pub trait ITouchInputModule: IPointerInputModule {
// Provided methods
fn m_last_mouse_position(self) -> Vector2 { ... }
fn set_m_last_mouse_position(self, value: Vector2) { ... }
fn m_mouse_position(self) -> Vector2 { ... }
fn set_m_mouse_position(self, value: Vector2) { ... }
fn m_input_pointer_event(self) -> PointerEventData { ... }
fn set_m_input_pointer_event(self, value: PointerEventData) { ... }
fn m_force_module_active(self) -> bool { ... }
fn set_m_force_module_active(self, value: bool) { ... }
}Provided Methods§
fn m_last_mouse_position(self) -> Vector2
fn set_m_last_mouse_position(self, value: Vector2)
fn m_mouse_position(self) -> Vector2
fn set_m_mouse_position(self, value: Vector2)
fn m_input_pointer_event(self) -> PointerEventData
fn set_m_input_pointer_event(self, value: PointerEventData)
fn m_force_module_active(self) -> bool
fn set_m_force_module_active(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.