pub trait IEventSystem: IUIBehaviour {
Show 18 methods
// Provided methods
fn m_system_input_modules(self) -> List_1<BaseInputModule> { ... }
fn set_m_system_input_modules(self, value: List_1<BaseInputModule>) { ... }
fn m_current_input_module(self) -> BaseInputModule { ... }
fn set_m_current_input_module(self, value: BaseInputModule) { ... }
fn m_first_selected(self) -> GameObject { ... }
fn set_m_first_selected(self, value: GameObject) { ... }
fn m_send_navigation_events(self) -> bool { ... }
fn set_m_send_navigation_events(self, value: bool) { ... }
fn m_drag_threshold(self) -> i32 { ... }
fn set_m_drag_threshold(self, value: i32) { ... }
fn m_current_selected(self) -> GameObject { ... }
fn set_m_current_selected(self, value: GameObject) { ... }
fn m_has_focus(self) -> bool { ... }
fn set_m_has_focus(self, value: bool) { ... }
fn m_selection_guard(self) -> bool { ... }
fn set_m_selection_guard(self, value: bool) { ... }
fn m_dummy_data(self) -> BaseEventData { ... }
fn set_m_dummy_data(self, value: BaseEventData) { ... }
}Provided Methods§
fn m_system_input_modules(self) -> List_1<BaseInputModule>
fn set_m_system_input_modules(self, value: List_1<BaseInputModule>)
fn m_current_input_module(self) -> BaseInputModule
fn set_m_current_input_module(self, value: BaseInputModule)
fn m_first_selected(self) -> GameObject
fn set_m_first_selected(self, value: GameObject)
fn m_drag_threshold(self) -> i32
fn set_m_drag_threshold(self, value: i32)
fn m_current_selected(self) -> GameObject
fn set_m_current_selected(self, value: GameObject)
fn m_has_focus(self) -> bool
fn set_m_has_focus(self, value: bool)
fn m_selection_guard(self) -> bool
fn set_m_selection_guard(self, value: bool)
fn m_dummy_data(self) -> BaseEventData
fn set_m_dummy_data(self, value: BaseEventData)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.