pub trait IAssetBundleBuildMapMethods: IAssetBundleBuildMap {
// Provided methods
fn get_asset_bundle(
self,
registerer_id: impl Into<Il2CppString>,
asset_bundle_full_name: impl Into<Il2CppString>,
) -> AssetBundleBuildMap_AssetBundleEntry { ... }
fn clear(self) { ... }
fn clear_from_id(self, id: impl Into<Il2CppString>) { ... }
fn get_asset_bundle_with_name_and_variant(
self,
registerer_id: impl Into<Il2CppString>,
asset_bundle_name: impl Into<Il2CppString>,
variant_name: impl Into<Il2CppString>,
) -> AssetBundleBuildMap_AssetBundleEntry { ... }
fn get_asset_paths_from_asset_bundle_and_asset_name(
self,
assetbundle_name: impl Into<Il2CppString>,
asset_name: impl Into<Il2CppString>,
) -> Array<Il2CppString> { ... }
fn get_asset_paths_from_asset_bundle(
self,
asset_bundle_name: impl Into<Il2CppString>,
) -> Array<Il2CppString> { ... }
fn get_asset_bundle_name(
self,
asset_path: impl Into<Il2CppString>,
) -> Il2CppString { ... }
fn get_implicit_asset_bundle_name(
self,
asset_path: impl Into<Il2CppString>,
) -> Il2CppString { ... }
fn get_all_asset_bundle_names(self) -> Array<Il2CppString> { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_asset_bundle(
self,
registerer_id: impl Into<Il2CppString>,
asset_bundle_full_name: impl Into<Il2CppString>,
) -> AssetBundleBuildMap_AssetBundleEntry
fn get_asset_bundle( self, registerer_id: impl Into<Il2CppString>, asset_bundle_full_name: impl Into<Il2CppString>, ) -> AssetBundleBuildMap_AssetBundleEntry
GetAssetBundle(::unity::Il2CppString, ::unity::Il2CppString) overload
Sourcefn clear_from_id(self, id: impl Into<Il2CppString>)
fn clear_from_id(self, id: impl Into<Il2CppString>)
ClearFromId(::unity::Il2CppString) overload
Sourcefn get_asset_bundle_with_name_and_variant(
self,
registerer_id: impl Into<Il2CppString>,
asset_bundle_name: impl Into<Il2CppString>,
variant_name: impl Into<Il2CppString>,
) -> AssetBundleBuildMap_AssetBundleEntry
fn get_asset_bundle_with_name_and_variant( self, registerer_id: impl Into<Il2CppString>, asset_bundle_name: impl Into<Il2CppString>, variant_name: impl Into<Il2CppString>, ) -> AssetBundleBuildMap_AssetBundleEntry
GetAssetBundleWithNameAndVariant(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overload
Sourcefn get_asset_paths_from_asset_bundle_and_asset_name(
self,
assetbundle_name: impl Into<Il2CppString>,
asset_name: impl Into<Il2CppString>,
) -> Array<Il2CppString>
fn get_asset_paths_from_asset_bundle_and_asset_name( self, assetbundle_name: impl Into<Il2CppString>, asset_name: impl Into<Il2CppString>, ) -> Array<Il2CppString>
GetAssetPathsFromAssetBundleAndAssetName(::unity::Il2CppString, ::unity::Il2CppString) overload
Sourcefn get_asset_paths_from_asset_bundle(
self,
asset_bundle_name: impl Into<Il2CppString>,
) -> Array<Il2CppString>
fn get_asset_paths_from_asset_bundle( self, asset_bundle_name: impl Into<Il2CppString>, ) -> Array<Il2CppString>
GetAssetPathsFromAssetBundle(::unity::Il2CppString) overload
Sourcefn get_asset_bundle_name(
self,
asset_path: impl Into<Il2CppString>,
) -> Il2CppString
fn get_asset_bundle_name( self, asset_path: impl Into<Il2CppString>, ) -> Il2CppString
GetAssetBundleName(::unity::Il2CppString) overload
Sourcefn get_implicit_asset_bundle_name(
self,
asset_path: impl Into<Il2CppString>,
) -> Il2CppString
fn get_implicit_asset_bundle_name( self, asset_path: impl Into<Il2CppString>, ) -> Il2CppString
GetImplicitAssetBundleName(::unity::Il2CppString) overload
Sourcefn get_all_asset_bundle_names(self) -> Array<Il2CppString>
fn get_all_asset_bundle_names(self) -> Array<Il2CppString>
GetAllAssetBundleNames() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IAssetBundleBuildMap> IAssetBundleBuildMapMethods for __T
Available on crate feature
unity_engine-asset_graph-assetbundlebuildmap only.