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IPhysicsRaycasterMethods

Trait IPhysicsRaycasterMethods 

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pub trait IPhysicsRaycasterMethods: IPhysicsRaycaster {
    // Provided methods
    fn ctor(self) { ... }
    fn get_event_camera(self) -> Camera { ... }
    fn get_depth(self) -> i32 { ... }
    fn get_final_event_mask(self) -> i32 { ... }
    fn get_event_mask(self) -> LayerMask { ... }
    fn set_event_mask(self, value: impl Into<LayerMask>) { ... }
    fn get_max_ray_intersections(self) -> i32 { ... }
    fn set_max_ray_intersections(self, value: impl Into<i32>) { ... }
    fn compute_ray_and_distance(
        self,
        event_data: impl Into<PointerEventData>,
    ) -> (bool, Ray, i32, f32) { ... }
    fn raycast(
        self,
        event_data: impl Into<PointerEventData>,
        result_append_list: impl Into<List_1<RaycastResult>>,
    ) { ... }
}

Provided Methods§

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fn ctor(self)

.ctor() overload

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fn get_event_camera(self) -> Camera

get_eventCamera() overload

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fn get_depth(self) -> i32

get_depth() overload

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fn get_final_event_mask(self) -> i32

get_finalEventMask() overload

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fn get_event_mask(self) -> LayerMask

get_eventMask() overload

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fn set_event_mask(self, value: impl Into<LayerMask>)

set_eventMask(crate::unity_engine::layermask::LayerMask) overload

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fn get_max_ray_intersections(self) -> i32

get_maxRayIntersections() overload

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fn set_max_ray_intersections(self, value: impl Into<i32>)

set_maxRayIntersections(i32) overload

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fn compute_ray_and_distance( self, event_data: impl Into<PointerEventData>, ) -> (bool, Ray, i32, f32)

ComputeRayAndDistance(crate::unity_engine::event_systems::pointereventdata::PointerEventData, *mutcrate::unity_engine::ray::Ray, *muti32, *mutf32) overload

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fn raycast( self, event_data: impl Into<PointerEventData>, result_append_list: impl Into<List_1<RaycastResult>>, )

Raycast(crate::unity_engine::event_systems::pointereventdata::PointerEventData, crate::system::collections::generic::list_1::List_1<crate::unity_engine::event_systems::raycastresult::RaycastResult>) overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IPhysicsRaycaster> IPhysicsRaycasterMethods for __T

Available on crate feature unity_engine-event_systems-physicsraycaster only.