pub struct ResourceLocationData(/* private fields */);Expand description
IL2CPP class: UnityEngine.AddressableAssets.ResourceLocators.ResourceLocationData
Inherits: Object
Implementations§
Source§impl ResourceLocationData
impl ResourceLocationData
pub fn get_keys_method_info() -> &'static MethodInfo
pub fn get_internal_id_method_info() -> &'static MethodInfo
pub fn get_provider_method_info() -> &'static MethodInfo
pub fn get_dependencies_method_info() -> &'static MethodInfo
pub fn get_resource_type_method_info() -> &'static MethodInfo
pub fn get_data_method_info() -> &'static MethodInfo
pub fn set_data_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl ResourceLocationData
impl ResourceLocationData
Sourcepub fn new(
keys: Array<Il2CppString>,
id: Il2CppString,
provider: SystemType,
t: SystemType,
dependencies: Array<Il2CppString>,
) -> Self
pub fn new( keys: Array<Il2CppString>, id: Il2CppString, provider: SystemType, t: SystemType, dependencies: Array<Il2CppString>, ) -> Self
.ctor(::unity::Array<::unity::Il2CppString>, ::unity::Il2CppString, ::unity::SystemType, ::unity::SystemType, ::unity::Array<::unity::Il2CppString>) — overload selector
Trait Implementations§
Source§impl ClassIdentity for ResourceLocationData
impl ClassIdentity for ResourceLocationData
Source§impl Clone for ResourceLocationData
impl Clone for ResourceLocationData
Source§fn clone(&self) -> ResourceLocationData
fn clone(&self) -> ResourceLocationData
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for ResourceLocationData
impl FromIlInstance for ResourceLocationData
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IResourceLocationData for ResourceLocationData
impl IResourceLocationData for ResourceLocationData
fn m_keys(self) -> Array<Il2CppString>
fn set_m_keys(self, value: Array<Il2CppString>)
fn m_internal_id(self) -> Il2CppString
fn set_m_internal_id(self, value: Il2CppString)
fn m_provider(self) -> Il2CppString
fn set_m_provider(self, value: Il2CppString)
fn m_dependencies(self) -> Array<Il2CppString>
fn set_m_dependencies(self, value: Array<Il2CppString>)
fn m_resource_type(self) -> SerializedType
fn set_m_resource_type(self, value: SerializedType)
fn serialized_data(self) -> Array<u8>
fn set_serialized_data(self, value: Array<u8>)
fn data_field(self) -> IlInstance
fn set_data_field(self, value: IlInstance)
impl Copy for ResourceLocationData
impl IObject for ResourceLocationData
Auto Trait Implementations§
impl Freeze for ResourceLocationData
impl RefUnwindSafe for ResourceLocationData
impl !Send for ResourceLocationData
impl !Sync for ResourceLocationData
impl Unpin for ResourceLocationData
impl UnwindSafe for ResourceLocationData
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impl<__T> IResourceLocationDataMethods for __Twhere
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Source§fn get_keys(self) -> Array<Il2CppString>
fn get_keys(self) -> Array<Il2CppString>
get_Keys() overloadSource§fn get_internal_id(self) -> Il2CppString
fn get_internal_id(self) -> Il2CppString
get_InternalId() overloadSource§fn get_provider(self) -> Il2CppString
fn get_provider(self) -> Il2CppString
get_Provider() overloadSource§fn get_dependencies(self) -> Array<Il2CppString>
fn get_dependencies(self) -> Array<Il2CppString>
get_Dependencies() overloadSource§fn get_resource_type(self) -> SystemType
fn get_resource_type(self) -> SystemType
get_ResourceType() overloadSource§fn ctor(
self,
keys: impl Into<Array<Il2CppString>>,
id: impl Into<Il2CppString>,
provider: impl Into<SystemType>,
t: impl Into<SystemType>,
dependencies: impl Into<Array<Il2CppString>>,
)
fn ctor( self, keys: impl Into<Array<Il2CppString>>, id: impl Into<Il2CppString>, provider: impl Into<SystemType>, t: impl Into<SystemType>, dependencies: impl Into<Array<Il2CppString>>, )
.ctor(::unity::Array<::unity::Il2CppString>, ::unity::Il2CppString, ::unity::SystemType, ::unity::SystemType, ::unity::Array<::unity::Il2CppString>) overload