pub struct AssetLabelReference(/* private fields */);Expand description
IL2CPP class: UnityEngine.AddressableAssets.AssetLabelReference
Inherits: Object
Implementations§
Source§impl AssetLabelReference
impl AssetLabelReference
pub fn get_label_string_method_info() -> &'static MethodInfo
pub fn set_label_string_method_info() -> &'static MethodInfo
pub fn get_runtime_key_method_info() -> &'static MethodInfo
pub fn runtime_key_is_valid_method_info() -> &'static MethodInfo
pub fn get_hash_code_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl AssetLabelReference
impl AssetLabelReference
Sourcepub unsafe fn get_runtime_key(this: impl Into<IlInstance>) -> Object
pub unsafe fn get_runtime_key(this: impl Into<IlInstance>) -> Object
Direct (non-virtual) call to AssetLabelReference’s own get_RuntimeKey. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn runtime_key_is_valid(this: impl Into<IlInstance>) -> bool
pub unsafe fn runtime_key_is_valid(this: impl Into<IlInstance>) -> bool
Direct (non-virtual) call to AssetLabelReference’s own RuntimeKeyIsValid. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_hash_code(this: impl Into<IlInstance>) -> i32
pub unsafe fn get_hash_code(this: impl Into<IlInstance>) -> i32
Direct (non-virtual) call to AssetLabelReference’s own GetHashCode. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for AssetLabelReference
impl ClassIdentity for AssetLabelReference
Source§impl Clone for AssetLabelReference
impl Clone for AssetLabelReference
Source§fn clone(&self) -> AssetLabelReference
fn clone(&self) -> AssetLabelReference
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for AssetLabelReference
impl FromIlInstance for AssetLabelReference
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IAssetLabelReference for AssetLabelReference
impl IAssetLabelReference for AssetLabelReference
fn m_label_string(self) -> Il2CppString
fn set_m_label_string(self, value: Il2CppString)
impl Copy for AssetLabelReference
impl IObject for AssetLabelReference
Auto Trait Implementations§
impl Freeze for AssetLabelReference
impl RefUnwindSafe for AssetLabelReference
impl !Send for AssetLabelReference
impl !Sync for AssetLabelReference
impl Unpin for AssetLabelReference
impl UnwindSafe for AssetLabelReference
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Source§impl<__T> IAssetLabelReferenceMethods for __Twhere
__T: IAssetLabelReference,
impl<__T> IAssetLabelReferenceMethods for __Twhere
__T: IAssetLabelReference,
Source§fn get_label_string(self) -> Il2CppString
fn get_label_string(self) -> Il2CppString
get_labelString() overloadSource§fn set_label_string(self, value: impl Into<Il2CppString>)
fn set_label_string(self, value: impl Into<Il2CppString>)
set_labelString(::unity::Il2CppString) overloadSource§fn get_runtime_key(self) -> Object
fn get_runtime_key(self) -> Object
get_RuntimeKey() overloadSource§fn runtime_key_is_valid(self) -> bool
fn runtime_key_is_valid(self) -> bool
RuntimeKeyIsValid() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __Uwhere
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