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ITMP_Settings

Trait ITMP_Settings 

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pub trait ITMP_Settings: IScriptableObject {
Show 62 methods // Provided methods fn m_enable_word_wrapping(self) -> bool { ... } fn set_m_enable_word_wrapping(self, value: bool) { ... } fn m_enable_kerning(self) -> bool { ... } fn set_m_enable_kerning(self, value: bool) { ... } fn m_enable_extra_padding(self) -> bool { ... } fn set_m_enable_extra_padding(self, value: bool) { ... } fn m_enable_tint_all_sprites(self) -> bool { ... } fn set_m_enable_tint_all_sprites(self, value: bool) { ... } fn m_enable_parse_escape_characters(self) -> bool { ... } fn set_m_enable_parse_escape_characters(self, value: bool) { ... } fn m_enable_raycast_target(self) -> bool { ... } fn set_m_enable_raycast_target(self, value: bool) { ... } fn m_get_font_features_at_runtime(self) -> bool { ... } fn set_m_get_font_features_at_runtime(self, value: bool) { ... } fn m_missing_glyph_character(self) -> i32 { ... } fn set_m_missing_glyph_character(self, value: i32) { ... } fn m_warnings_disabled(self) -> bool { ... } fn set_m_warnings_disabled(self, value: bool) { ... } fn m_default_font_asset(self) -> TMP_FontAsset { ... } fn set_m_default_font_asset(self, value: TMP_FontAsset) { ... } fn m_default_font_asset_path(self) -> Il2CppString { ... } fn set_m_default_font_asset_path(self, value: Il2CppString) { ... } fn m_default_font_size(self) -> f32 { ... } fn set_m_default_font_size(self, value: f32) { ... } fn m_default_auto_size_min_ratio(self) -> f32 { ... } fn set_m_default_auto_size_min_ratio(self, value: f32) { ... } fn m_default_auto_size_max_ratio(self) -> f32 { ... } fn set_m_default_auto_size_max_ratio(self, value: f32) { ... } fn m_default_text_mesh_pro_text_container_size(self) -> Vector2 { ... } fn set_m_default_text_mesh_pro_text_container_size(self, value: Vector2) { ... } fn m_default_text_mesh_pro_ui_text_container_size(self) -> Vector2 { ... } fn set_m_default_text_mesh_pro_ui_text_container_size(self, value: Vector2) { ... } fn m_auto_size_text_container(self) -> bool { ... } fn set_m_auto_size_text_container(self, value: bool) { ... } fn m_is_text_object_scale_static(self) -> bool { ... } fn set_m_is_text_object_scale_static(self, value: bool) { ... } fn m_fallback_font_assets(self) -> List_1<TMP_FontAsset> { ... } fn set_m_fallback_font_assets(self, value: List_1<TMP_FontAsset>) { ... } fn m_match_material_preset(self) -> bool { ... } fn set_m_match_material_preset(self, value: bool) { ... } fn m_default_sprite_asset(self) -> TMP_SpriteAsset { ... } fn set_m_default_sprite_asset(self, value: TMP_SpriteAsset) { ... } fn m_default_sprite_asset_path(self) -> Il2CppString { ... } fn set_m_default_sprite_asset_path(self, value: Il2CppString) { ... } fn m_enable_emoji_support(self) -> bool { ... } fn set_m_enable_emoji_support(self, value: bool) { ... } fn m_missing_character_sprite_unicode(self) -> u32 { ... } fn set_m_missing_character_sprite_unicode(self, value: u32) { ... } fn m_default_color_gradient_presets_path(self) -> Il2CppString { ... } fn set_m_default_color_gradient_presets_path(self, value: Il2CppString) { ... } fn m_default_style_sheet(self) -> TMP_StyleSheet { ... } fn set_m_default_style_sheet(self, value: TMP_StyleSheet) { ... } fn m_style_sheets_resource_path(self) -> Il2CppString { ... } fn set_m_style_sheets_resource_path(self, value: Il2CppString) { ... } fn m_leading_characters(self) -> TextAsset { ... } fn set_m_leading_characters(self, value: TextAsset) { ... } fn m_following_characters(self) -> TextAsset { ... } fn set_m_following_characters(self, value: TextAsset) { ... } fn m_linebreaking_rules(self) -> TMP_Settings_LineBreakingTable { ... } fn set_m_linebreaking_rules(self, value: TMP_Settings_LineBreakingTable) { ... } fn m_use_modern_hangul_line_breaking_rules(self) -> bool { ... } fn set_m_use_modern_hangul_line_breaking_rules(self, value: bool) { ... }
}

Provided Methods§

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fn m_enable_word_wrapping(self) -> bool

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fn set_m_enable_word_wrapping(self, value: bool)

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fn m_enable_kerning(self) -> bool

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fn set_m_enable_kerning(self, value: bool)

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fn m_enable_extra_padding(self) -> bool

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fn set_m_enable_extra_padding(self, value: bool)

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fn m_enable_tint_all_sprites(self) -> bool

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fn set_m_enable_tint_all_sprites(self, value: bool)

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fn m_enable_parse_escape_characters(self) -> bool

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fn set_m_enable_parse_escape_characters(self, value: bool)

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fn m_enable_raycast_target(self) -> bool

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fn set_m_enable_raycast_target(self, value: bool)

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fn m_get_font_features_at_runtime(self) -> bool

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fn set_m_get_font_features_at_runtime(self, value: bool)

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fn m_missing_glyph_character(self) -> i32

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fn set_m_missing_glyph_character(self, value: i32)

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fn m_warnings_disabled(self) -> bool

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fn set_m_warnings_disabled(self, value: bool)

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fn m_default_font_asset(self) -> TMP_FontAsset

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fn set_m_default_font_asset(self, value: TMP_FontAsset)

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fn m_default_font_asset_path(self) -> Il2CppString

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fn set_m_default_font_asset_path(self, value: Il2CppString)

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fn m_default_font_size(self) -> f32

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fn set_m_default_font_size(self, value: f32)

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fn m_default_auto_size_min_ratio(self) -> f32

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fn set_m_default_auto_size_min_ratio(self, value: f32)

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fn m_default_auto_size_max_ratio(self) -> f32

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fn set_m_default_auto_size_max_ratio(self, value: f32)

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fn m_default_text_mesh_pro_text_container_size(self) -> Vector2

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fn set_m_default_text_mesh_pro_text_container_size(self, value: Vector2)

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fn m_default_text_mesh_pro_ui_text_container_size(self) -> Vector2

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fn set_m_default_text_mesh_pro_ui_text_container_size(self, value: Vector2)

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fn m_auto_size_text_container(self) -> bool

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fn set_m_auto_size_text_container(self, value: bool)

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fn m_is_text_object_scale_static(self) -> bool

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fn set_m_is_text_object_scale_static(self, value: bool)

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fn m_fallback_font_assets(self) -> List_1<TMP_FontAsset>

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fn set_m_fallback_font_assets(self, value: List_1<TMP_FontAsset>)

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fn m_match_material_preset(self) -> bool

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fn set_m_match_material_preset(self, value: bool)

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fn m_default_sprite_asset(self) -> TMP_SpriteAsset

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fn set_m_default_sprite_asset(self, value: TMP_SpriteAsset)

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fn m_default_sprite_asset_path(self) -> Il2CppString

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fn set_m_default_sprite_asset_path(self, value: Il2CppString)

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fn m_enable_emoji_support(self) -> bool

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fn set_m_enable_emoji_support(self, value: bool)

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fn m_missing_character_sprite_unicode(self) -> u32

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fn set_m_missing_character_sprite_unicode(self, value: u32)

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fn m_default_color_gradient_presets_path(self) -> Il2CppString

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fn set_m_default_color_gradient_presets_path(self, value: Il2CppString)

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fn m_default_style_sheet(self) -> TMP_StyleSheet

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fn set_m_default_style_sheet(self, value: TMP_StyleSheet)

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fn m_style_sheets_resource_path(self) -> Il2CppString

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fn set_m_style_sheets_resource_path(self, value: Il2CppString)

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fn m_leading_characters(self) -> TextAsset

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fn set_m_leading_characters(self, value: TextAsset)

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fn m_following_characters(self) -> TextAsset

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fn set_m_following_characters(self, value: TextAsset)

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fn m_linebreaking_rules(self) -> TMP_Settings_LineBreakingTable

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fn set_m_linebreaking_rules(self, value: TMP_Settings_LineBreakingTable)

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fn m_use_modern_hangul_line_breaking_rules(self) -> bool

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fn set_m_use_modern_hangul_line_breaking_rules(self, value: bool)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§