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IEventSystem

Trait IEventSystem 

Source
pub trait IEventSystem: IUIBehaviour {
Show 18 methods // Provided methods fn m_system_input_modules(self) -> List_1<BaseInputModule> { ... } fn set_m_system_input_modules(self, value: List_1<BaseInputModule>) { ... } fn m_current_input_module(self) -> BaseInputModule { ... } fn set_m_current_input_module(self, value: BaseInputModule) { ... } fn m_first_selected(self) -> GameObject { ... } fn set_m_first_selected(self, value: GameObject) { ... } fn m_send_navigation_events(self) -> bool { ... } fn set_m_send_navigation_events(self, value: bool) { ... } fn m_drag_threshold(self) -> i32 { ... } fn set_m_drag_threshold(self, value: i32) { ... } fn m_current_selected(self) -> GameObject { ... } fn set_m_current_selected(self, value: GameObject) { ... } fn m_has_focus(self) -> bool { ... } fn set_m_has_focus(self, value: bool) { ... } fn m_selection_guard(self) -> bool { ... } fn set_m_selection_guard(self, value: bool) { ... } fn m_dummy_data(self) -> BaseEventData { ... } fn set_m_dummy_data(self, value: BaseEventData) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§