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IAddressablesImplMethods

Trait IAddressablesImplMethods 

Source
pub trait IAddressablesImplMethods: IAddressablesImpl {
Show 99 methods // Provided methods fn get_instance_provider(self) -> IInstanceProvider_Interface { ... } fn set_instance_provider( self, value: impl Into<IInstanceProvider_Interface>, ) { ... } fn get_resource_manager(self) -> ResourceManager { ... } fn get_catalog_requests_timeout(self) -> i32 { ... } fn set_catalog_requests_timeout(self, value: impl Into<i32>) { ... } fn get_scene_operation_count(self) -> i32 { ... } fn get_tracked_handle_count(self) -> i32 { ... } fn ctor(self, alloc: impl Into<IAllocationStrategy>) { ... } fn release_scene_manager_operation(self) { ... } fn get_internal_id_transform_func( self, ) -> Func_2<IResourceLocation, Il2CppString> { ... } fn set_internal_id_transform_func( self, value: impl Into<Func_2<IResourceLocation, Il2CppString>>, ) { ... } fn get_web_request_override(self) -> Action_1<UnityWebRequest> { ... } fn set_web_request_override( self, value: impl Into<Action_1<UnityWebRequest>>, ) { ... } fn get_chain_operation(self) -> AsyncOperationHandle { ... } fn get_should_chain_request(self) -> bool { ... } fn on_scene_unloaded(self, scene: impl Into<Scene>) { ... } fn get_streaming_assets_sub_folder(self) -> Il2CppString { ... } fn get_build_path(self) -> Il2CppString { ... } fn get_player_build_data_path(self) -> Il2CppString { ... } fn get_runtime_path(self) -> Il2CppString { ... } fn log(self, msg: impl Into<Il2CppString>) { ... } fn log_format( self, format: impl Into<Il2CppString>, args: impl Into<Array<Object>>, ) { ... } fn log_warning(self, msg: impl Into<Il2CppString>) { ... } fn log_warning_format( self, format: impl Into<Il2CppString>, args: impl Into<Array<Object>>, ) { ... } fn log_error(self, msg: impl Into<Il2CppString>) { ... } fn log_error_format( self, format: impl Into<Il2CppString>, args: impl Into<Array<Object>>, ) { ... } fn resolve_internal_id(self, id: impl Into<Il2CppString>) -> Il2CppString { ... } fn get_resource_locators(self) -> IEnumerable_1<IResourceLocator> { ... } fn add_resource_locator( self, loc: impl Into<IResourceLocator>, local_catalog_hash: impl Into<Il2CppString>, remote_catalog_location: impl Into<IResourceLocation>, ) { ... } fn remove_resource_locator(self, loc: impl Into<IResourceLocator>) { ... } fn clear_resource_locators(self) { ... } fn get_resource_locations( self, key: impl Into<Object>, type: impl Into<SystemType>, ) -> (bool, IList_1_Interface<IResourceLocation>) { ... } fn get_resource_locations_2( self, keys: impl Into<IEnumerable>, type: impl Into<SystemType>, merge: impl Into<Addressables_MergeMode>, ) -> (bool, IList_1_Interface<IResourceLocation>) { ... } fn initialize_async( self, runtime_data_path: impl Into<Il2CppString>, provider_suffix: impl Into<Il2CppString>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<IResourceLocator> { ... } fn initialize_async_2(self) -> AsyncOperationHandle_1<IResourceLocator> { ... } fn create_catalog_location_with_hash_dependencies( self, catalog_path: impl Into<Il2CppString>, hash_file_path: impl Into<Il2CppString>, ) -> ResourceLocationBase { ... } fn load_content_catalog_async( self, catalog_path: impl Into<Il2CppString>, auto_release_handle: impl Into<bool>, provider_suffix: impl Into<Il2CppString>, ) -> AsyncOperationHandle_1<IResourceLocator> { ... } fn track_handle( self, handle: impl Into<AsyncOperationHandle_1<SceneInstance>>, ) -> AsyncOperationHandle_1<SceneInstance> { ... } fn track_handle_2<M0: IlType + Copy + ClassIdentity>( self, handle: impl Into<AsyncOperationHandle_1<M0>>, ) -> AsyncOperationHandle_1<M0> { ... } fn track_handle_3( self, handle: impl Into<AsyncOperationHandle>, ) -> AsyncOperationHandle { ... } fn clear_track_handles(self) { ... } fn load_asset_async<M0: IlType + Copy + ClassIdentity>( self, location: impl Into<IResourceLocation>, ) -> AsyncOperationHandle_1<M0> { ... } fn load_asset_with_chain<M0: IlType + Copy + ClassIdentity>( self, dep: impl Into<AsyncOperationHandle>, key: impl Into<Object>, ) -> AsyncOperationHandle_1<M0> { ... } fn load_asset_async_2<M0: IlType + Copy + ClassIdentity>( self, key: impl Into<Object>, ) -> AsyncOperationHandle_1<M0> { ... } fn load_resource_locations_with_chain( self, dep: impl Into<AsyncOperationHandle>, keys: impl Into<IEnumerable>, mode: impl Into<Addressables_MergeMode>, type: impl Into<SystemType>, ) -> AsyncOperationHandle_1<IList_1_Interface<IResourceLocation>> { ... } fn load_resource_locations_async( self, keys: impl Into<IEnumerable>, mode: impl Into<Addressables_MergeMode>, type: impl Into<SystemType>, ) -> AsyncOperationHandle_1<IList_1_Interface<IResourceLocation>> { ... } fn load_resource_locations_with_chain_2( self, dep: impl Into<AsyncOperationHandle>, key: impl Into<Object>, type: impl Into<SystemType>, ) -> AsyncOperationHandle_1<IList_1_Interface<IResourceLocation>> { ... } fn load_resource_locations_async_2( self, key: impl Into<Object>, type: impl Into<SystemType>, ) -> AsyncOperationHandle_1<IList_1_Interface<IResourceLocation>> { ... } fn load_assets_async<M0: IlType + Copy + ClassIdentity>( self, locations: impl Into<IList_1_Interface<IResourceLocation>>, callback: impl Into<Action_1<M0>>, release_dependencies_on_failure: impl Into<bool>, ) -> AsyncOperationHandle_1<IList_1_Interface<M0>> { ... } fn load_assets_with_chain<M0: IlType + Copy + ClassIdentity>( self, dep: impl Into<AsyncOperationHandle>, keys: impl Into<IEnumerable>, callback: impl Into<Action_1<M0>>, mode: impl Into<Addressables_MergeMode>, release_dependencies_on_failure: impl Into<bool>, ) -> AsyncOperationHandle_1<IList_1_Interface<M0>> { ... } fn load_assets_async_2<M0: IlType + Copy + ClassIdentity>( self, keys: impl Into<IEnumerable>, callback: impl Into<Action_1<M0>>, mode: impl Into<Addressables_MergeMode>, release_dependencies_on_failure: impl Into<bool>, ) -> AsyncOperationHandle_1<IList_1_Interface<M0>> { ... } fn load_assets_with_chain_2<M0: IlType + Copy + ClassIdentity>( self, dep: impl Into<AsyncOperationHandle>, key: impl Into<Object>, callback: impl Into<Action_1<M0>>, release_dependencies_on_failure: impl Into<bool>, ) -> AsyncOperationHandle_1<IList_1_Interface<M0>> { ... } fn load_assets_async_3<M0: IlType + Copy + ClassIdentity>( self, key: impl Into<Object>, callback: impl Into<Action_1<M0>>, release_dependencies_on_failure: impl Into<bool>, ) -> AsyncOperationHandle_1<IList_1_Interface<M0>> { ... } fn on_handle_destroyed(self, handle: impl Into<AsyncOperationHandle>) { ... } fn on_scene_handle_completed(self, handle: impl Into<AsyncOperationHandle>) { ... } fn on_handle_completed(self, handle: impl Into<AsyncOperationHandle>) { ... } fn release<M0: IlType + Copy + ClassIdentity>(self, obj: impl Into<M0>) { ... } fn release_2<M0: IlType + Copy + ClassIdentity>( self, handle: impl Into<AsyncOperationHandle_1<M0>>, ) { ... } fn release_3(self, handle: impl Into<AsyncOperationHandle>) { ... } fn get_download_size_with_chain( self, dep: impl Into<AsyncOperationHandle>, key: impl Into<Object>, ) -> AsyncOperationHandle_1<i64> { ... } fn get_download_size_with_chain_2( self, dep: impl Into<AsyncOperationHandle>, keys: impl Into<IEnumerable>, ) -> AsyncOperationHandle_1<i64> { ... } fn get_download_size_async( self, key: impl Into<Object>, ) -> AsyncOperationHandle_1<i64> { ... } fn get_download_size_async_2( self, keys: impl Into<IEnumerable>, ) -> AsyncOperationHandle_1<i64> { ... } fn download_dependencies_async_with_chain( self, dep: impl Into<AsyncOperationHandle>, key: impl Into<Object>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle { ... } fn download_dependencies_async( self, key: impl Into<Object>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle { ... } fn download_dependencies_async_with_chain_2( self, dep: impl Into<AsyncOperationHandle>, locations: impl Into<IList_1_Interface<IResourceLocation>>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle { ... } fn download_dependencies_async_2( self, locations: impl Into<IList_1_Interface<IResourceLocation>>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle { ... } fn download_dependencies_async_with_chain_3( self, dep: impl Into<AsyncOperationHandle>, keys: impl Into<IEnumerable>, mode: impl Into<Addressables_MergeMode>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle { ... } fn download_dependencies_async_3( self, keys: impl Into<IEnumerable>, mode: impl Into<Addressables_MergeMode>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle { ... } fn clear_dependency_cache_for_key(self, key: impl Into<Object>) -> bool { ... } fn auto_release_handle_on_completion( self, handle: impl Into<AsyncOperationHandle>, ) { ... } fn clear_dependency_cache_async( self, key: impl Into<Object>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<bool> { ... } fn clear_dependency_cache_async_2( self, locations: impl Into<IList_1_Interface<IResourceLocation>>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<bool> { ... } fn clear_dependency_cache_async_3( self, keys: impl Into<IEnumerable>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<bool> { ... } fn instantiate_async( self, location: impl Into<IResourceLocation>, parent: impl Into<Transform>, instantiate_in_world_space: impl Into<bool>, track_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<GameObject> { ... } fn instantiate_async_2( self, location: impl Into<IResourceLocation>, position: impl Into<Vector3>, rotation: impl Into<Quaternion>, parent: impl Into<Transform>, track_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<GameObject> { ... } fn instantiate_async_3( self, key: impl Into<Object>, parent: impl Into<Transform>, instantiate_in_world_space: impl Into<bool>, track_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<GameObject> { ... } fn instantiate_async_4( self, key: impl Into<Object>, position: impl Into<Vector3>, rotation: impl Into<Quaternion>, parent: impl Into<Transform>, track_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<GameObject> { ... } fn instantiate_with_chain( self, dep: impl Into<AsyncOperationHandle>, key: impl Into<Object>, instantiate_parameters: impl Into<InstantiationParameters>, track_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<GameObject> { ... } fn instantiate_async_5( self, key: impl Into<Object>, instantiate_parameters: impl Into<InstantiationParameters>, track_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<GameObject> { ... } fn instantiate_with_chain_2( self, dep: impl Into<AsyncOperationHandle>, location: impl Into<IResourceLocation>, instantiate_parameters: impl Into<InstantiationParameters>, track_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<GameObject> { ... } fn instantiate_async_6( self, location: impl Into<IResourceLocation>, instantiate_parameters: impl Into<InstantiationParameters>, track_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<GameObject> { ... } fn release_instance(self, instance: impl Into<GameObject>) -> bool { ... } fn load_scene_with_chain( self, dep: impl Into<AsyncOperationHandle>, key: impl Into<Object>, load_mode: impl Into<LoadSceneMode>, activate_on_load: impl Into<bool>, priority: impl Into<i32>, ) -> AsyncOperationHandle_1<SceneInstance> { ... } fn load_scene_async( self, key: impl Into<Object>, load_mode: impl Into<LoadSceneMode>, activate_on_load: impl Into<bool>, priority: impl Into<i32>, track_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<SceneInstance> { ... } fn load_scene_async_2( self, location: impl Into<IResourceLocation>, load_mode: impl Into<LoadSceneMode>, activate_on_load: impl Into<bool>, priority: impl Into<i32>, track_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<SceneInstance> { ... } fn unload_scene_async( self, scene: impl Into<SceneInstance>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<SceneInstance> { ... } fn unload_scene_async_2( self, handle: impl Into<AsyncOperationHandle>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<SceneInstance> { ... } fn unload_scene_async_3( self, handle: impl Into<AsyncOperationHandle_1<SceneInstance>>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<SceneInstance> { ... } fn create_unload_scene_with_chain( self, handle: impl Into<AsyncOperationHandle>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<SceneInstance> { ... } fn create_unload_scene_with_chain_2( self, handle: impl Into<AsyncOperationHandle_1<SceneInstance>>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<SceneInstance> { ... } fn internal_unload_scene( self, handle: impl Into<AsyncOperationHandle_1<SceneInstance>>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<SceneInstance> { ... } fn evaluate_key(self, obj: impl Into<Object>) -> Object { ... } fn check_for_catalog_updates( self, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<List_1<Il2CppString>> { ... } fn get_locator_info( self, c: impl Into<Il2CppString>, ) -> AddressablesImpl_ResourceLocatorInfo { ... } fn get_catalogs_with_available_updates(self) -> IEnumerable_1<Il2CppString> { ... } fn update_catalogs( self, catalog_ids: impl Into<IEnumerable_1<Il2CppString>>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<List_1<IResourceLocator>> { ... } fn equals( self, x: impl Into<IResourceLocation>, y: impl Into<IResourceLocation>, ) -> bool { ... } fn get_hash_code(self, loc: impl Into<IResourceLocation>) -> i32 { ... }
}

Provided Methods§

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fn get_instance_provider(self) -> IInstanceProvider_Interface

get_InstanceProvider() overload

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fn set_instance_provider(self, value: impl Into<IInstanceProvider_Interface>)

set_InstanceProvider(crate::unity_engine::resource_management::resource_providers::iinstanceprovider_interface::IInstanceProvider_Interface) overload

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fn get_resource_manager(self) -> ResourceManager

get_ResourceManager() overload

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fn get_catalog_requests_timeout(self) -> i32

get_CatalogRequestsTimeout() overload

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fn set_catalog_requests_timeout(self, value: impl Into<i32>)

set_CatalogRequestsTimeout(i32) overload

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fn get_scene_operation_count(self) -> i32

get_SceneOperationCount() overload

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fn get_tracked_handle_count(self) -> i32

get_TrackedHandleCount() overload

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fn ctor(self, alloc: impl Into<IAllocationStrategy>)

.ctor(crate::unity_engine::resource_management::util::iallocationstrategy::IAllocationStrategy) overload

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fn release_scene_manager_operation(self)

ReleaseSceneManagerOperation() overload

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fn get_internal_id_transform_func( self, ) -> Func_2<IResourceLocation, Il2CppString>

get_InternalIdTransformFunc() overload

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fn set_internal_id_transform_func( self, value: impl Into<Func_2<IResourceLocation, Il2CppString>>, )

set_InternalIdTransformFunc(crate::system::func_2::Func_2<crate::unity_engine::resource_management::resource_locations::iresourcelocation::IResourceLocation,::unity::Il2CppString>) overload

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fn get_web_request_override(self) -> Action_1<UnityWebRequest>

get_WebRequestOverride() overload

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fn set_web_request_override(self, value: impl Into<Action_1<UnityWebRequest>>)

set_WebRequestOverride(crate::system::action_1::Action_1<crate::unity_engine::networking::unitywebrequest::UnityWebRequest>) overload

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fn get_chain_operation(self) -> AsyncOperationHandle

get_ChainOperation() overload

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fn get_should_chain_request(self) -> bool

get_ShouldChainRequest() overload

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fn on_scene_unloaded(self, scene: impl Into<Scene>)

OnSceneUnloaded(crate::unity_engine::scene_management::scene::Scene) overload

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fn get_streaming_assets_sub_folder(self) -> Il2CppString

get_StreamingAssetsSubFolder() overload

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fn get_build_path(self) -> Il2CppString

get_BuildPath() overload

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fn get_player_build_data_path(self) -> Il2CppString

get_PlayerBuildDataPath() overload

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fn get_runtime_path(self) -> Il2CppString

get_RuntimePath() overload

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fn log(self, msg: impl Into<Il2CppString>)

Log(::unity::Il2CppString) overload

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fn log_format( self, format: impl Into<Il2CppString>, args: impl Into<Array<Object>>, )

LogFormat(::unity::Il2CppString, ::unity::Array<crate::system::object::Object>) overload

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fn log_warning(self, msg: impl Into<Il2CppString>)

LogWarning(::unity::Il2CppString) overload

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fn log_warning_format( self, format: impl Into<Il2CppString>, args: impl Into<Array<Object>>, )

LogWarningFormat(::unity::Il2CppString, ::unity::Array<crate::system::object::Object>) overload

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fn log_error(self, msg: impl Into<Il2CppString>)

LogError(::unity::Il2CppString) overload

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fn log_error_format( self, format: impl Into<Il2CppString>, args: impl Into<Array<Object>>, )

LogErrorFormat(::unity::Il2CppString, ::unity::Array<crate::system::object::Object>) overload

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fn resolve_internal_id(self, id: impl Into<Il2CppString>) -> Il2CppString

ResolveInternalId(::unity::Il2CppString) overload

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fn get_resource_locators(self) -> IEnumerable_1<IResourceLocator>

get_ResourceLocators() overload

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fn add_resource_locator( self, loc: impl Into<IResourceLocator>, local_catalog_hash: impl Into<Il2CppString>, remote_catalog_location: impl Into<IResourceLocation>, )

AddResourceLocator(crate::unity_engine::addressable_assets::resource_locators::iresourcelocator::IResourceLocator, ::unity::Il2CppString, crate::unity_engine::resource_management::resource_locations::iresourcelocation::IResourceLocation) overload

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fn remove_resource_locator(self, loc: impl Into<IResourceLocator>)

RemoveResourceLocator(crate::unity_engine::addressable_assets::resource_locators::iresourcelocator::IResourceLocator) overload

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fn clear_resource_locators(self)

ClearResourceLocators() overload

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fn get_resource_locations( self, key: impl Into<Object>, type: impl Into<SystemType>, ) -> (bool, IList_1_Interface<IResourceLocation>)

GetResourceLocations(crate::system::object::Object, ::unity::SystemType, *mutcrate::system::collections::generic::ilist_1_interface::IList_1_Interface<crate::unity_engine::resource_management::resource_locations::iresourcelocation::IResourceLocation>) overload

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fn get_resource_locations_2( self, keys: impl Into<IEnumerable>, type: impl Into<SystemType>, merge: impl Into<Addressables_MergeMode>, ) -> (bool, IList_1_Interface<IResourceLocation>)

GetResourceLocations(crate::system::collections::ienumerable::IEnumerable, ::unity::SystemType, crate::unity_engine::addressable_assets::addressables::Addressables_MergeMode, *mutcrate::system::collections::generic::ilist_1_interface::IList_1_Interface<crate::unity_engine::resource_management::resource_locations::iresourcelocation::IResourceLocation>) overload

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fn initialize_async( self, runtime_data_path: impl Into<Il2CppString>, provider_suffix: impl Into<Il2CppString>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<IResourceLocator>

InitializeAsync(::unity::Il2CppString, ::unity::Il2CppString, bool) overload

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fn initialize_async_2(self) -> AsyncOperationHandle_1<IResourceLocator>

InitializeAsync() overload

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fn create_catalog_location_with_hash_dependencies( self, catalog_path: impl Into<Il2CppString>, hash_file_path: impl Into<Il2CppString>, ) -> ResourceLocationBase

CreateCatalogLocationWithHashDependencies(::unity::Il2CppString, ::unity::Il2CppString) overload

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fn load_content_catalog_async( self, catalog_path: impl Into<Il2CppString>, auto_release_handle: impl Into<bool>, provider_suffix: impl Into<Il2CppString>, ) -> AsyncOperationHandle_1<IResourceLocator>

LoadContentCatalogAsync(::unity::Il2CppString, bool, ::unity::Il2CppString) overload

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fn track_handle( self, handle: impl Into<AsyncOperationHandle_1<SceneInstance>>, ) -> AsyncOperationHandle_1<SceneInstance>

TrackHandle(crate::unity_engine::resource_management::async_operations::asyncoperationhandle_1::AsyncOperationHandle_1<crate::unity_engine::resource_management::resource_providers::sceneinstance::SceneInstance>) overload

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fn track_handle_2<M0: IlType + Copy + ClassIdentity>( self, handle: impl Into<AsyncOperationHandle_1<M0>>, ) -> AsyncOperationHandle_1<M0>

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fn track_handle_3( self, handle: impl Into<AsyncOperationHandle>, ) -> AsyncOperationHandle

TrackHandle(crate::unity_engine::resource_management::async_operations::asyncoperationhandle::AsyncOperationHandle) overload

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fn clear_track_handles(self)

ClearTrackHandles() overload

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fn load_asset_async<M0: IlType + Copy + ClassIdentity>( self, location: impl Into<IResourceLocation>, ) -> AsyncOperationHandle_1<M0>

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fn load_asset_with_chain<M0: IlType + Copy + ClassIdentity>( self, dep: impl Into<AsyncOperationHandle>, key: impl Into<Object>, ) -> AsyncOperationHandle_1<M0>

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fn load_asset_async_2<M0: IlType + Copy + ClassIdentity>( self, key: impl Into<Object>, ) -> AsyncOperationHandle_1<M0>

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fn load_resource_locations_with_chain( self, dep: impl Into<AsyncOperationHandle>, keys: impl Into<IEnumerable>, mode: impl Into<Addressables_MergeMode>, type: impl Into<SystemType>, ) -> AsyncOperationHandle_1<IList_1_Interface<IResourceLocation>>

LoadResourceLocationsWithChain(crate::unity_engine::resource_management::async_operations::asyncoperationhandle::AsyncOperationHandle, crate::system::collections::ienumerable::IEnumerable, crate::unity_engine::addressable_assets::addressables::Addressables_MergeMode, ::unity::SystemType) overload

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fn load_resource_locations_async( self, keys: impl Into<IEnumerable>, mode: impl Into<Addressables_MergeMode>, type: impl Into<SystemType>, ) -> AsyncOperationHandle_1<IList_1_Interface<IResourceLocation>>

LoadResourceLocationsAsync(crate::system::collections::ienumerable::IEnumerable, crate::unity_engine::addressable_assets::addressables::Addressables_MergeMode, ::unity::SystemType) overload

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fn load_resource_locations_with_chain_2( self, dep: impl Into<AsyncOperationHandle>, key: impl Into<Object>, type: impl Into<SystemType>, ) -> AsyncOperationHandle_1<IList_1_Interface<IResourceLocation>>

LoadResourceLocationsWithChain(crate::unity_engine::resource_management::async_operations::asyncoperationhandle::AsyncOperationHandle, crate::system::object::Object, ::unity::SystemType) overload

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fn load_resource_locations_async_2( self, key: impl Into<Object>, type: impl Into<SystemType>, ) -> AsyncOperationHandle_1<IList_1_Interface<IResourceLocation>>

LoadResourceLocationsAsync(crate::system::object::Object, ::unity::SystemType) overload

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fn load_assets_async<M0: IlType + Copy + ClassIdentity>( self, locations: impl Into<IList_1_Interface<IResourceLocation>>, callback: impl Into<Action_1<M0>>, release_dependencies_on_failure: impl Into<bool>, ) -> AsyncOperationHandle_1<IList_1_Interface<M0>>

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fn load_assets_with_chain<M0: IlType + Copy + ClassIdentity>( self, dep: impl Into<AsyncOperationHandle>, keys: impl Into<IEnumerable>, callback: impl Into<Action_1<M0>>, mode: impl Into<Addressables_MergeMode>, release_dependencies_on_failure: impl Into<bool>, ) -> AsyncOperationHandle_1<IList_1_Interface<M0>>

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fn load_assets_async_2<M0: IlType + Copy + ClassIdentity>( self, keys: impl Into<IEnumerable>, callback: impl Into<Action_1<M0>>, mode: impl Into<Addressables_MergeMode>, release_dependencies_on_failure: impl Into<bool>, ) -> AsyncOperationHandle_1<IList_1_Interface<M0>>

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fn load_assets_with_chain_2<M0: IlType + Copy + ClassIdentity>( self, dep: impl Into<AsyncOperationHandle>, key: impl Into<Object>, callback: impl Into<Action_1<M0>>, release_dependencies_on_failure: impl Into<bool>, ) -> AsyncOperationHandle_1<IList_1_Interface<M0>>

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fn load_assets_async_3<M0: IlType + Copy + ClassIdentity>( self, key: impl Into<Object>, callback: impl Into<Action_1<M0>>, release_dependencies_on_failure: impl Into<bool>, ) -> AsyncOperationHandle_1<IList_1_Interface<M0>>

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fn on_handle_destroyed(self, handle: impl Into<AsyncOperationHandle>)

OnHandleDestroyed(crate::unity_engine::resource_management::async_operations::asyncoperationhandle::AsyncOperationHandle) overload

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fn on_scene_handle_completed(self, handle: impl Into<AsyncOperationHandle>)

OnSceneHandleCompleted(crate::unity_engine::resource_management::async_operations::asyncoperationhandle::AsyncOperationHandle) overload

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fn on_handle_completed(self, handle: impl Into<AsyncOperationHandle>)

OnHandleCompleted(crate::unity_engine::resource_management::async_operations::asyncoperationhandle::AsyncOperationHandle) overload

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fn release<M0: IlType + Copy + ClassIdentity>(self, obj: impl Into<M0>)

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fn release_2<M0: IlType + Copy + ClassIdentity>( self, handle: impl Into<AsyncOperationHandle_1<M0>>, )

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fn release_3(self, handle: impl Into<AsyncOperationHandle>)

Release(crate::unity_engine::resource_management::async_operations::asyncoperationhandle::AsyncOperationHandle) overload

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fn get_download_size_with_chain( self, dep: impl Into<AsyncOperationHandle>, key: impl Into<Object>, ) -> AsyncOperationHandle_1<i64>

GetDownloadSizeWithChain(crate::unity_engine::resource_management::async_operations::asyncoperationhandle::AsyncOperationHandle, crate::system::object::Object) overload

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fn get_download_size_with_chain_2( self, dep: impl Into<AsyncOperationHandle>, keys: impl Into<IEnumerable>, ) -> AsyncOperationHandle_1<i64>

GetDownloadSizeWithChain(crate::unity_engine::resource_management::async_operations::asyncoperationhandle::AsyncOperationHandle, crate::system::collections::ienumerable::IEnumerable) overload

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fn get_download_size_async( self, key: impl Into<Object>, ) -> AsyncOperationHandle_1<i64>

GetDownloadSizeAsync(crate::system::object::Object) overload

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fn get_download_size_async_2( self, keys: impl Into<IEnumerable>, ) -> AsyncOperationHandle_1<i64>

GetDownloadSizeAsync(crate::system::collections::ienumerable::IEnumerable) overload

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fn download_dependencies_async_with_chain( self, dep: impl Into<AsyncOperationHandle>, key: impl Into<Object>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle

DownloadDependenciesAsyncWithChain(crate::unity_engine::resource_management::async_operations::asyncoperationhandle::AsyncOperationHandle, crate::system::object::Object, bool) overload

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fn download_dependencies_async( self, key: impl Into<Object>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle

DownloadDependenciesAsync(crate::system::object::Object, bool) overload

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fn download_dependencies_async_with_chain_2( self, dep: impl Into<AsyncOperationHandle>, locations: impl Into<IList_1_Interface<IResourceLocation>>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle

DownloadDependenciesAsyncWithChain(crate::unity_engine::resource_management::async_operations::asyncoperationhandle::AsyncOperationHandle, crate::system::collections::generic::ilist_1_interface::IList_1_Interface<crate::unity_engine::resource_management::resource_locations::iresourcelocation::IResourceLocation>, bool) overload

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fn download_dependencies_async_2( self, locations: impl Into<IList_1_Interface<IResourceLocation>>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle

DownloadDependenciesAsync(crate::system::collections::generic::ilist_1_interface::IList_1_Interface<crate::unity_engine::resource_management::resource_locations::iresourcelocation::IResourceLocation>, bool) overload

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fn download_dependencies_async_with_chain_3( self, dep: impl Into<AsyncOperationHandle>, keys: impl Into<IEnumerable>, mode: impl Into<Addressables_MergeMode>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle

DownloadDependenciesAsyncWithChain(crate::unity_engine::resource_management::async_operations::asyncoperationhandle::AsyncOperationHandle, crate::system::collections::ienumerable::IEnumerable, crate::unity_engine::addressable_assets::addressables::Addressables_MergeMode, bool) overload

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fn download_dependencies_async_3( self, keys: impl Into<IEnumerable>, mode: impl Into<Addressables_MergeMode>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle

DownloadDependenciesAsync(crate::system::collections::ienumerable::IEnumerable, crate::unity_engine::addressable_assets::addressables::Addressables_MergeMode, bool) overload

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fn clear_dependency_cache_for_key(self, key: impl Into<Object>) -> bool

ClearDependencyCacheForKey(crate::system::object::Object) overload

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fn auto_release_handle_on_completion( self, handle: impl Into<AsyncOperationHandle>, )

AutoReleaseHandleOnCompletion(crate::unity_engine::resource_management::async_operations::asyncoperationhandle::AsyncOperationHandle) overload

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fn clear_dependency_cache_async( self, key: impl Into<Object>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<bool>

ClearDependencyCacheAsync(crate::system::object::Object, bool) overload

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fn clear_dependency_cache_async_2( self, locations: impl Into<IList_1_Interface<IResourceLocation>>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<bool>

ClearDependencyCacheAsync(crate::system::collections::generic::ilist_1_interface::IList_1_Interface<crate::unity_engine::resource_management::resource_locations::iresourcelocation::IResourceLocation>, bool) overload

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fn clear_dependency_cache_async_3( self, keys: impl Into<IEnumerable>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<bool>

ClearDependencyCacheAsync(crate::system::collections::ienumerable::IEnumerable, bool) overload

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fn instantiate_async( self, location: impl Into<IResourceLocation>, parent: impl Into<Transform>, instantiate_in_world_space: impl Into<bool>, track_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<GameObject>

InstantiateAsync(crate::unity_engine::resource_management::resource_locations::iresourcelocation::IResourceLocation, crate::unity_engine::transform::Transform, bool, bool) overload

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fn instantiate_async_2( self, location: impl Into<IResourceLocation>, position: impl Into<Vector3>, rotation: impl Into<Quaternion>, parent: impl Into<Transform>, track_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<GameObject>

InstantiateAsync(crate::unity_engine::resource_management::resource_locations::iresourcelocation::IResourceLocation, crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion, crate::unity_engine::transform::Transform, bool) overload

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fn instantiate_async_3( self, key: impl Into<Object>, parent: impl Into<Transform>, instantiate_in_world_space: impl Into<bool>, track_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<GameObject>

InstantiateAsync(crate::system::object::Object, crate::unity_engine::transform::Transform, bool, bool) overload

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fn instantiate_async_4( self, key: impl Into<Object>, position: impl Into<Vector3>, rotation: impl Into<Quaternion>, parent: impl Into<Transform>, track_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<GameObject>

InstantiateAsync(crate::system::object::Object, crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion, crate::unity_engine::transform::Transform, bool) overload

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fn instantiate_with_chain( self, dep: impl Into<AsyncOperationHandle>, key: impl Into<Object>, instantiate_parameters: impl Into<InstantiationParameters>, track_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<GameObject>

InstantiateWithChain(crate::unity_engine::resource_management::async_operations::asyncoperationhandle::AsyncOperationHandle, crate::system::object::Object, crate::unity_engine::resource_management::resource_providers::instantiationparameters::InstantiationParameters, bool) overload

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fn instantiate_async_5( self, key: impl Into<Object>, instantiate_parameters: impl Into<InstantiationParameters>, track_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<GameObject>

InstantiateAsync(crate::system::object::Object, crate::unity_engine::resource_management::resource_providers::instantiationparameters::InstantiationParameters, bool) overload

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fn instantiate_with_chain_2( self, dep: impl Into<AsyncOperationHandle>, location: impl Into<IResourceLocation>, instantiate_parameters: impl Into<InstantiationParameters>, track_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<GameObject>

InstantiateWithChain(crate::unity_engine::resource_management::async_operations::asyncoperationhandle::AsyncOperationHandle, crate::unity_engine::resource_management::resource_locations::iresourcelocation::IResourceLocation, crate::unity_engine::resource_management::resource_providers::instantiationparameters::InstantiationParameters, bool) overload

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fn instantiate_async_6( self, location: impl Into<IResourceLocation>, instantiate_parameters: impl Into<InstantiationParameters>, track_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<GameObject>

InstantiateAsync(crate::unity_engine::resource_management::resource_locations::iresourcelocation::IResourceLocation, crate::unity_engine::resource_management::resource_providers::instantiationparameters::InstantiationParameters, bool) overload

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fn release_instance(self, instance: impl Into<GameObject>) -> bool

ReleaseInstance(crate::unity_engine::gameobject::GameObject) overload

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fn load_scene_with_chain( self, dep: impl Into<AsyncOperationHandle>, key: impl Into<Object>, load_mode: impl Into<LoadSceneMode>, activate_on_load: impl Into<bool>, priority: impl Into<i32>, ) -> AsyncOperationHandle_1<SceneInstance>

LoadSceneWithChain(crate::unity_engine::resource_management::async_operations::asyncoperationhandle::AsyncOperationHandle, crate::system::object::Object, crate::unity_engine::scene_management::loadscenemode::LoadSceneMode, bool, i32) overload

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fn load_scene_async( self, key: impl Into<Object>, load_mode: impl Into<LoadSceneMode>, activate_on_load: impl Into<bool>, priority: impl Into<i32>, track_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<SceneInstance>

LoadSceneAsync(crate::system::object::Object, crate::unity_engine::scene_management::loadscenemode::LoadSceneMode, bool, i32, bool) overload

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fn load_scene_async_2( self, location: impl Into<IResourceLocation>, load_mode: impl Into<LoadSceneMode>, activate_on_load: impl Into<bool>, priority: impl Into<i32>, track_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<SceneInstance>

LoadSceneAsync(crate::unity_engine::resource_management::resource_locations::iresourcelocation::IResourceLocation, crate::unity_engine::scene_management::loadscenemode::LoadSceneMode, bool, i32, bool) overload

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fn unload_scene_async( self, scene: impl Into<SceneInstance>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<SceneInstance>

UnloadSceneAsync(crate::unity_engine::resource_management::resource_providers::sceneinstance::SceneInstance, bool) overload

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fn unload_scene_async_2( self, handle: impl Into<AsyncOperationHandle>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<SceneInstance>

UnloadSceneAsync(crate::unity_engine::resource_management::async_operations::asyncoperationhandle::AsyncOperationHandle, bool) overload

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fn unload_scene_async_3( self, handle: impl Into<AsyncOperationHandle_1<SceneInstance>>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<SceneInstance>

UnloadSceneAsync(crate::unity_engine::resource_management::async_operations::asyncoperationhandle_1::AsyncOperationHandle_1<crate::unity_engine::resource_management::resource_providers::sceneinstance::SceneInstance>, bool) overload

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fn create_unload_scene_with_chain( self, handle: impl Into<AsyncOperationHandle>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<SceneInstance>

CreateUnloadSceneWithChain(crate::unity_engine::resource_management::async_operations::asyncoperationhandle::AsyncOperationHandle, bool) overload

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fn create_unload_scene_with_chain_2( self, handle: impl Into<AsyncOperationHandle_1<SceneInstance>>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<SceneInstance>

CreateUnloadSceneWithChain(crate::unity_engine::resource_management::async_operations::asyncoperationhandle_1::AsyncOperationHandle_1<crate::unity_engine::resource_management::resource_providers::sceneinstance::SceneInstance>, bool) overload

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fn internal_unload_scene( self, handle: impl Into<AsyncOperationHandle_1<SceneInstance>>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<SceneInstance>

InternalUnloadScene(crate::unity_engine::resource_management::async_operations::asyncoperationhandle_1::AsyncOperationHandle_1<crate::unity_engine::resource_management::resource_providers::sceneinstance::SceneInstance>, bool) overload

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fn evaluate_key(self, obj: impl Into<Object>) -> Object

EvaluateKey(crate::system::object::Object) overload

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fn check_for_catalog_updates( self, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<List_1<Il2CppString>>

CheckForCatalogUpdates(bool) overload

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fn get_locator_info( self, c: impl Into<Il2CppString>, ) -> AddressablesImpl_ResourceLocatorInfo

GetLocatorInfo(::unity::Il2CppString) overload

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fn get_catalogs_with_available_updates(self) -> IEnumerable_1<Il2CppString>

get_CatalogsWithAvailableUpdates() overload

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fn update_catalogs( self, catalog_ids: impl Into<IEnumerable_1<Il2CppString>>, auto_release_handle: impl Into<bool>, ) -> AsyncOperationHandle_1<List_1<IResourceLocator>>

UpdateCatalogs(crate::system::collections::generic::ienumerable_1::IEnumerable_1<::unity::Il2CppString>, bool) overload

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fn equals( self, x: impl Into<IResourceLocation>, y: impl Into<IResourceLocation>, ) -> bool

Equals(crate::unity_engine::resource_management::resource_locations::iresourcelocation::IResourceLocation, crate::unity_engine::resource_management::resource_locations::iresourcelocation::IResourceLocation) overload

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fn get_hash_code(self, loc: impl Into<IResourceLocation>) -> i32

GetHashCode(crate::unity_engine::resource_management::resource_locations::iresourcelocation::IResourceLocation) overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IAddressablesImpl> IAddressablesImplMethods for __T

Available on crate feature unity_engine-addressable_assets-addressablesimpl only.