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ITess

pub trait ITess: IObject {
Show 44 methods // Provided methods fn mesh(self) -> Mesh_2 { ... } fn set_mesh(self, value: Mesh_2) { ... } fn normal_field(self) -> Vec3 { ... } fn set_normal_field(self, value: Vec3) { ... } fn s_unit(self) -> Vec3 { ... } fn set_s_unit(self, value: Vec3) { ... } fn t_unit(self) -> Vec3 { ... } fn set_t_unit(self, value: Vec3) { ... } fn bmin_x(self) -> f32 { ... } fn set_bmin_x(self, value: f32) { ... } fn bmin_y(self) -> f32 { ... } fn set_bmin_y(self, value: f32) { ... } fn bmax_x(self) -> f32 { ... } fn set_bmax_x(self, value: f32) { ... } fn bmax_y(self) -> f32 { ... } fn set_bmax_y(self, value: f32) { ... } fn winding_rule(self) -> WindingRule { ... } fn set_winding_rule(self, value: WindingRule) { ... } fn dict(self) -> Dict_1<Tess_ActiveRegion> { ... } fn set_dict(self, value: Dict_1<Tess_ActiveRegion>) { ... } fn pq(self) -> PriorityQueue_1<MeshUtils_Vertex> { ... } fn set_pq(self, value: PriorityQueue_1<MeshUtils_Vertex>) { ... } fn event(self) -> MeshUtils_Vertex { ... } fn set_event(self, value: MeshUtils_Vertex) { ... } fn combine_callback(self) -> CombineCallback { ... } fn set_combine_callback(self, value: CombineCallback) { ... } fn vertices(self) -> Array<ContourVertex> { ... } fn set_vertices(self, value: Array<ContourVertex>) { ... } fn vertex_count(self) -> i32 { ... } fn set_vertex_count(self, value: i32) { ... } fn elements(self) -> Array<i32> { ... } fn set_elements(self, value: Array<i32>) { ... } fn element_count(self) -> i32 { ... } fn set_element_count(self, value: i32) { ... } fn s_unit_x(self) -> f32 { ... } fn set_s_unit_x(self, value: f32) { ... } fn s_unit_y(self) -> f32 { ... } fn set_s_unit_y(self, value: f32) { ... } fn sentinel_coord(self) -> f32 { ... } fn set_sentinel_coord(self, value: f32) { ... } fn no_empty_polygons(self) -> bool { ... } fn set_no_empty_polygons(self, value: bool) { ... } fn use_pooling(self) -> bool { ... } fn set_use_pooling(self, value: bool) { ... }
}

Provided Methods§

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fn mesh(self) -> Mesh_2

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fn set_mesh(self, value: Mesh_2)

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fn normal_field(self) -> Vec3

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fn set_normal_field(self, value: Vec3)

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fn s_unit(self) -> Vec3

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fn set_s_unit(self, value: Vec3)

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fn t_unit(self) -> Vec3

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fn set_t_unit(self, value: Vec3)

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fn bmin_x(self) -> f32

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fn set_bmin_x(self, value: f32)

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fn bmin_y(self) -> f32

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fn set_bmin_y(self, value: f32)

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fn bmax_x(self) -> f32

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fn set_bmax_x(self, value: f32)

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fn bmax_y(self) -> f32

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fn set_bmax_y(self, value: f32)

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fn winding_rule(self) -> WindingRule

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fn set_winding_rule(self, value: WindingRule)

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fn dict(self) -> Dict_1<Tess_ActiveRegion>

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fn set_dict(self, value: Dict_1<Tess_ActiveRegion>)

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fn pq(self) -> PriorityQueue_1<MeshUtils_Vertex>

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fn set_pq(self, value: PriorityQueue_1<MeshUtils_Vertex>)

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fn event(self) -> MeshUtils_Vertex

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fn set_event(self, value: MeshUtils_Vertex)

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fn combine_callback(self) -> CombineCallback

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fn set_combine_callback(self, value: CombineCallback)

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fn vertices(self) -> Array<ContourVertex>

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fn set_vertices(self, value: Array<ContourVertex>)

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fn vertex_count(self) -> i32

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fn set_vertex_count(self, value: i32)

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fn elements(self) -> Array<i32>

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fn set_elements(self, value: Array<i32>)

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fn element_count(self) -> i32

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fn set_element_count(self, value: i32)

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fn s_unit_x(self) -> f32

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fn set_s_unit_x(self, value: f32)

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fn s_unit_y(self) -> f32

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fn set_s_unit_y(self, value: f32)

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fn sentinel_coord(self) -> f32

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fn set_sentinel_coord(self, value: f32)

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fn no_empty_polygons(self) -> bool

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fn set_no_empty_polygons(self, value: bool)

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fn use_pooling(self) -> bool

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fn set_use_pooling(self, value: bool)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§