pub trait IRenderer2DMethods: IRenderer2D {
// Provided methods
fn get_create_color_texture(self) -> bool { ... }
fn get_create_depth_texture(self) -> bool { ... }
fn ctor(self, data: impl Into<Renderer2DData>) { ... }
fn dispose(self, disposing: impl Into<bool>) { ... }
fn get_renderer2_d_data(self) -> Renderer2DData { ... }
fn create_render_textures(
self,
force_create_color_texture: impl Into<bool>,
color_texture_filter_mode: impl Into<FilterMode>,
cmd: impl Into<CommandBuffer>,
) -> (CameraData, RenderTargetHandle, RenderTargetHandle) { ... }
fn setup(self, context: impl Into<ScriptableRenderContext>) -> RenderingData { ... }
fn setup_culling_parameters(
self,
) -> (ScriptableCullingParameters, CameraData) { ... }
fn finish_rendering(self, cmd: impl Into<CommandBuffer>) { ... }
}Provided Methods§
Sourcefn get_create_color_texture(self) -> bool
fn get_create_color_texture(self) -> bool
get_createColorTexture() overload
Sourcefn get_create_depth_texture(self) -> bool
fn get_create_depth_texture(self) -> bool
get_createDepthTexture() overload
Sourcefn ctor(self, data: impl Into<Renderer2DData>)
fn ctor(self, data: impl Into<Renderer2DData>)
.ctor(crate::unity_engine::experimental::rendering::universal::renderer2ddata::Renderer2DData) overload
Sourcefn get_renderer2_d_data(self) -> Renderer2DData
fn get_renderer2_d_data(self) -> Renderer2DData
GetRenderer2DData() overload
Sourcefn create_render_textures(
self,
force_create_color_texture: impl Into<bool>,
color_texture_filter_mode: impl Into<FilterMode>,
cmd: impl Into<CommandBuffer>,
) -> (CameraData, RenderTargetHandle, RenderTargetHandle)
fn create_render_textures( self, force_create_color_texture: impl Into<bool>, color_texture_filter_mode: impl Into<FilterMode>, cmd: impl Into<CommandBuffer>, ) -> (CameraData, RenderTargetHandle, RenderTargetHandle)
CreateRenderTextures(*mutcrate::unity_engine::rendering::universal::cameradata::CameraData, bool, crate::unity_engine::filtermode::FilterMode, crate::unity_engine::rendering::commandbuffer::CommandBuffer, *mutcrate::unity_engine::rendering::universal::rendertargethandle::RenderTargetHandle, *mutcrate::unity_engine::rendering::universal::rendertargethandle::RenderTargetHandle) overload
Sourcefn setup(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
fn setup(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
Setup(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overload
Sourcefn setup_culling_parameters(self) -> (ScriptableCullingParameters, CameraData)
fn setup_culling_parameters(self) -> (ScriptableCullingParameters, CameraData)
SetupCullingParameters(*mutcrate::unity_engine::rendering::scriptablecullingparameters::ScriptableCullingParameters, *mutcrate::unity_engine::rendering::universal::cameradata::CameraData) overload
Sourcefn finish_rendering(self, cmd: impl Into<CommandBuffer>)
fn finish_rendering(self, cmd: impl Into<CommandBuffer>)
FinishRendering(crate::unity_engine::rendering::commandbuffer::CommandBuffer) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IRenderer2D> IRenderer2DMethods for __T
unity_engine-experimental-rendering-universal-renderer2d only.