pub struct BaseEventData(/* private fields */);Expand description
IL2CPP class: UnityEngine.EventSystems.BaseEventData
Inherits: AbstractEventData
Implementations§
Source§impl BaseEventData
impl BaseEventData
pub fn base(self) -> AbstractEventData
Source§impl BaseEventData
impl BaseEventData
pub fn ctor_method_info() -> &'static MethodInfo
pub fn get_current_input_module_method_info() -> &'static MethodInfo
pub fn get_selected_object_method_info() -> &'static MethodInfo
pub fn set_selected_object_method_info() -> &'static MethodInfo
Source§impl BaseEventData
impl BaseEventData
Sourcepub fn new(event_system: EventSystem) -> Self
pub fn new(event_system: EventSystem) -> Self
.ctor(crate::unity_engine::event_systems::eventsystem::EventSystem) — overload selector
Trait Implementations§
Source§impl ClassIdentity for BaseEventData
impl ClassIdentity for BaseEventData
Source§impl Clone for BaseEventData
impl Clone for BaseEventData
Source§fn clone(&self) -> BaseEventData
fn clone(&self) -> BaseEventData
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for BaseEventData
impl FromIlInstance for BaseEventData
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IAbstractEventData for BaseEventData
impl IAbstractEventData for BaseEventData
Source§impl IBaseEventData for BaseEventData
impl IBaseEventData for BaseEventData
fn m_event_system(self) -> EventSystem
fn set_m_event_system(self, value: EventSystem)
Source§impl IUnityEvent_1<BaseEventData> for EventTrigger_TriggerEvent
impl IUnityEvent_1<BaseEventData> for EventTrigger_TriggerEvent
fn m_invoke_array(self) -> Array<Object>
fn set_m_invoke_array(self, value: Array<Object>)
impl Copy for BaseEventData
impl IObject for BaseEventData
Auto Trait Implementations§
impl Freeze for BaseEventData
impl RefUnwindSafe for BaseEventData
impl !Send for BaseEventData
impl !Sync for BaseEventData
impl Unpin for BaseEventData
impl UnwindSafe for BaseEventData
Blanket Implementations§
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fn __injected_fields() -> Vec<InjectedFieldDescriptor>
fn __injected_methods() -> Vec<InjectedMethodDescriptor>
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Source§impl<__T> IAbstractEventDataMethods for __Twhere
__T: IAbstractEventData,
impl<__T> IAbstractEventDataMethods for __Twhere
__T: IAbstractEventData,
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Source§impl<__T> IBaseEventDataMethods for __Twhere
__T: IBaseEventData,
impl<__T> IBaseEventDataMethods for __Twhere
__T: IBaseEventData,
Source§fn ctor(self, event_system: impl Into<EventSystem>)
fn ctor(self, event_system: impl Into<EventSystem>)
.ctor(crate::unity_engine::event_systems::eventsystem::EventSystem) overloadSource§fn get_current_input_module(self) -> BaseInputModule
fn get_current_input_module(self) -> BaseInputModule
get_currentInputModule() overloadSource§fn get_selected_object(self) -> GameObject
fn get_selected_object(self) -> GameObject
get_selectedObject() overloadSource§fn set_selected_object(self, value: impl Into<GameObject>)
fn set_selected_object(self, value: impl Into<GameObject>)
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