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ITMP_SpriteAsset

Trait ITMP_SpriteAsset 

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pub trait ITMP_SpriteAsset: ITMP_Asset {
Show 24 methods // Provided methods fn m_name_lookup(self) -> Dictionary_2<i32, i32> { ... } fn set_m_name_lookup(self, value: Dictionary_2<i32, i32>) { ... } fn m_glyph_index_lookup(self) -> Dictionary_2<u32, i32> { ... } fn set_m_glyph_index_lookup(self, value: Dictionary_2<u32, i32>) { ... } fn m_version(self) -> Il2CppString { ... } fn set_m_version(self, value: Il2CppString) { ... } fn m_face_info(self) -> FaceInfo { ... } fn set_m_face_info(self, value: FaceInfo) { ... } fn sprite_sheet(self) -> Texture { ... } fn set_sprite_sheet(self, value: Texture) { ... } fn m_sprite_character_table(self) -> List_1<TMP_SpriteCharacter> { ... } fn set_m_sprite_character_table(self, value: List_1<TMP_SpriteCharacter>) { ... } fn m_sprite_character_lookup(self) -> Dictionary_2<u32, TMP_SpriteCharacter> { ... } fn set_m_sprite_character_lookup( self, value: Dictionary_2<u32, TMP_SpriteCharacter>, ) { ... } fn m_sprite_glyph_table(self) -> List_1<TMP_SpriteGlyph> { ... } fn set_m_sprite_glyph_table(self, value: List_1<TMP_SpriteGlyph>) { ... } fn m_sprite_glyph_lookup(self) -> Dictionary_2<u32, TMP_SpriteGlyph> { ... } fn set_m_sprite_glyph_lookup( self, value: Dictionary_2<u32, TMP_SpriteGlyph>, ) { ... } fn sprite_info_list(self) -> List_1<TMP_Sprite> { ... } fn set_sprite_info_list(self, value: List_1<TMP_Sprite>) { ... } fn fallback_sprite_assets(self) -> List_1<TMP_SpriteAsset> { ... } fn set_fallback_sprite_assets(self, value: List_1<TMP_SpriteAsset>) { ... } fn m_is_sprite_asset_lookup_tables_dirty(self) -> bool { ... } fn set_m_is_sprite_asset_lookup_tables_dirty(self, value: bool) { ... }
}

Provided Methods§

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fn m_name_lookup(self) -> Dictionary_2<i32, i32>

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fn set_m_name_lookup(self, value: Dictionary_2<i32, i32>)

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fn m_glyph_index_lookup(self) -> Dictionary_2<u32, i32>

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fn set_m_glyph_index_lookup(self, value: Dictionary_2<u32, i32>)

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fn m_version(self) -> Il2CppString

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fn set_m_version(self, value: Il2CppString)

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fn m_face_info(self) -> FaceInfo

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fn set_m_face_info(self, value: FaceInfo)

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fn sprite_sheet(self) -> Texture

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fn set_sprite_sheet(self, value: Texture)

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fn m_sprite_character_table(self) -> List_1<TMP_SpriteCharacter>

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fn set_m_sprite_character_table(self, value: List_1<TMP_SpriteCharacter>)

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fn m_sprite_character_lookup(self) -> Dictionary_2<u32, TMP_SpriteCharacter>

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fn set_m_sprite_character_lookup( self, value: Dictionary_2<u32, TMP_SpriteCharacter>, )

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fn m_sprite_glyph_table(self) -> List_1<TMP_SpriteGlyph>

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fn set_m_sprite_glyph_table(self, value: List_1<TMP_SpriteGlyph>)

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fn m_sprite_glyph_lookup(self) -> Dictionary_2<u32, TMP_SpriteGlyph>

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fn set_m_sprite_glyph_lookup(self, value: Dictionary_2<u32, TMP_SpriteGlyph>)

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fn sprite_info_list(self) -> List_1<TMP_Sprite>

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fn set_sprite_info_list(self, value: List_1<TMP_Sprite>)

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fn fallback_sprite_assets(self) -> List_1<TMP_SpriteAsset>

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fn set_fallback_sprite_assets(self, value: List_1<TMP_SpriteAsset>)

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fn m_is_sprite_asset_lookup_tables_dirty(self) -> bool

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fn set_m_is_sprite_asset_lookup_tables_dirty(self, value: bool)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§