pub struct IRenderPass2D(/* private fields */);Expand description
IL2CPP class: UnityEngine.Experimental.Rendering.Universal.IRenderPass2D
Implementations§
Source§impl IRenderPass2D
impl IRenderPass2D
pub fn get_renderer_data_method_info() -> &'static MethodInfo
Source§impl IRenderPass2D
impl IRenderPass2D
Sourcepub unsafe fn get_renderer_data(this: impl Into<IlInstance>) -> Renderer2DData
pub unsafe fn get_renderer_data(this: impl Into<IlInstance>) -> Renderer2DData
Direct (non-virtual) call to IRenderPass2D’s own get_rendererData. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for IRenderPass2D
impl ClassIdentity for IRenderPass2D
Source§impl Clone for IRenderPass2D
impl Clone for IRenderPass2D
Source§fn clone(&self) -> IRenderPass2D
fn clone(&self) -> IRenderPass2D
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for IRenderPass2D
impl FromIlInstance for IRenderPass2D
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleimpl Copy for IRenderPass2D
impl IIRenderPass2D for IRenderPass2D
Auto Trait Implementations§
impl Freeze for IRenderPass2D
impl RefUnwindSafe for IRenderPass2D
impl !Send for IRenderPass2D
impl !Sync for IRenderPass2D
impl Unpin for IRenderPass2D
impl UnwindSafe for IRenderPass2D
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§impl<T> Any for Twhere
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impl<T> Any for Twhere
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fn initialize() -> IntPtr
Source§impl<__T> IIRenderPass2DMethods for __Twhere
__T: IIRenderPass2D,
impl<__T> IIRenderPass2DMethods for __Twhere
__T: IIRenderPass2D,
Source§fn get_renderer_data(self) -> Renderer2DData
fn get_renderer_data(self) -> Renderer2DData
get_rendererData() overload