pub trait ITMP_SpriteAsset: ITMP_Asset {
Show 24 methods
// Provided methods
fn m_name_lookup(self) -> Dictionary_2<i32, i32> { ... }
fn set_m_name_lookup(self, value: Dictionary_2<i32, i32>) { ... }
fn m_glyph_index_lookup(self) -> Dictionary_2<u32, i32> { ... }
fn set_m_glyph_index_lookup(self, value: Dictionary_2<u32, i32>) { ... }
fn m_version(self) -> Il2CppString { ... }
fn set_m_version(self, value: Il2CppString) { ... }
fn m_face_info(self) -> FaceInfo { ... }
fn set_m_face_info(self, value: FaceInfo) { ... }
fn sprite_sheet(self) -> Texture { ... }
fn set_sprite_sheet(self, value: Texture) { ... }
fn m_sprite_character_table(self) -> List_1<TMP_SpriteCharacter> { ... }
fn set_m_sprite_character_table(self, value: List_1<TMP_SpriteCharacter>) { ... }
fn m_sprite_character_lookup(self) -> Dictionary_2<u32, TMP_SpriteCharacter> { ... }
fn set_m_sprite_character_lookup(
self,
value: Dictionary_2<u32, TMP_SpriteCharacter>,
) { ... }
fn m_sprite_glyph_table(self) -> List_1<TMP_SpriteGlyph> { ... }
fn set_m_sprite_glyph_table(self, value: List_1<TMP_SpriteGlyph>) { ... }
fn m_sprite_glyph_lookup(self) -> Dictionary_2<u32, TMP_SpriteGlyph> { ... }
fn set_m_sprite_glyph_lookup(
self,
value: Dictionary_2<u32, TMP_SpriteGlyph>,
) { ... }
fn sprite_info_list(self) -> List_1<TMP_Sprite> { ... }
fn set_sprite_info_list(self, value: List_1<TMP_Sprite>) { ... }
fn fallback_sprite_assets(self) -> List_1<TMP_SpriteAsset> { ... }
fn set_fallback_sprite_assets(self, value: List_1<TMP_SpriteAsset>) { ... }
fn m_is_sprite_asset_lookup_tables_dirty(self) -> bool { ... }
fn set_m_is_sprite_asset_lookup_tables_dirty(self, value: bool) { ... }
}Provided Methods§
fn m_name_lookup(self) -> Dictionary_2<i32, i32>
fn set_m_name_lookup(self, value: Dictionary_2<i32, i32>)
fn m_glyph_index_lookup(self) -> Dictionary_2<u32, i32>
fn set_m_glyph_index_lookup(self, value: Dictionary_2<u32, i32>)
fn m_version(self) -> Il2CppString
fn set_m_version(self, value: Il2CppString)
fn m_face_info(self) -> FaceInfo
fn set_m_face_info(self, value: FaceInfo)
fn sprite_sheet(self) -> Texture
fn set_sprite_sheet(self, value: Texture)
fn m_sprite_character_table(self) -> List_1<TMP_SpriteCharacter>
fn set_m_sprite_character_table(self, value: List_1<TMP_SpriteCharacter>)
fn m_sprite_character_lookup(self) -> Dictionary_2<u32, TMP_SpriteCharacter>
fn set_m_sprite_character_lookup( self, value: Dictionary_2<u32, TMP_SpriteCharacter>, )
fn m_sprite_glyph_table(self) -> List_1<TMP_SpriteGlyph>
fn set_m_sprite_glyph_table(self, value: List_1<TMP_SpriteGlyph>)
fn m_sprite_glyph_lookup(self) -> Dictionary_2<u32, TMP_SpriteGlyph>
fn set_m_sprite_glyph_lookup(self, value: Dictionary_2<u32, TMP_SpriteGlyph>)
fn sprite_info_list(self) -> List_1<TMP_Sprite>
fn set_sprite_info_list(self, value: List_1<TMP_Sprite>)
fn fallback_sprite_assets(self) -> List_1<TMP_SpriteAsset>
fn set_fallback_sprite_assets(self, value: List_1<TMP_SpriteAsset>)
fn m_is_sprite_asset_lookup_tables_dirty(self) -> bool
fn set_m_is_sprite_asset_lookup_tables_dirty(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.