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ITextMeshProUGUI

Trait ITextMeshProUGUI 

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pub trait ITextMeshProUGUI: ITMP_Text {
Show 40 methods // Provided methods fn m_has_font_asset_changed(self) -> bool { ... } fn set_m_has_font_asset_changed(self, value: bool) { ... } fn m_sub_text_objects(self) -> Array<TMP_SubMeshUI> { ... } fn set_m_sub_text_objects(self, value: Array<TMP_SubMeshUI>) { ... } fn m_previous_lossy_scale_y(self) -> f32 { ... } fn set_m_previous_lossy_scale_y(self, value: f32) { ... } fn m_rect_transform_corners(self) -> Array<Vector3> { ... } fn set_m_rect_transform_corners(self, value: Array<Vector3>) { ... } fn m_canvas_renderer(self) -> CanvasRenderer { ... } fn set_m_canvas_renderer(self, value: CanvasRenderer) { ... } fn m_canvas(self) -> Canvas { ... } fn set_m_canvas(self, value: Canvas) { ... } fn m_canvas_scale_factor(self) -> f32 { ... } fn set_m_canvas_scale_factor(self, value: f32) { ... } fn m_is_first_allocation(self) -> bool { ... } fn set_m_is_first_allocation(self, value: bool) { ... } fn m_max_characters(self) -> i32 { ... } fn set_m_max_characters(self, value: i32) { ... } fn m_base_material(self) -> Material { ... } fn set_m_base_material(self, value: Material) { ... } fn m_is_scroll_region_set(self) -> bool { ... } fn set_m_is_scroll_region_set(self, value: bool) { ... } fn m_mask_offset(self) -> Vector4 { ... } fn set_m_mask_offset(self, value: Vector4) { ... } fn m_env_map_matrix(self) -> Matrix4x4 { ... } fn set_m_env_map_matrix(self, value: Matrix4x4) { ... } fn m_is_registered_for_events(self) -> bool { ... } fn set_m_is_registered_for_events(self, value: bool) { ... } fn m_is_rebuilding_layout(self) -> bool { ... } fn set_m_is_rebuilding_layout(self, value: bool) { ... } fn m_delayed_graphic_rebuild(self) -> Coroutine { ... } fn set_m_delayed_graphic_rebuild(self, value: Coroutine) { ... } fn m_delayed_material_rebuild(self) -> Coroutine { ... } fn set_m_delayed_material_rebuild(self, value: Coroutine) { ... } fn m_clip_rect(self) -> Rect { ... } fn set_m_clip_rect(self, value: Rect) { ... } fn m_valid_rect(self) -> bool { ... } fn set_m_valid_rect(self, value: bool) { ... } fn on_pre_render_text(self) -> Action_1<TMP_TextInfo> { ... } fn set_on_pre_render_text(self, value: Action_1<TMP_TextInfo>) { ... }
}

Provided Methods§

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fn m_has_font_asset_changed(self) -> bool

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fn set_m_has_font_asset_changed(self, value: bool)

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fn m_sub_text_objects(self) -> Array<TMP_SubMeshUI>

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fn set_m_sub_text_objects(self, value: Array<TMP_SubMeshUI>)

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fn m_previous_lossy_scale_y(self) -> f32

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fn set_m_previous_lossy_scale_y(self, value: f32)

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fn m_rect_transform_corners(self) -> Array<Vector3>

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fn set_m_rect_transform_corners(self, value: Array<Vector3>)

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fn m_canvas_renderer(self) -> CanvasRenderer

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fn set_m_canvas_renderer(self, value: CanvasRenderer)

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fn m_canvas(self) -> Canvas

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fn set_m_canvas(self, value: Canvas)

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fn m_canvas_scale_factor(self) -> f32

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fn set_m_canvas_scale_factor(self, value: f32)

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fn m_is_first_allocation(self) -> bool

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fn set_m_is_first_allocation(self, value: bool)

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fn m_max_characters(self) -> i32

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fn set_m_max_characters(self, value: i32)

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fn m_base_material(self) -> Material

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fn set_m_base_material(self, value: Material)

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fn m_is_scroll_region_set(self) -> bool

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fn set_m_is_scroll_region_set(self, value: bool)

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fn m_mask_offset(self) -> Vector4

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fn set_m_mask_offset(self, value: Vector4)

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fn m_env_map_matrix(self) -> Matrix4x4

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fn set_m_env_map_matrix(self, value: Matrix4x4)

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fn m_is_registered_for_events(self) -> bool

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fn set_m_is_registered_for_events(self, value: bool)

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fn m_is_rebuilding_layout(self) -> bool

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fn set_m_is_rebuilding_layout(self, value: bool)

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fn m_delayed_graphic_rebuild(self) -> Coroutine

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fn set_m_delayed_graphic_rebuild(self, value: Coroutine)

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fn m_delayed_material_rebuild(self) -> Coroutine

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fn set_m_delayed_material_rebuild(self, value: Coroutine)

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fn m_clip_rect(self) -> Rect

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fn set_m_clip_rect(self, value: Rect)

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fn m_valid_rect(self) -> bool

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fn set_m_valid_rect(self, value: bool)

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fn on_pre_render_text(self) -> Action_1<TMP_TextInfo>

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fn set_on_pre_render_text(self, value: Action_1<TMP_TextInfo>)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§