Skip to main content

IPointerInputModuleMethods

Trait IPointerInputModuleMethods 

Source
pub trait IPointerInputModuleMethods: IPointerInputModule {
Show 15 methods // Provided methods fn get_pointer_data( self, id: impl Into<i32>, create: impl Into<bool>, ) -> (bool, PointerEventData) { ... } fn remove_pointer_data(self, data: impl Into<PointerEventData>) { ... } fn get_touch_pointer_event_data( self, input: impl Into<Touch>, ) -> (PointerEventData, bool, bool) { ... } fn copy_from_to( self, from: impl Into<PointerEventData>, to: impl Into<PointerEventData>, ) { ... } fn state_for_mouse_button( self, button_id: impl Into<i32>, ) -> PointerEventData_FramePressState { ... } fn get_mouse_pointer_event_data(self) -> PointerInputModule_MouseState { ... } fn get_mouse_pointer_event_data_2( self, id: impl Into<i32>, ) -> PointerInputModule_MouseState { ... } fn get_last_pointer_event_data(self, id: impl Into<i32>) -> PointerEventData { ... } fn process_move(self, pointer_event: impl Into<PointerEventData>) { ... } fn process_drag(self, pointer_event: impl Into<PointerEventData>) { ... } fn is_pointer_over_game_object(self, pointer_id: impl Into<i32>) -> bool { ... } fn clear_selection(self) { ... } fn to_string(self) -> Il2CppString { ... } fn deselect_if_selection_changed( self, current_over_go: impl Into<GameObject>, pointer_event: impl Into<BaseEventData>, ) { ... } fn ctor(self) { ... }
}

Provided Methods§

Source

fn get_pointer_data( self, id: impl Into<i32>, create: impl Into<bool>, ) -> (bool, PointerEventData)

GetPointerData(i32, *mutcrate::unity_engine::event_systems::pointereventdata::PointerEventData, bool) overload

Source

fn remove_pointer_data(self, data: impl Into<PointerEventData>)

RemovePointerData(crate::unity_engine::event_systems::pointereventdata::PointerEventData) overload

Source

fn get_touch_pointer_event_data( self, input: impl Into<Touch>, ) -> (PointerEventData, bool, bool)

GetTouchPointerEventData(crate::unity_engine::touch::Touch, *mutbool, *mutbool) overload

Source

fn copy_from_to( self, from: impl Into<PointerEventData>, to: impl Into<PointerEventData>, )

CopyFromTo(crate::unity_engine::event_systems::pointereventdata::PointerEventData, crate::unity_engine::event_systems::pointereventdata::PointerEventData) overload

Source

fn state_for_mouse_button( self, button_id: impl Into<i32>, ) -> PointerEventData_FramePressState

StateForMouseButton(i32) overload

Source

fn get_mouse_pointer_event_data(self) -> PointerInputModule_MouseState

GetMousePointerEventData() overload

Source

fn get_mouse_pointer_event_data_2( self, id: impl Into<i32>, ) -> PointerInputModule_MouseState

GetMousePointerEventData(i32) overload

Source

fn get_last_pointer_event_data(self, id: impl Into<i32>) -> PointerEventData

GetLastPointerEventData(i32) overload

Source

fn process_move(self, pointer_event: impl Into<PointerEventData>)

ProcessMove(crate::unity_engine::event_systems::pointereventdata::PointerEventData) overload

Source

fn process_drag(self, pointer_event: impl Into<PointerEventData>)

ProcessDrag(crate::unity_engine::event_systems::pointereventdata::PointerEventData) overload

Source

fn is_pointer_over_game_object(self, pointer_id: impl Into<i32>) -> bool

IsPointerOverGameObject(i32) overload

Source

fn clear_selection(self)

ClearSelection() overload

Source

fn to_string(self) -> Il2CppString

ToString() overload

Source

fn deselect_if_selection_changed( self, current_over_go: impl Into<GameObject>, pointer_event: impl Into<BaseEventData>, )

DeselectIfSelectionChanged(crate::unity_engine::gameobject::GameObject, crate::unity_engine::event_systems::baseeventdata::BaseEventData) overload

Source

fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IPointerInputModule> IPointerInputModuleMethods for __T

Available on crate feature unity_engine-event_systems-pointerinputmodule only.