transform { ... }
fn set_left_forearm(self, value: Transform) { ... }
fn left_hand(self) -> Transform { ... }
fn set_left_hand(self, value: Transform) { ... }
fn right_upper_arm(self) -> Transform { ... }
fn set_right_upper_arm(self, value: Transform) { ... }
fn right_forearm(self) -> Transform { ... }
fn set_right_forearm(self, value: Transform) { ... }
fn right_hand(self) -> Transform { ... }
fn set_right_hand(self, value: Transform) { ... }
fn head(self) -> Transform { ... }
fn set_head(self, value: Transform) { ... }
fn spine(self) -> Array<Transform> { ... }
fn set_spine(self, value: Array<Transform>) { ... }
fn eyes(self) -> Array<Transform> { ... }
fn set_eyes(self, value: Array<Transform>) { ... }
}Provided Methods§
fn root(self) -> Transform
fn set_root(self, value: Transform)
fn pelvis(self) -> Transform
fn set_pelvis(self, value: Transform)
fn left_thigh(self) -> Transform
fn set_left_thigh(self, value: Transform)
fn left_calf(self) -> Transform
fn set_left_calf(self, value: Transform)
fn left_foot(self) -> Transform
fn set_left_foot(self, value: Transform)
fn right_thigh(self) -> Transform
fn set_right_thigh(self, value: Transform)
fn right_calf(self) -> Transform
fn set_right_calf(self, value: Transform)
fn right_foot(self) -> Transform
fn set_right_foot(self, value: Transform)
fn left_upper_arm(self) -> Transform
fn set_left_upper_arm(self, value: Transform)
fn left_forearm(self) -> Transform
fn set_left_forearm(self, value: Transform)
fn left_hand(self) -> Transform
fn set_left_hand(self, value: Transform)
fn right_upper_arm(self) -> Transform
fn set_right_upper_arm(self, value: Transform)
fn right_forearm(self) -> Transform
fn set_right_forearm(self, value: Transform)
fn right_hand(self) -> Transform
fn set_right_hand(self, value: Transform)
fn head(self) -> Transform
fn set_head(self, value: Transform)
fn spine(self) -> Array<Transform>
fn set_spine(self, value: Array<Transform>)
fn eyes(self) -> Array<Transform>
fn set_eyes(self, value: Array<Transform>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.