pub struct ResourceLocationMap(/* private fields */);Expand description
IL2CPP class: UnityEngine.AddressableAssets.ResourceLocators.ResourceLocationMap
Inherits: Object
Implementations§
Source§impl ResourceLocationMap
impl ResourceLocationMap
pub fn ctor_method_info() -> &'static MethodInfo
pub fn get_locator_id_method_info() -> &'static MethodInfo
pub fn set_locator_id_method_info() -> &'static MethodInfo
pub fn ctor_2_method_info() -> &'static MethodInfo
pub fn get_locations_method_info() -> &'static MethodInfo
pub fn set_locations_method_info() -> &'static MethodInfo
pub fn get_keys_method_info() -> &'static MethodInfo
pub fn locate_method_info() -> &'static MethodInfo
pub fn add_method_info() -> &'static MethodInfo
pub fn add_2_method_info() -> &'static MethodInfo
Source§impl ResourceLocationMap
impl ResourceLocationMap
Sourcepub unsafe fn get_locator_id(this: impl Into<IlInstance>) -> Il2CppString
pub unsafe fn get_locator_id(this: impl Into<IlInstance>) -> Il2CppString
Direct (non-virtual) call to ResourceLocationMap’s own get_LocatorId. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_keys(this: impl Into<IlInstance>) -> IEnumerable_1<Object>
pub unsafe fn get_keys(this: impl Into<IlInstance>) -> IEnumerable_1<Object>
Direct (non-virtual) call to ResourceLocationMap’s own get_Keys. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn locate(
this: impl Into<IlInstance>,
key: Object,
type: SystemType,
locations: *mut IList_1_Interface<IResourceLocation>,
) -> bool
pub unsafe fn locate( this: impl Into<IlInstance>, key: Object, type: SystemType, locations: *mut IList_1_Interface<IResourceLocation>, ) -> bool
Direct (non-virtual) call to ResourceLocationMap’s own Locate. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl ResourceLocationMap
impl ResourceLocationMap
Sourcepub fn new(id: Il2CppString, capacity: i32) -> Self
pub fn new(id: Il2CppString, capacity: i32) -> Self
.ctor(::unity::Il2CppString, i32) — overload selector
Sourcepub fn new_2(
id: Il2CppString,
locations: IList_1_Interface<ResourceLocationData>,
) -> Self
pub fn new_2( id: Il2CppString, locations: IList_1_Interface<ResourceLocationData>, ) -> Self
.ctor(::unity::Il2CppString, crate::system::collections::generic::ilist_1_interface::IList_1_Interface<crate::unity_engine::addressable_assets::resource_locators::resourcelocationdata::ResourceLocationData>) — overload selector
Trait Implementations§
Source§impl ClassIdentity for ResourceLocationMap
impl ClassIdentity for ResourceLocationMap
Source§impl Clone for ResourceLocationMap
impl Clone for ResourceLocationMap
Source§fn clone(&self) -> ResourceLocationMap
fn clone(&self) -> ResourceLocationMap
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for ResourceLocationMap
impl FromIlInstance for ResourceLocationMap
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleimpl Copy for ResourceLocationMap
impl IObject for ResourceLocationMap
impl IResourceLocationMap for ResourceLocationMap
Auto Trait Implementations§
impl Freeze for ResourceLocationMap
impl RefUnwindSafe for ResourceLocationMap
impl !Send for ResourceLocationMap
impl !Sync for ResourceLocationMap
impl Unpin for ResourceLocationMap
impl UnwindSafe for ResourceLocationMap
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Source§impl<__T> IResourceLocationMapMethods for __Twhere
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impl<__T> IResourceLocationMapMethods for __Twhere
__T: IResourceLocationMap,
Source§fn ctor(self, id: impl Into<Il2CppString>, capacity: impl Into<i32>)
fn ctor(self, id: impl Into<Il2CppString>, capacity: impl Into<i32>)
.ctor(::unity::Il2CppString, i32) overloadSource§fn get_locator_id(self) -> Il2CppString
fn get_locator_id(self) -> Il2CppString
get_LocatorId() overloadSource§fn set_locator_id(self, value: impl Into<Il2CppString>)
fn set_locator_id(self, value: impl Into<Il2CppString>)
set_LocatorId(::unity::Il2CppString) overloadSource§fn ctor_2(
self,
id: impl Into<Il2CppString>,
locations: impl Into<IList_1_Interface<ResourceLocationData>>,
)
fn ctor_2( self, id: impl Into<Il2CppString>, locations: impl Into<IList_1_Interface<ResourceLocationData>>, )
.ctor(::unity::Il2CppString, crate::system::collections::generic::ilist_1_interface::IList_1_Interface<crate::unity_engine::addressable_assets::resource_locators::resourcelocationdata::ResourceLocationData>) overloadSource§fn get_locations(
self,
) -> Dictionary_2<Object, IList_1_Interface<IResourceLocation>>
fn get_locations( self, ) -> Dictionary_2<Object, IList_1_Interface<IResourceLocation>>
get_Locations() overloadSource§fn set_locations(
self,
value: impl Into<Dictionary_2<Object, IList_1_Interface<IResourceLocation>>>,
)
fn set_locations( self, value: impl Into<Dictionary_2<Object, IList_1_Interface<IResourceLocation>>>, )
set_Locations(crate::system::collections::generic::dictionary_2::Dictionary_2<crate::system::object::Object,crate::system::collections::generic::ilist_1_interface::IList_1_Interface<crate::unity_engine::resource_management::resource_locations::iresourcelocation::IResourceLocation>>) overloadSource§fn get_keys(self) -> IEnumerable_1<Object>
fn get_keys(self) -> IEnumerable_1<Object>
get_Keys() overloadSource§fn locate(
self,
key: impl Into<Object>,
type: impl Into<SystemType>,
) -> (bool, IList_1_Interface<IResourceLocation>)
fn locate( self, key: impl Into<Object>, type: impl Into<SystemType>, ) -> (bool, IList_1_Interface<IResourceLocation>)
Locate(crate::system::object::Object, ::unity::SystemType, *mutcrate::system::collections::generic::ilist_1_interface::IList_1_Interface<crate::unity_engine::resource_management::resource_locations::iresourcelocation::IResourceLocation>) overloadSource§fn add(self, key: impl Into<Object>, location: impl Into<IResourceLocation>)
fn add(self, key: impl Into<Object>, location: impl Into<IResourceLocation>)
Add(crate::system::object::Object, crate::unity_engine::resource_management::resource_locations::iresourcelocation::IResourceLocation) overloadSource§fn add_2(
self,
key: impl Into<Object>,
locations: impl Into<IList_1_Interface<IResourceLocation>>,
)
fn add_2( self, key: impl Into<Object>, locations: impl Into<IList_1_Interface<IResourceLocation>>, )
Add(crate::system::object::Object, crate::system::collections::generic::ilist_1_interface::IList_1_Interface<crate::unity_engine::resource_management::resource_locations::iresourcelocation::IResourceLocation>) overload