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IRenderer2DMethods

Trait IRenderer2DMethods 

Source
pub trait IRenderer2DMethods: IRenderer2D {
    // Provided methods
    fn get_create_color_texture(self) -> bool { ... }
    fn get_create_depth_texture(self) -> bool { ... }
    fn ctor(self, data: impl Into<Renderer2DData>) { ... }
    fn dispose(self, disposing: impl Into<bool>) { ... }
    fn get_renderer2_d_data(self) -> Renderer2DData { ... }
    fn create_render_textures(
        self,
        force_create_color_texture: impl Into<bool>,
        color_texture_filter_mode: impl Into<FilterMode>,
        cmd: impl Into<CommandBuffer>,
    ) -> (CameraData, RenderTargetHandle, RenderTargetHandle) { ... }
    fn setup(self, context: impl Into<ScriptableRenderContext>) -> RenderingData { ... }
    fn setup_culling_parameters(
        self,
    ) -> (ScriptableCullingParameters, CameraData) { ... }
    fn finish_rendering(self, cmd: impl Into<CommandBuffer>) { ... }
}

Provided Methods§

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fn get_create_color_texture(self) -> bool

get_createColorTexture() overload

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fn get_create_depth_texture(self) -> bool

get_createDepthTexture() overload

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fn ctor(self, data: impl Into<Renderer2DData>)

.ctor(crate::unity_engine::experimental::rendering::universal::renderer2ddata::Renderer2DData) overload

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fn dispose(self, disposing: impl Into<bool>)

Dispose(bool) overload

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fn get_renderer2_d_data(self) -> Renderer2DData

GetRenderer2DData() overload

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fn create_render_textures( self, force_create_color_texture: impl Into<bool>, color_texture_filter_mode: impl Into<FilterMode>, cmd: impl Into<CommandBuffer>, ) -> (CameraData, RenderTargetHandle, RenderTargetHandle)

CreateRenderTextures(*mutcrate::unity_engine::rendering::universal::cameradata::CameraData, bool, crate::unity_engine::filtermode::FilterMode, crate::unity_engine::rendering::commandbuffer::CommandBuffer, *mutcrate::unity_engine::rendering::universal::rendertargethandle::RenderTargetHandle, *mutcrate::unity_engine::rendering::universal::rendertargethandle::RenderTargetHandle) overload

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fn setup(self, context: impl Into<ScriptableRenderContext>) -> RenderingData

Setup(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overload

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fn setup_culling_parameters(self) -> (ScriptableCullingParameters, CameraData)

SetupCullingParameters(*mutcrate::unity_engine::rendering::scriptablecullingparameters::ScriptableCullingParameters, *mutcrate::unity_engine::rendering::universal::cameradata::CameraData) overload

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fn finish_rendering(self, cmd: impl Into<CommandBuffer>)

FinishRendering(crate::unity_engine::rendering::commandbuffer::CommandBuffer) overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IRenderer2D> IRenderer2DMethods for __T

Available on crate feature unity_engine-experimental-rendering-universal-renderer2d only.