pub trait ITMP_SubMesh: IMonoBehaviour {
Show 26 methods
// Provided methods
fn m_font_asset(self) -> TMP_FontAsset { ... }
fn set_m_font_asset(self, value: TMP_FontAsset) { ... }
fn m_sprite_asset(self) -> TMP_SpriteAsset { ... }
fn set_m_sprite_asset(self, value: TMP_SpriteAsset) { ... }
fn m_material(self) -> Material { ... }
fn set_m_material(self, value: Material) { ... }
fn m_shared_material(self) -> Material { ... }
fn set_m_shared_material(self, value: Material) { ... }
fn m_fallback_material(self) -> Material { ... }
fn set_m_fallback_material(self, value: Material) { ... }
fn m_fallback_source_material(self) -> Material { ... }
fn set_m_fallback_source_material(self, value: Material) { ... }
fn m_is_default_material(self) -> bool { ... }
fn set_m_is_default_material(self, value: bool) { ... }
fn m_padding(self) -> f32 { ... }
fn set_m_padding(self, value: f32) { ... }
fn m_renderer(self) -> Renderer { ... }
fn set_m_renderer(self, value: Renderer) { ... }
fn m_mesh_filter(self) -> MeshFilter { ... }
fn set_m_mesh_filter(self, value: MeshFilter) { ... }
fn m_mesh(self) -> Mesh { ... }
fn set_m_mesh(self, value: Mesh) { ... }
fn m_text_component(self) -> TextMeshPro { ... }
fn set_m_text_component(self, value: TextMeshPro) { ... }
fn m_is_registered_for_events(self) -> bool { ... }
fn set_m_is_registered_for_events(self, value: bool) { ... }
}Provided Methods§
fn m_font_asset(self) -> TMP_FontAsset
fn set_m_font_asset(self, value: TMP_FontAsset)
fn m_sprite_asset(self) -> TMP_SpriteAsset
fn set_m_sprite_asset(self, value: TMP_SpriteAsset)
fn m_material(self) -> Material
fn set_m_material(self, value: Material)
fn m_fallback_material(self) -> Material
fn set_m_fallback_material(self, value: Material)
fn m_fallback_source_material(self) -> Material
fn set_m_fallback_source_material(self, value: Material)
fn m_is_default_material(self) -> bool
fn set_m_is_default_material(self, value: bool)
fn m_padding(self) -> f32
fn set_m_padding(self, value: f32)
fn m_renderer(self) -> Renderer
fn set_m_renderer(self, value: Renderer)
fn m_mesh_filter(self) -> MeshFilter
fn set_m_mesh_filter(self, value: MeshFilter)
fn m_mesh(self) -> Mesh
fn set_m_mesh(self, value: Mesh)
fn m_text_component(self) -> TextMeshPro
fn set_m_text_component(self, value: TextMeshPro)
fn m_is_registered_for_events(self) -> bool
fn set_m_is_registered_for_events(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.