pub trait IAddressablesImplMethods: IAddressablesImpl {
Show 99 methods
// Provided methods
fn get_instance_provider(self) -> IInstanceProvider_Interface { ... }
fn set_instance_provider(
self,
value: impl Into<IInstanceProvider_Interface>,
) { ... }
fn get_resource_manager(self) -> ResourceManager { ... }
fn get_catalog_requests_timeout(self) -> i32 { ... }
fn set_catalog_requests_timeout(self, value: impl Into<i32>) { ... }
fn get_scene_operation_count(self) -> i32 { ... }
fn get_tracked_handle_count(self) -> i32 { ... }
fn ctor(self, alloc: impl Into<IAllocationStrategy>) { ... }
fn release_scene_manager_operation(self) { ... }
fn get_internal_id_transform_func(
self,
) -> Func_2<IResourceLocation, Il2CppString> { ... }
fn set_internal_id_transform_func(
self,
value: impl Into<Func_2<IResourceLocation, Il2CppString>>,
) { ... }
fn get_web_request_override(self) -> Action_1<UnityWebRequest> { ... }
fn set_web_request_override(
self,
value: impl Into<Action_1<UnityWebRequest>>,
) { ... }
fn get_chain_operation(self) -> AsyncOperationHandle { ... }
fn get_should_chain_request(self) -> bool { ... }
fn on_scene_unloaded(self, scene: impl Into<Scene>) { ... }
fn get_streaming_assets_sub_folder(self) -> Il2CppString { ... }
fn get_build_path(self) -> Il2CppString { ... }
fn get_player_build_data_path(self) -> Il2CppString { ... }
fn get_runtime_path(self) -> Il2CppString { ... }
fn log(self, msg: impl Into<Il2CppString>) { ... }
fn log_format(
self,
format: impl Into<Il2CppString>,
args: impl Into<Array<Object>>,
) { ... }
fn log_warning(self, msg: impl Into<Il2CppString>) { ... }
fn log_warning_format(
self,
format: impl Into<Il2CppString>,
args: impl Into<Array<Object>>,
) { ... }
fn log_error(self, msg: impl Into<Il2CppString>) { ... }
fn log_error_format(
self,
format: impl Into<Il2CppString>,
args: impl Into<Array<Object>>,
) { ... }
fn resolve_internal_id(self, id: impl Into<Il2CppString>) -> Il2CppString { ... }
fn get_resource_locators(self) -> IEnumerable_1<IResourceLocator> { ... }
fn add_resource_locator(
self,
loc: impl Into<IResourceLocator>,
local_catalog_hash: impl Into<Il2CppString>,
remote_catalog_location: impl Into<IResourceLocation>,
) { ... }
fn remove_resource_locator(self, loc: impl Into<IResourceLocator>) { ... }
fn clear_resource_locators(self) { ... }
fn get_resource_locations(
self,
key: impl Into<Object>,
type: impl Into<SystemType>,
) -> (bool, IList_1_Interface<IResourceLocation>) { ... }
fn get_resource_locations_2(
self,
keys: impl Into<IEnumerable>,
type: impl Into<SystemType>,
merge: impl Into<Addressables_MergeMode>,
) -> (bool, IList_1_Interface<IResourceLocation>) { ... }
fn initialize_async(
self,
runtime_data_path: impl Into<Il2CppString>,
provider_suffix: impl Into<Il2CppString>,
auto_release_handle: impl Into<bool>,
) -> AsyncOperationHandle_1<IResourceLocator> { ... }
fn initialize_async_2(self) -> AsyncOperationHandle_1<IResourceLocator> { ... }
fn create_catalog_location_with_hash_dependencies(
self,
catalog_path: impl Into<Il2CppString>,
hash_file_path: impl Into<Il2CppString>,
) -> ResourceLocationBase { ... }
fn load_content_catalog_async(
self,
catalog_path: impl Into<Il2CppString>,
auto_release_handle: impl Into<bool>,
provider_suffix: impl Into<Il2CppString>,
) -> AsyncOperationHandle_1<IResourceLocator> { ... }
fn track_handle(
self,
handle: impl Into<AsyncOperationHandle_1<SceneInstance>>,
) -> AsyncOperationHandle_1<SceneInstance> { ... }
fn track_handle_2<M0: IlType + Copy + ClassIdentity>(
self,
handle: impl Into<AsyncOperationHandle_1<M0>>,
) -> AsyncOperationHandle_1<M0> { ... }
fn track_handle_3(
self,
handle: impl Into<AsyncOperationHandle>,
) -> AsyncOperationHandle { ... }
fn clear_track_handles(self) { ... }
fn load_asset_async<M0: IlType + Copy + ClassIdentity>(
self,
location: impl Into<IResourceLocation>,
) -> AsyncOperationHandle_1<M0> { ... }
fn load_asset_with_chain<M0: IlType + Copy + ClassIdentity>(
self,
dep: impl Into<AsyncOperationHandle>,
key: impl Into<Object>,
) -> AsyncOperationHandle_1<M0> { ... }
fn load_asset_async_2<M0: IlType + Copy + ClassIdentity>(
self,
key: impl Into<Object>,
) -> AsyncOperationHandle_1<M0> { ... }
fn load_resource_locations_with_chain(
self,
dep: impl Into<AsyncOperationHandle>,
keys: impl Into<IEnumerable>,
mode: impl Into<Addressables_MergeMode>,
type: impl Into<SystemType>,
) -> AsyncOperationHandle_1<IList_1_Interface<IResourceLocation>> { ... }
fn load_resource_locations_async(
self,
keys: impl Into<IEnumerable>,
mode: impl Into<Addressables_MergeMode>,
type: impl Into<SystemType>,
) -> AsyncOperationHandle_1<IList_1_Interface<IResourceLocation>> { ... }
fn load_resource_locations_with_chain_2(
self,
dep: impl Into<AsyncOperationHandle>,
key: impl Into<Object>,
type: impl Into<SystemType>,
) -> AsyncOperationHandle_1<IList_1_Interface<IResourceLocation>> { ... }
fn load_resource_locations_async_2(
self,
key: impl Into<Object>,
type: impl Into<SystemType>,
) -> AsyncOperationHandle_1<IList_1_Interface<IResourceLocation>> { ... }
fn load_assets_async<M0: IlType + Copy + ClassIdentity>(
self,
locations: impl Into<IList_1_Interface<IResourceLocation>>,
callback: impl Into<Action_1<M0>>,
release_dependencies_on_failure: impl Into<bool>,
) -> AsyncOperationHandle_1<IList_1_Interface<M0>> { ... }
fn load_assets_with_chain<M0: IlType + Copy + ClassIdentity>(
self,
dep: impl Into<AsyncOperationHandle>,
keys: impl Into<IEnumerable>,
callback: impl Into<Action_1<M0>>,
mode: impl Into<Addressables_MergeMode>,
release_dependencies_on_failure: impl Into<bool>,
) -> AsyncOperationHandle_1<IList_1_Interface<M0>> { ... }
fn load_assets_async_2<M0: IlType + Copy + ClassIdentity>(
self,
keys: impl Into<IEnumerable>,
callback: impl Into<Action_1<M0>>,
mode: impl Into<Addressables_MergeMode>,
release_dependencies_on_failure: impl Into<bool>,
) -> AsyncOperationHandle_1<IList_1_Interface<M0>> { ... }
fn load_assets_with_chain_2<M0: IlType + Copy + ClassIdentity>(
self,
dep: impl Into<AsyncOperationHandle>,
key: impl Into<Object>,
callback: impl Into<Action_1<M0>>,
release_dependencies_on_failure: impl Into<bool>,
) -> AsyncOperationHandle_1<IList_1_Interface<M0>> { ... }
fn load_assets_async_3<M0: IlType + Copy + ClassIdentity>(
self,
key: impl Into<Object>,
callback: impl Into<Action_1<M0>>,
release_dependencies_on_failure: impl Into<bool>,
) -> AsyncOperationHandle_1<IList_1_Interface<M0>> { ... }
fn on_handle_destroyed(self, handle: impl Into<AsyncOperationHandle>) { ... }
fn on_scene_handle_completed(self, handle: impl Into<AsyncOperationHandle>) { ... }
fn on_handle_completed(self, handle: impl Into<AsyncOperationHandle>) { ... }
fn release<M0: IlType + Copy + ClassIdentity>(self, obj: impl Into<M0>) { ... }
fn release_2<M0: IlType + Copy + ClassIdentity>(
self,
handle: impl Into<AsyncOperationHandle_1<M0>>,
) { ... }
fn release_3(self, handle: impl Into<AsyncOperationHandle>) { ... }
fn get_download_size_with_chain(
self,
dep: impl Into<AsyncOperationHandle>,
key: impl Into<Object>,
) -> AsyncOperationHandle_1<i64> { ... }
fn get_download_size_with_chain_2(
self,
dep: impl Into<AsyncOperationHandle>,
keys: impl Into<IEnumerable>,
) -> AsyncOperationHandle_1<i64> { ... }
fn get_download_size_async(
self,
key: impl Into<Object>,
) -> AsyncOperationHandle_1<i64> { ... }
fn get_download_size_async_2(
self,
keys: impl Into<IEnumerable>,
) -> AsyncOperationHandle_1<i64> { ... }
fn download_dependencies_async_with_chain(
self,
dep: impl Into<AsyncOperationHandle>,
key: impl Into<Object>,
auto_release_handle: impl Into<bool>,
) -> AsyncOperationHandle { ... }
fn download_dependencies_async(
self,
key: impl Into<Object>,
auto_release_handle: impl Into<bool>,
) -> AsyncOperationHandle { ... }
fn download_dependencies_async_with_chain_2(
self,
dep: impl Into<AsyncOperationHandle>,
locations: impl Into<IList_1_Interface<IResourceLocation>>,
auto_release_handle: impl Into<bool>,
) -> AsyncOperationHandle { ... }
fn download_dependencies_async_2(
self,
locations: impl Into<IList_1_Interface<IResourceLocation>>,
auto_release_handle: impl Into<bool>,
) -> AsyncOperationHandle { ... }
fn download_dependencies_async_with_chain_3(
self,
dep: impl Into<AsyncOperationHandle>,
keys: impl Into<IEnumerable>,
mode: impl Into<Addressables_MergeMode>,
auto_release_handle: impl Into<bool>,
) -> AsyncOperationHandle { ... }
fn download_dependencies_async_3(
self,
keys: impl Into<IEnumerable>,
mode: impl Into<Addressables_MergeMode>,
auto_release_handle: impl Into<bool>,
) -> AsyncOperationHandle { ... }
fn clear_dependency_cache_for_key(self, key: impl Into<Object>) -> bool { ... }
fn auto_release_handle_on_completion(
self,
handle: impl Into<AsyncOperationHandle>,
) { ... }
fn clear_dependency_cache_async(
self,
key: impl Into<Object>,
auto_release_handle: impl Into<bool>,
) -> AsyncOperationHandle_1<bool> { ... }
fn clear_dependency_cache_async_2(
self,
locations: impl Into<IList_1_Interface<IResourceLocation>>,
auto_release_handle: impl Into<bool>,
) -> AsyncOperationHandle_1<bool> { ... }
fn clear_dependency_cache_async_3(
self,
keys: impl Into<IEnumerable>,
auto_release_handle: impl Into<bool>,
) -> AsyncOperationHandle_1<bool> { ... }
fn instantiate_async(
self,
location: impl Into<IResourceLocation>,
parent: impl Into<Transform>,
instantiate_in_world_space: impl Into<bool>,
track_handle: impl Into<bool>,
) -> AsyncOperationHandle_1<GameObject> { ... }
fn instantiate_async_2(
self,
location: impl Into<IResourceLocation>,
position: impl Into<Vector3>,
rotation: impl Into<Quaternion>,
parent: impl Into<Transform>,
track_handle: impl Into<bool>,
) -> AsyncOperationHandle_1<GameObject> { ... }
fn instantiate_async_3(
self,
key: impl Into<Object>,
parent: impl Into<Transform>,
instantiate_in_world_space: impl Into<bool>,
track_handle: impl Into<bool>,
) -> AsyncOperationHandle_1<GameObject> { ... }
fn instantiate_async_4(
self,
key: impl Into<Object>,
position: impl Into<Vector3>,
rotation: impl Into<Quaternion>,
parent: impl Into<Transform>,
track_handle: impl Into<bool>,
) -> AsyncOperationHandle_1<GameObject> { ... }
fn instantiate_with_chain(
self,
dep: impl Into<AsyncOperationHandle>,
key: impl Into<Object>,
instantiate_parameters: impl Into<InstantiationParameters>,
track_handle: impl Into<bool>,
) -> AsyncOperationHandle_1<GameObject> { ... }
fn instantiate_async_5(
self,
key: impl Into<Object>,
instantiate_parameters: impl Into<InstantiationParameters>,
track_handle: impl Into<bool>,
) -> AsyncOperationHandle_1<GameObject> { ... }
fn instantiate_with_chain_2(
self,
dep: impl Into<AsyncOperationHandle>,
location: impl Into<IResourceLocation>,
instantiate_parameters: impl Into<InstantiationParameters>,
track_handle: impl Into<bool>,
) -> AsyncOperationHandle_1<GameObject> { ... }
fn instantiate_async_6(
self,
location: impl Into<IResourceLocation>,
instantiate_parameters: impl Into<InstantiationParameters>,
track_handle: impl Into<bool>,
) -> AsyncOperationHandle_1<GameObject> { ... }
fn release_instance(self, instance: impl Into<GameObject>) -> bool { ... }
fn load_scene_with_chain(
self,
dep: impl Into<AsyncOperationHandle>,
key: impl Into<Object>,
load_mode: impl Into<LoadSceneMode>,
activate_on_load: impl Into<bool>,
priority: impl Into<i32>,
) -> AsyncOperationHandle_1<SceneInstance> { ... }
fn load_scene_async(
self,
key: impl Into<Object>,
load_mode: impl Into<LoadSceneMode>,
activate_on_load: impl Into<bool>,
priority: impl Into<i32>,
track_handle: impl Into<bool>,
) -> AsyncOperationHandle_1<SceneInstance> { ... }
fn load_scene_async_2(
self,
location: impl Into<IResourceLocation>,
load_mode: impl Into<LoadSceneMode>,
activate_on_load: impl Into<bool>,
priority: impl Into<i32>,
track_handle: impl Into<bool>,
) -> AsyncOperationHandle_1<SceneInstance> { ... }
fn unload_scene_async(
self,
scene: impl Into<SceneInstance>,
auto_release_handle: impl Into<bool>,
) -> AsyncOperationHandle_1<SceneInstance> { ... }
fn unload_scene_async_2(
self,
handle: impl Into<AsyncOperationHandle>,
auto_release_handle: impl Into<bool>,
) -> AsyncOperationHandle_1<SceneInstance> { ... }
fn unload_scene_async_3(
self,
handle: impl Into<AsyncOperationHandle_1<SceneInstance>>,
auto_release_handle: impl Into<bool>,
) -> AsyncOperationHandle_1<SceneInstance> { ... }
fn create_unload_scene_with_chain(
self,
handle: impl Into<AsyncOperationHandle>,
auto_release_handle: impl Into<bool>,
) -> AsyncOperationHandle_1<SceneInstance> { ... }
fn create_unload_scene_with_chain_2(
self,
handle: impl Into<AsyncOperationHandle_1<SceneInstance>>,
auto_release_handle: impl Into<bool>,
) -> AsyncOperationHandle_1<SceneInstance> { ... }
fn internal_unload_scene(
self,
handle: impl Into<AsyncOperationHandle_1<SceneInstance>>,
auto_release_handle: impl Into<bool>,
) -> AsyncOperationHandle_1<SceneInstance> { ... }
fn evaluate_key(self, obj: impl Into<Object>) -> Object { ... }
fn check_for_catalog_updates(
self,
auto_release_handle: impl Into<bool>,
) -> AsyncOperationHandle_1<List_1<Il2CppString>> { ... }
fn get_locator_info(
self,
c: impl Into<Il2CppString>,
) -> AddressablesImpl_ResourceLocatorInfo { ... }
fn get_catalogs_with_available_updates(self) -> IEnumerable_1<Il2CppString> { ... }
fn update_catalogs(
self,
catalog_ids: impl Into<IEnumerable_1<Il2CppString>>,
auto_release_handle: impl Into<bool>,
) -> AsyncOperationHandle_1<List_1<IResourceLocator>> { ... }
fn equals(
self,
x: impl Into<IResourceLocation>,
y: impl Into<IResourceLocation>,
) -> bool { ... }
fn get_hash_code(self, loc: impl Into<IResourceLocation>) -> i32 { ... }
}Provided Methods§
Sourcefn get_instance_provider(self) -> IInstanceProvider_Interface
fn get_instance_provider(self) -> IInstanceProvider_Interface
get_InstanceProvider() overload
Sourcefn set_instance_provider(self, value: impl Into<IInstanceProvider_Interface>)
fn set_instance_provider(self, value: impl Into<IInstanceProvider_Interface>)
set_InstanceProvider(crate::unity_engine::resource_management::resource_providers::iinstanceprovider_interface::IInstanceProvider_Interface) overload
Sourcefn get_resource_manager(self) -> ResourceManager
fn get_resource_manager(self) -> ResourceManager
get_ResourceManager() overload
Sourcefn get_catalog_requests_timeout(self) -> i32
fn get_catalog_requests_timeout(self) -> i32
get_CatalogRequestsTimeout() overload
Sourcefn set_catalog_requests_timeout(self, value: impl Into<i32>)
fn set_catalog_requests_timeout(self, value: impl Into<i32>)
set_CatalogRequestsTimeout(i32) overload
Sourcefn get_scene_operation_count(self) -> i32
fn get_scene_operation_count(self) -> i32
get_SceneOperationCount() overload
Sourcefn get_tracked_handle_count(self) -> i32
fn get_tracked_handle_count(self) -> i32
get_TrackedHandleCount() overload
Sourcefn ctor(self, alloc: impl Into<IAllocationStrategy>)
fn ctor(self, alloc: impl Into<IAllocationStrategy>)
.ctor(crate::unity_engine::resource_management::util::iallocationstrategy::IAllocationStrategy) overload
Sourcefn release_scene_manager_operation(self)
fn release_scene_manager_operation(self)
ReleaseSceneManagerOperation() overload
Sourcefn get_internal_id_transform_func(
self,
) -> Func_2<IResourceLocation, Il2CppString>
fn get_internal_id_transform_func( self, ) -> Func_2<IResourceLocation, Il2CppString>
get_InternalIdTransformFunc() overload
Sourcefn set_internal_id_transform_func(
self,
value: impl Into<Func_2<IResourceLocation, Il2CppString>>,
)
fn set_internal_id_transform_func( self, value: impl Into<Func_2<IResourceLocation, Il2CppString>>, )
set_InternalIdTransformFunc(crate::system::func_2::Func_2<crate::unity_engine::resource_management::resource_locations::iresourcelocation::IResourceLocation,::unity::Il2CppString>) overload
Sourcefn get_web_request_override(self) -> Action_1<UnityWebRequest>
fn get_web_request_override(self) -> Action_1<UnityWebRequest>
get_WebRequestOverride() overload
Sourcefn set_web_request_override(self, value: impl Into<Action_1<UnityWebRequest>>)
fn set_web_request_override(self, value: impl Into<Action_1<UnityWebRequest>>)
set_WebRequestOverride(crate::system::action_1::Action_1<crate::unity_engine::networking::unitywebrequest::UnityWebRequest>) overload
Sourcefn get_chain_operation(self) -> AsyncOperationHandle
fn get_chain_operation(self) -> AsyncOperationHandle
get_ChainOperation() overload
Sourcefn get_should_chain_request(self) -> bool
fn get_should_chain_request(self) -> bool
get_ShouldChainRequest() overload
Sourcefn on_scene_unloaded(self, scene: impl Into<Scene>)
fn on_scene_unloaded(self, scene: impl Into<Scene>)
OnSceneUnloaded(crate::unity_engine::scene_management::scene::Scene) overload
Sourcefn get_streaming_assets_sub_folder(self) -> Il2CppString
fn get_streaming_assets_sub_folder(self) -> Il2CppString
get_StreamingAssetsSubFolder() overload
Sourcefn get_build_path(self) -> Il2CppString
fn get_build_path(self) -> Il2CppString
get_BuildPath() overload
Sourcefn get_player_build_data_path(self) -> Il2CppString
fn get_player_build_data_path(self) -> Il2CppString
get_PlayerBuildDataPath() overload
Sourcefn get_runtime_path(self) -> Il2CppString
fn get_runtime_path(self) -> Il2CppString
get_RuntimePath() overload
Sourcefn log(self, msg: impl Into<Il2CppString>)
fn log(self, msg: impl Into<Il2CppString>)
Log(::unity::Il2CppString) overload
Sourcefn log_format(
self,
format: impl Into<Il2CppString>,
args: impl Into<Array<Object>>,
)
fn log_format( self, format: impl Into<Il2CppString>, args: impl Into<Array<Object>>, )
LogFormat(::unity::Il2CppString, ::unity::Array<crate::system::object::Object>) overload
Sourcefn log_warning(self, msg: impl Into<Il2CppString>)
fn log_warning(self, msg: impl Into<Il2CppString>)
LogWarning(::unity::Il2CppString) overload
Sourcefn log_warning_format(
self,
format: impl Into<Il2CppString>,
args: impl Into<Array<Object>>,
)
fn log_warning_format( self, format: impl Into<Il2CppString>, args: impl Into<Array<Object>>, )
LogWarningFormat(::unity::Il2CppString, ::unity::Array<crate::system::object::Object>) overload
Sourcefn log_error(self, msg: impl Into<Il2CppString>)
fn log_error(self, msg: impl Into<Il2CppString>)
LogError(::unity::Il2CppString) overload
Sourcefn log_error_format(
self,
format: impl Into<Il2CppString>,
args: impl Into<Array<Object>>,
)
fn log_error_format( self, format: impl Into<Il2CppString>, args: impl Into<Array<Object>>, )
LogErrorFormat(::unity::Il2CppString, ::unity::Array<crate::system::object::Object>) overload
Sourcefn resolve_internal_id(self, id: impl Into<Il2CppString>) -> Il2CppString
fn resolve_internal_id(self, id: impl Into<Il2CppString>) -> Il2CppString
ResolveInternalId(::unity::Il2CppString) overload
Sourcefn get_resource_locators(self) -> IEnumerable_1<IResourceLocator>
fn get_resource_locators(self) -> IEnumerable_1<IResourceLocator>
get_ResourceLocators() overload
Sourcefn add_resource_locator(
self,
loc: impl Into<IResourceLocator>,
local_catalog_hash: impl Into<Il2CppString>,
remote_catalog_location: impl Into<IResourceLocation>,
)
fn add_resource_locator( self, loc: impl Into<IResourceLocator>, local_catalog_hash: impl Into<Il2CppString>, remote_catalog_location: impl Into<IResourceLocation>, )
AddResourceLocator(crate::unity_engine::addressable_assets::resource_locators::iresourcelocator::IResourceLocator, ::unity::Il2CppString, crate::unity_engine::resource_management::resource_locations::iresourcelocation::IResourceLocation) overload
Sourcefn remove_resource_locator(self, loc: impl Into<IResourceLocator>)
fn remove_resource_locator(self, loc: impl Into<IResourceLocator>)
RemoveResourceLocator(crate::unity_engine::addressable_assets::resource_locators::iresourcelocator::IResourceLocator) overload
Sourcefn clear_resource_locators(self)
fn clear_resource_locators(self)
ClearResourceLocators() overload
Sourcefn get_resource_locations(
self,
key: impl Into<Object>,
type: impl Into<SystemType>,
) -> (bool, IList_1_Interface<IResourceLocation>)
fn get_resource_locations( self, key: impl Into<Object>, type: impl Into<SystemType>, ) -> (bool, IList_1_Interface<IResourceLocation>)
GetResourceLocations(crate::system::object::Object, ::unity::SystemType, *mutcrate::system::collections::generic::ilist_1_interface::IList_1_Interface<crate::unity_engine::resource_management::resource_locations::iresourcelocation::IResourceLocation>) overload
Sourcefn get_resource_locations_2(
self,
keys: impl Into<IEnumerable>,
type: impl Into<SystemType>,
merge: impl Into<Addressables_MergeMode>,
) -> (bool, IList_1_Interface<IResourceLocation>)
fn get_resource_locations_2( self, keys: impl Into<IEnumerable>, type: impl Into<SystemType>, merge: impl Into<Addressables_MergeMode>, ) -> (bool, IList_1_Interface<IResourceLocation>)
GetResourceLocations(crate::system::collections::ienumerable::IEnumerable, ::unity::SystemType, crate::unity_engine::addressable_assets::addressables::Addressables_MergeMode, *mutcrate::system::collections::generic::ilist_1_interface::IList_1_Interface<crate::unity_engine::resource_management::resource_locations::iresourcelocation::IResourceLocation>) overload
Sourcefn initialize_async(
self,
runtime_data_path: impl Into<Il2CppString>,
provider_suffix: impl Into<Il2CppString>,
auto_release_handle: impl Into<bool>,
) -> AsyncOperationHandle_1<IResourceLocator>
fn initialize_async( self, runtime_data_path: impl Into<Il2CppString>, provider_suffix: impl Into<Il2CppString>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<IResourceLocator>
InitializeAsync(::unity::Il2CppString, ::unity::Il2CppString, bool) overload
Sourcefn initialize_async_2(self) -> AsyncOperationHandle_1<IResourceLocator>
fn initialize_async_2(self) -> AsyncOperationHandle_1<IResourceLocator>
InitializeAsync() overload
Sourcefn create_catalog_location_with_hash_dependencies(
self,
catalog_path: impl Into<Il2CppString>,
hash_file_path: impl Into<Il2CppString>,
) -> ResourceLocationBase
fn create_catalog_location_with_hash_dependencies( self, catalog_path: impl Into<Il2CppString>, hash_file_path: impl Into<Il2CppString>, ) -> ResourceLocationBase
CreateCatalogLocationWithHashDependencies(::unity::Il2CppString, ::unity::Il2CppString) overload
Sourcefn load_content_catalog_async(
self,
catalog_path: impl Into<Il2CppString>,
auto_release_handle: impl Into<bool>,
provider_suffix: impl Into<Il2CppString>,
) -> AsyncOperationHandle_1<IResourceLocator>
fn load_content_catalog_async( self, catalog_path: impl Into<Il2CppString>, auto_release_handle: impl Into<bool>, provider_suffix: impl Into<Il2CppString>, ) -> AsyncOperationHandle_1<IResourceLocator>
LoadContentCatalogAsync(::unity::Il2CppString, bool, ::unity::Il2CppString) overload
Sourcefn track_handle(
self,
handle: impl Into<AsyncOperationHandle_1<SceneInstance>>,
) -> AsyncOperationHandle_1<SceneInstance>
fn track_handle( self, handle: impl Into<AsyncOperationHandle_1<SceneInstance>>, ) -> AsyncOperationHandle_1<SceneInstance>
TrackHandle(crate::unity_engine::resource_management::async_operations::asyncoperationhandle_1::AsyncOperationHandle_1<crate::unity_engine::resource_management::resource_providers::sceneinstance::SceneInstance>) overload
fn track_handle_2<M0: IlType + Copy + ClassIdentity>( self, handle: impl Into<AsyncOperationHandle_1<M0>>, ) -> AsyncOperationHandle_1<M0>
Sourcefn track_handle_3(
self,
handle: impl Into<AsyncOperationHandle>,
) -> AsyncOperationHandle
fn track_handle_3( self, handle: impl Into<AsyncOperationHandle>, ) -> AsyncOperationHandle
TrackHandle(crate::unity_engine::resource_management::async_operations::asyncoperationhandle::AsyncOperationHandle) overload
Sourcefn clear_track_handles(self)
fn clear_track_handles(self)
ClearTrackHandles() overload
fn load_asset_async<M0: IlType + Copy + ClassIdentity>( self, location: impl Into<IResourceLocation>, ) -> AsyncOperationHandle_1<M0>
fn load_asset_with_chain<M0: IlType + Copy + ClassIdentity>( self, dep: impl Into<AsyncOperationHandle>, key: impl Into<Object>, ) -> AsyncOperationHandle_1<M0>
fn load_asset_async_2<M0: IlType + Copy + ClassIdentity>( self, key: impl Into<Object>, ) -> AsyncOperationHandle_1<M0>
Sourcefn load_resource_locations_with_chain(
self,
dep: impl Into<AsyncOperationHandle>,
keys: impl Into<IEnumerable>,
mode: impl Into<Addressables_MergeMode>,
type: impl Into<SystemType>,
) -> AsyncOperationHandle_1<IList_1_Interface<IResourceLocation>>
fn load_resource_locations_with_chain( self, dep: impl Into<AsyncOperationHandle>, keys: impl Into<IEnumerable>, mode: impl Into<Addressables_MergeMode>, type: impl Into<SystemType>, ) -> AsyncOperationHandle_1<IList_1_Interface<IResourceLocation>>
LoadResourceLocationsWithChain(crate::unity_engine::resource_management::async_operations::asyncoperationhandle::AsyncOperationHandle, crate::system::collections::ienumerable::IEnumerable, crate::unity_engine::addressable_assets::addressables::Addressables_MergeMode, ::unity::SystemType) overload
Sourcefn load_resource_locations_async(
self,
keys: impl Into<IEnumerable>,
mode: impl Into<Addressables_MergeMode>,
type: impl Into<SystemType>,
) -> AsyncOperationHandle_1<IList_1_Interface<IResourceLocation>>
fn load_resource_locations_async( self, keys: impl Into<IEnumerable>, mode: impl Into<Addressables_MergeMode>, type: impl Into<SystemType>, ) -> AsyncOperationHandle_1<IList_1_Interface<IResourceLocation>>
LoadResourceLocationsAsync(crate::system::collections::ienumerable::IEnumerable, crate::unity_engine::addressable_assets::addressables::Addressables_MergeMode, ::unity::SystemType) overload
Sourcefn load_resource_locations_with_chain_2(
self,
dep: impl Into<AsyncOperationHandle>,
key: impl Into<Object>,
type: impl Into<SystemType>,
) -> AsyncOperationHandle_1<IList_1_Interface<IResourceLocation>>
fn load_resource_locations_with_chain_2( self, dep: impl Into<AsyncOperationHandle>, key: impl Into<Object>, type: impl Into<SystemType>, ) -> AsyncOperationHandle_1<IList_1_Interface<IResourceLocation>>
LoadResourceLocationsWithChain(crate::unity_engine::resource_management::async_operations::asyncoperationhandle::AsyncOperationHandle, crate::system::object::Object, ::unity::SystemType) overload
Sourcefn load_resource_locations_async_2(
self,
key: impl Into<Object>,
type: impl Into<SystemType>,
) -> AsyncOperationHandle_1<IList_1_Interface<IResourceLocation>>
fn load_resource_locations_async_2( self, key: impl Into<Object>, type: impl Into<SystemType>, ) -> AsyncOperationHandle_1<IList_1_Interface<IResourceLocation>>
LoadResourceLocationsAsync(crate::system::object::Object, ::unity::SystemType) overload
fn load_assets_async<M0: IlType + Copy + ClassIdentity>( self, locations: impl Into<IList_1_Interface<IResourceLocation>>, callback: impl Into<Action_1<M0>>, release_dependencies_on_failure: impl Into<bool>, ) -> AsyncOperationHandle_1<IList_1_Interface<M0>>
fn load_assets_with_chain<M0: IlType + Copy + ClassIdentity>( self, dep: impl Into<AsyncOperationHandle>, keys: impl Into<IEnumerable>, callback: impl Into<Action_1<M0>>, mode: impl Into<Addressables_MergeMode>, release_dependencies_on_failure: impl Into<bool>, ) -> AsyncOperationHandle_1<IList_1_Interface<M0>>
fn load_assets_async_2<M0: IlType + Copy + ClassIdentity>( self, keys: impl Into<IEnumerable>, callback: impl Into<Action_1<M0>>, mode: impl Into<Addressables_MergeMode>, release_dependencies_on_failure: impl Into<bool>, ) -> AsyncOperationHandle_1<IList_1_Interface<M0>>
fn load_assets_with_chain_2<M0: IlType + Copy + ClassIdentity>( self, dep: impl Into<AsyncOperationHandle>, key: impl Into<Object>, callback: impl Into<Action_1<M0>>, release_dependencies_on_failure: impl Into<bool>, ) -> AsyncOperationHandle_1<IList_1_Interface<M0>>
fn load_assets_async_3<M0: IlType + Copy + ClassIdentity>( self, key: impl Into<Object>, callback: impl Into<Action_1<M0>>, release_dependencies_on_failure: impl Into<bool>, ) -> AsyncOperationHandle_1<IList_1_Interface<M0>>
Sourcefn on_handle_destroyed(self, handle: impl Into<AsyncOperationHandle>)
fn on_handle_destroyed(self, handle: impl Into<AsyncOperationHandle>)
OnHandleDestroyed(crate::unity_engine::resource_management::async_operations::asyncoperationhandle::AsyncOperationHandle) overload
Sourcefn on_scene_handle_completed(self, handle: impl Into<AsyncOperationHandle>)
fn on_scene_handle_completed(self, handle: impl Into<AsyncOperationHandle>)
OnSceneHandleCompleted(crate::unity_engine::resource_management::async_operations::asyncoperationhandle::AsyncOperationHandle) overload
Sourcefn on_handle_completed(self, handle: impl Into<AsyncOperationHandle>)
fn on_handle_completed(self, handle: impl Into<AsyncOperationHandle>)
OnHandleCompleted(crate::unity_engine::resource_management::async_operations::asyncoperationhandle::AsyncOperationHandle) overload
fn release<M0: IlType + Copy + ClassIdentity>(self, obj: impl Into<M0>)
fn release_2<M0: IlType + Copy + ClassIdentity>( self, handle: impl Into<AsyncOperationHandle_1<M0>>, )
Sourcefn release_3(self, handle: impl Into<AsyncOperationHandle>)
fn release_3(self, handle: impl Into<AsyncOperationHandle>)
Release(crate::unity_engine::resource_management::async_operations::asyncoperationhandle::AsyncOperationHandle) overload
Sourcefn get_download_size_with_chain(
self,
dep: impl Into<AsyncOperationHandle>,
key: impl Into<Object>,
) -> AsyncOperationHandle_1<i64>
fn get_download_size_with_chain( self, dep: impl Into<AsyncOperationHandle>, key: impl Into<Object>, ) -> AsyncOperationHandle_1<i64>
GetDownloadSizeWithChain(crate::unity_engine::resource_management::async_operations::asyncoperationhandle::AsyncOperationHandle, crate::system::object::Object) overload
Sourcefn get_download_size_with_chain_2(
self,
dep: impl Into<AsyncOperationHandle>,
keys: impl Into<IEnumerable>,
) -> AsyncOperationHandle_1<i64>
fn get_download_size_with_chain_2( self, dep: impl Into<AsyncOperationHandle>, keys: impl Into<IEnumerable>, ) -> AsyncOperationHandle_1<i64>
GetDownloadSizeWithChain(crate::unity_engine::resource_management::async_operations::asyncoperationhandle::AsyncOperationHandle, crate::system::collections::ienumerable::IEnumerable) overload
Sourcefn get_download_size_async(
self,
key: impl Into<Object>,
) -> AsyncOperationHandle_1<i64>
fn get_download_size_async( self, key: impl Into<Object>, ) -> AsyncOperationHandle_1<i64>
GetDownloadSizeAsync(crate::system::object::Object) overload
Sourcefn get_download_size_async_2(
self,
keys: impl Into<IEnumerable>,
) -> AsyncOperationHandle_1<i64>
fn get_download_size_async_2( self, keys: impl Into<IEnumerable>, ) -> AsyncOperationHandle_1<i64>
GetDownloadSizeAsync(crate::system::collections::ienumerable::IEnumerable) overload
Sourcefn download_dependencies_async_with_chain(
self,
dep: impl Into<AsyncOperationHandle>,
key: impl Into<Object>,
auto_release_handle: impl Into<bool>,
) -> AsyncOperationHandle
fn download_dependencies_async_with_chain( self, dep: impl Into<AsyncOperationHandle>, key: impl Into<Object>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle
DownloadDependenciesAsyncWithChain(crate::unity_engine::resource_management::async_operations::asyncoperationhandle::AsyncOperationHandle, crate::system::object::Object, bool) overload
Sourcefn download_dependencies_async(
self,
key: impl Into<Object>,
auto_release_handle: impl Into<bool>,
) -> AsyncOperationHandle
fn download_dependencies_async( self, key: impl Into<Object>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle
DownloadDependenciesAsync(crate::system::object::Object, bool) overload
Sourcefn download_dependencies_async_with_chain_2(
self,
dep: impl Into<AsyncOperationHandle>,
locations: impl Into<IList_1_Interface<IResourceLocation>>,
auto_release_handle: impl Into<bool>,
) -> AsyncOperationHandle
fn download_dependencies_async_with_chain_2( self, dep: impl Into<AsyncOperationHandle>, locations: impl Into<IList_1_Interface<IResourceLocation>>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle
DownloadDependenciesAsyncWithChain(crate::unity_engine::resource_management::async_operations::asyncoperationhandle::AsyncOperationHandle, crate::system::collections::generic::ilist_1_interface::IList_1_Interface<crate::unity_engine::resource_management::resource_locations::iresourcelocation::IResourceLocation>, bool) overload
Sourcefn download_dependencies_async_2(
self,
locations: impl Into<IList_1_Interface<IResourceLocation>>,
auto_release_handle: impl Into<bool>,
) -> AsyncOperationHandle
fn download_dependencies_async_2( self, locations: impl Into<IList_1_Interface<IResourceLocation>>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle
DownloadDependenciesAsync(crate::system::collections::generic::ilist_1_interface::IList_1_Interface<crate::unity_engine::resource_management::resource_locations::iresourcelocation::IResourceLocation>, bool) overload
Sourcefn download_dependencies_async_with_chain_3(
self,
dep: impl Into<AsyncOperationHandle>,
keys: impl Into<IEnumerable>,
mode: impl Into<Addressables_MergeMode>,
auto_release_handle: impl Into<bool>,
) -> AsyncOperationHandle
fn download_dependencies_async_with_chain_3( self, dep: impl Into<AsyncOperationHandle>, keys: impl Into<IEnumerable>, mode: impl Into<Addressables_MergeMode>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle
DownloadDependenciesAsyncWithChain(crate::unity_engine::resource_management::async_operations::asyncoperationhandle::AsyncOperationHandle, crate::system::collections::ienumerable::IEnumerable, crate::unity_engine::addressable_assets::addressables::Addressables_MergeMode, bool) overload
Sourcefn download_dependencies_async_3(
self,
keys: impl Into<IEnumerable>,
mode: impl Into<Addressables_MergeMode>,
auto_release_handle: impl Into<bool>,
) -> AsyncOperationHandle
fn download_dependencies_async_3( self, keys: impl Into<IEnumerable>, mode: impl Into<Addressables_MergeMode>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle
DownloadDependenciesAsync(crate::system::collections::ienumerable::IEnumerable, crate::unity_engine::addressable_assets::addressables::Addressables_MergeMode, bool) overload
Sourcefn clear_dependency_cache_for_key(self, key: impl Into<Object>) -> bool
fn clear_dependency_cache_for_key(self, key: impl Into<Object>) -> bool
ClearDependencyCacheForKey(crate::system::object::Object) overload
Sourcefn auto_release_handle_on_completion(
self,
handle: impl Into<AsyncOperationHandle>,
)
fn auto_release_handle_on_completion( self, handle: impl Into<AsyncOperationHandle>, )
AutoReleaseHandleOnCompletion(crate::unity_engine::resource_management::async_operations::asyncoperationhandle::AsyncOperationHandle) overload
Sourcefn clear_dependency_cache_async(
self,
key: impl Into<Object>,
auto_release_handle: impl Into<bool>,
) -> AsyncOperationHandle_1<bool>
fn clear_dependency_cache_async( self, key: impl Into<Object>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<bool>
ClearDependencyCacheAsync(crate::system::object::Object, bool) overload
Sourcefn clear_dependency_cache_async_2(
self,
locations: impl Into<IList_1_Interface<IResourceLocation>>,
auto_release_handle: impl Into<bool>,
) -> AsyncOperationHandle_1<bool>
fn clear_dependency_cache_async_2( self, locations: impl Into<IList_1_Interface<IResourceLocation>>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<bool>
ClearDependencyCacheAsync(crate::system::collections::generic::ilist_1_interface::IList_1_Interface<crate::unity_engine::resource_management::resource_locations::iresourcelocation::IResourceLocation>, bool) overload
Sourcefn clear_dependency_cache_async_3(
self,
keys: impl Into<IEnumerable>,
auto_release_handle: impl Into<bool>,
) -> AsyncOperationHandle_1<bool>
fn clear_dependency_cache_async_3( self, keys: impl Into<IEnumerable>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<bool>
ClearDependencyCacheAsync(crate::system::collections::ienumerable::IEnumerable, bool) overload
Sourcefn instantiate_async(
self,
location: impl Into<IResourceLocation>,
parent: impl Into<Transform>,
instantiate_in_world_space: impl Into<bool>,
track_handle: impl Into<bool>,
) -> AsyncOperationHandle_1<GameObject>
fn instantiate_async( self, location: impl Into<IResourceLocation>, parent: impl Into<Transform>, instantiate_in_world_space: impl Into<bool>, track_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<GameObject>
InstantiateAsync(crate::unity_engine::resource_management::resource_locations::iresourcelocation::IResourceLocation, crate::unity_engine::transform::Transform, bool, bool) overload
Sourcefn instantiate_async_2(
self,
location: impl Into<IResourceLocation>,
position: impl Into<Vector3>,
rotation: impl Into<Quaternion>,
parent: impl Into<Transform>,
track_handle: impl Into<bool>,
) -> AsyncOperationHandle_1<GameObject>
fn instantiate_async_2( self, location: impl Into<IResourceLocation>, position: impl Into<Vector3>, rotation: impl Into<Quaternion>, parent: impl Into<Transform>, track_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<GameObject>
InstantiateAsync(crate::unity_engine::resource_management::resource_locations::iresourcelocation::IResourceLocation, crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion, crate::unity_engine::transform::Transform, bool) overload
Sourcefn instantiate_async_3(
self,
key: impl Into<Object>,
parent: impl Into<Transform>,
instantiate_in_world_space: impl Into<bool>,
track_handle: impl Into<bool>,
) -> AsyncOperationHandle_1<GameObject>
fn instantiate_async_3( self, key: impl Into<Object>, parent: impl Into<Transform>, instantiate_in_world_space: impl Into<bool>, track_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<GameObject>
InstantiateAsync(crate::system::object::Object, crate::unity_engine::transform::Transform, bool, bool) overload
Sourcefn instantiate_async_4(
self,
key: impl Into<Object>,
position: impl Into<Vector3>,
rotation: impl Into<Quaternion>,
parent: impl Into<Transform>,
track_handle: impl Into<bool>,
) -> AsyncOperationHandle_1<GameObject>
fn instantiate_async_4( self, key: impl Into<Object>, position: impl Into<Vector3>, rotation: impl Into<Quaternion>, parent: impl Into<Transform>, track_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<GameObject>
InstantiateAsync(crate::system::object::Object, crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion, crate::unity_engine::transform::Transform, bool) overload
Sourcefn instantiate_with_chain(
self,
dep: impl Into<AsyncOperationHandle>,
key: impl Into<Object>,
instantiate_parameters: impl Into<InstantiationParameters>,
track_handle: impl Into<bool>,
) -> AsyncOperationHandle_1<GameObject>
fn instantiate_with_chain( self, dep: impl Into<AsyncOperationHandle>, key: impl Into<Object>, instantiate_parameters: impl Into<InstantiationParameters>, track_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<GameObject>
InstantiateWithChain(crate::unity_engine::resource_management::async_operations::asyncoperationhandle::AsyncOperationHandle, crate::system::object::Object, crate::unity_engine::resource_management::resource_providers::instantiationparameters::InstantiationParameters, bool) overload
Sourcefn instantiate_async_5(
self,
key: impl Into<Object>,
instantiate_parameters: impl Into<InstantiationParameters>,
track_handle: impl Into<bool>,
) -> AsyncOperationHandle_1<GameObject>
fn instantiate_async_5( self, key: impl Into<Object>, instantiate_parameters: impl Into<InstantiationParameters>, track_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<GameObject>
InstantiateAsync(crate::system::object::Object, crate::unity_engine::resource_management::resource_providers::instantiationparameters::InstantiationParameters, bool) overload
Sourcefn instantiate_with_chain_2(
self,
dep: impl Into<AsyncOperationHandle>,
location: impl Into<IResourceLocation>,
instantiate_parameters: impl Into<InstantiationParameters>,
track_handle: impl Into<bool>,
) -> AsyncOperationHandle_1<GameObject>
fn instantiate_with_chain_2( self, dep: impl Into<AsyncOperationHandle>, location: impl Into<IResourceLocation>, instantiate_parameters: impl Into<InstantiationParameters>, track_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<GameObject>
InstantiateWithChain(crate::unity_engine::resource_management::async_operations::asyncoperationhandle::AsyncOperationHandle, crate::unity_engine::resource_management::resource_locations::iresourcelocation::IResourceLocation, crate::unity_engine::resource_management::resource_providers::instantiationparameters::InstantiationParameters, bool) overload
Sourcefn instantiate_async_6(
self,
location: impl Into<IResourceLocation>,
instantiate_parameters: impl Into<InstantiationParameters>,
track_handle: impl Into<bool>,
) -> AsyncOperationHandle_1<GameObject>
fn instantiate_async_6( self, location: impl Into<IResourceLocation>, instantiate_parameters: impl Into<InstantiationParameters>, track_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<GameObject>
InstantiateAsync(crate::unity_engine::resource_management::resource_locations::iresourcelocation::IResourceLocation, crate::unity_engine::resource_management::resource_providers::instantiationparameters::InstantiationParameters, bool) overload
Sourcefn release_instance(self, instance: impl Into<GameObject>) -> bool
fn release_instance(self, instance: impl Into<GameObject>) -> bool
ReleaseInstance(crate::unity_engine::gameobject::GameObject) overload
Sourcefn load_scene_with_chain(
self,
dep: impl Into<AsyncOperationHandle>,
key: impl Into<Object>,
load_mode: impl Into<LoadSceneMode>,
activate_on_load: impl Into<bool>,
priority: impl Into<i32>,
) -> AsyncOperationHandle_1<SceneInstance>
fn load_scene_with_chain( self, dep: impl Into<AsyncOperationHandle>, key: impl Into<Object>, load_mode: impl Into<LoadSceneMode>, activate_on_load: impl Into<bool>, priority: impl Into<i32>, ) -> AsyncOperationHandle_1<SceneInstance>
LoadSceneWithChain(crate::unity_engine::resource_management::async_operations::asyncoperationhandle::AsyncOperationHandle, crate::system::object::Object, crate::unity_engine::scene_management::loadscenemode::LoadSceneMode, bool, i32) overload
Sourcefn load_scene_async(
self,
key: impl Into<Object>,
load_mode: impl Into<LoadSceneMode>,
activate_on_load: impl Into<bool>,
priority: impl Into<i32>,
track_handle: impl Into<bool>,
) -> AsyncOperationHandle_1<SceneInstance>
fn load_scene_async( self, key: impl Into<Object>, load_mode: impl Into<LoadSceneMode>, activate_on_load: impl Into<bool>, priority: impl Into<i32>, track_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<SceneInstance>
LoadSceneAsync(crate::system::object::Object, crate::unity_engine::scene_management::loadscenemode::LoadSceneMode, bool, i32, bool) overload
Sourcefn load_scene_async_2(
self,
location: impl Into<IResourceLocation>,
load_mode: impl Into<LoadSceneMode>,
activate_on_load: impl Into<bool>,
priority: impl Into<i32>,
track_handle: impl Into<bool>,
) -> AsyncOperationHandle_1<SceneInstance>
fn load_scene_async_2( self, location: impl Into<IResourceLocation>, load_mode: impl Into<LoadSceneMode>, activate_on_load: impl Into<bool>, priority: impl Into<i32>, track_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<SceneInstance>
LoadSceneAsync(crate::unity_engine::resource_management::resource_locations::iresourcelocation::IResourceLocation, crate::unity_engine::scene_management::loadscenemode::LoadSceneMode, bool, i32, bool) overload
Sourcefn unload_scene_async(
self,
scene: impl Into<SceneInstance>,
auto_release_handle: impl Into<bool>,
) -> AsyncOperationHandle_1<SceneInstance>
fn unload_scene_async( self, scene: impl Into<SceneInstance>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<SceneInstance>
UnloadSceneAsync(crate::unity_engine::resource_management::resource_providers::sceneinstance::SceneInstance, bool) overload
Sourcefn unload_scene_async_2(
self,
handle: impl Into<AsyncOperationHandle>,
auto_release_handle: impl Into<bool>,
) -> AsyncOperationHandle_1<SceneInstance>
fn unload_scene_async_2( self, handle: impl Into<AsyncOperationHandle>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<SceneInstance>
UnloadSceneAsync(crate::unity_engine::resource_management::async_operations::asyncoperationhandle::AsyncOperationHandle, bool) overload
Sourcefn unload_scene_async_3(
self,
handle: impl Into<AsyncOperationHandle_1<SceneInstance>>,
auto_release_handle: impl Into<bool>,
) -> AsyncOperationHandle_1<SceneInstance>
fn unload_scene_async_3( self, handle: impl Into<AsyncOperationHandle_1<SceneInstance>>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<SceneInstance>
UnloadSceneAsync(crate::unity_engine::resource_management::async_operations::asyncoperationhandle_1::AsyncOperationHandle_1<crate::unity_engine::resource_management::resource_providers::sceneinstance::SceneInstance>, bool) overload
Sourcefn create_unload_scene_with_chain(
self,
handle: impl Into<AsyncOperationHandle>,
auto_release_handle: impl Into<bool>,
) -> AsyncOperationHandle_1<SceneInstance>
fn create_unload_scene_with_chain( self, handle: impl Into<AsyncOperationHandle>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<SceneInstance>
CreateUnloadSceneWithChain(crate::unity_engine::resource_management::async_operations::asyncoperationhandle::AsyncOperationHandle, bool) overload
Sourcefn create_unload_scene_with_chain_2(
self,
handle: impl Into<AsyncOperationHandle_1<SceneInstance>>,
auto_release_handle: impl Into<bool>,
) -> AsyncOperationHandle_1<SceneInstance>
fn create_unload_scene_with_chain_2( self, handle: impl Into<AsyncOperationHandle_1<SceneInstance>>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<SceneInstance>
CreateUnloadSceneWithChain(crate::unity_engine::resource_management::async_operations::asyncoperationhandle_1::AsyncOperationHandle_1<crate::unity_engine::resource_management::resource_providers::sceneinstance::SceneInstance>, bool) overload
Sourcefn internal_unload_scene(
self,
handle: impl Into<AsyncOperationHandle_1<SceneInstance>>,
auto_release_handle: impl Into<bool>,
) -> AsyncOperationHandle_1<SceneInstance>
fn internal_unload_scene( self, handle: impl Into<AsyncOperationHandle_1<SceneInstance>>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<SceneInstance>
InternalUnloadScene(crate::unity_engine::resource_management::async_operations::asyncoperationhandle_1::AsyncOperationHandle_1<crate::unity_engine::resource_management::resource_providers::sceneinstance::SceneInstance>, bool) overload
Sourcefn evaluate_key(self, obj: impl Into<Object>) -> Object
fn evaluate_key(self, obj: impl Into<Object>) -> Object
EvaluateKey(crate::system::object::Object) overload
Sourcefn check_for_catalog_updates(
self,
auto_release_handle: impl Into<bool>,
) -> AsyncOperationHandle_1<List_1<Il2CppString>>
fn check_for_catalog_updates( self, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<List_1<Il2CppString>>
CheckForCatalogUpdates(bool) overload
Sourcefn get_locator_info(
self,
c: impl Into<Il2CppString>,
) -> AddressablesImpl_ResourceLocatorInfo
fn get_locator_info( self, c: impl Into<Il2CppString>, ) -> AddressablesImpl_ResourceLocatorInfo
GetLocatorInfo(::unity::Il2CppString) overload
Sourcefn get_catalogs_with_available_updates(self) -> IEnumerable_1<Il2CppString>
fn get_catalogs_with_available_updates(self) -> IEnumerable_1<Il2CppString>
get_CatalogsWithAvailableUpdates() overload
Sourcefn update_catalogs(
self,
catalog_ids: impl Into<IEnumerable_1<Il2CppString>>,
auto_release_handle: impl Into<bool>,
) -> AsyncOperationHandle_1<List_1<IResourceLocator>>
fn update_catalogs( self, catalog_ids: impl Into<IEnumerable_1<Il2CppString>>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<List_1<IResourceLocator>>
UpdateCatalogs(crate::system::collections::generic::ienumerable_1::IEnumerable_1<::unity::Il2CppString>, bool) overload
Sourcefn equals(
self,
x: impl Into<IResourceLocation>,
y: impl Into<IResourceLocation>,
) -> bool
fn equals( self, x: impl Into<IResourceLocation>, y: impl Into<IResourceLocation>, ) -> bool
Equals(crate::unity_engine::resource_management::resource_locations::iresourcelocation::IResourceLocation, crate::unity_engine::resource_management::resource_locations::iresourcelocation::IResourceLocation) overload
Sourcefn get_hash_code(self, loc: impl Into<IResourceLocation>) -> i32
fn get_hash_code(self, loc: impl Into<IResourceLocation>) -> i32
GetHashCode(crate::unity_engine::resource_management::resource_locations::iresourcelocation::IResourceLocation) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IAddressablesImpl> IAddressablesImplMethods for __T
unity_engine-addressable_assets-addressablesimpl only.