pub struct Collision2D(/* private fields */);Expand description
IL2CPP class: UnityEngine.Collision2D
Inherits: Object
Implementations§
Source§impl Collision2D
impl Collision2D
pub fn get_collider_method_info() -> &'static MethodInfo
pub fn get_rigidbody_method_info() -> &'static MethodInfo
pub fn get_game_object_method_info() -> &'static MethodInfo
pub fn get_relative_velocity_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for Collision2D
impl ClassIdentity for Collision2D
Source§impl Clone for Collision2D
impl Clone for Collision2D
Source§fn clone(&self) -> Collision2D
fn clone(&self) -> Collision2D
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for Collision2D
impl FromIlInstance for Collision2D
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl ICollision2D for Collision2D
impl ICollision2D for Collision2D
fn m_collider(self) -> i32
fn set_m_collider(self, value: i32)
fn m_other_collider(self) -> i32
fn set_m_other_collider(self, value: i32)
fn m_rigidbody(self) -> i32
fn set_m_rigidbody(self, value: i32)
fn m_other_rigidbody(self) -> i32
fn set_m_other_rigidbody(self, value: i32)
fn m_relative_velocity(self) -> Vector2
fn set_m_relative_velocity(self, value: Vector2)
fn m_enabled(self) -> i32
fn set_m_enabled(self, value: i32)
fn m_contact_count(self) -> i32
fn set_m_contact_count(self, value: i32)
fn m_reused_contacts(self) -> Array<ContactPoint2D>
fn set_m_reused_contacts(self, value: Array<ContactPoint2D>)
fn m_legacy_contacts(self) -> Array<ContactPoint2D>
fn set_m_legacy_contacts(self, value: Array<ContactPoint2D>)
impl Copy for Collision2D
impl IObject for Collision2D
Auto Trait Implementations§
impl Freeze for Collision2D
impl RefUnwindSafe for Collision2D
impl !Send for Collision2D
impl !Sync for Collision2D
impl Unpin for Collision2D
impl UnwindSafe for Collision2D
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Source§impl<__T> ICollision2DMethods for __Twhere
__T: ICollision2D,
impl<__T> ICollision2DMethods for __Twhere
__T: ICollision2D,
Source§fn get_collider(self) -> Collider2D
fn get_collider(self) -> Collider2D
get_collider() overloadSource§fn get_rigidbody(self) -> Rigidbody2D
fn get_rigidbody(self) -> Rigidbody2D
get_rigidbody() overloadSource§fn get_game_object(self) -> GameObject
fn get_game_object(self) -> GameObject
get_gameObject() overloadSource§fn get_relative_velocity(self) -> Vector2
fn get_relative_velocity(self) -> Vector2
get_relativeVelocity() overloadSource§impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
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