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CommandBuffer

Struct CommandBuffer 

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pub struct CommandBuffer(/* private fields */);
Expand description

IL2CPP class: UnityEngine.Rendering.CommandBuffer Inherits: Object

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impl CommandBuffer

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pub fn base(self) -> Object

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impl CommandBuffer

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pub fn init_buffer() -> IntPtr

InitBuffer() overload

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impl CommandBuffer

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pub fn internal_set_single_pass_stereo_method_info() -> &'static MethodInfo

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pub fn init_buffer_method_info() -> &'static MethodInfo

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pub fn create_gpu_fence_internal_method_info() -> &'static MethodInfo

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pub fn wait_on_gpu_fence_internal_method_info() -> &'static MethodInfo

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pub fn release_buffer_method_info() -> &'static MethodInfo

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pub fn internal_set_compute_texture_param_method_info() -> &'static MethodInfo

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pub fn internal_set_compute_constant_compute_buffer_param_method_info() -> &'static MethodInfo

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pub fn internal_dispatch_compute_method_info() -> &'static MethodInfo

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pub fn set_name_method_info() -> &'static MethodInfo

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pub fn clear_method_info() -> &'static MethodInfo

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pub fn internal_draw_mesh_method_info() -> &'static MethodInfo

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pub fn internal_draw_renderer_method_info() -> &'static MethodInfo

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pub fn internal_draw_procedural_method_info() -> &'static MethodInfo

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pub fn internal_draw_occlusion_mesh_method_info() -> &'static MethodInfo

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pub fn set_viewport_method_info() -> &'static MethodInfo

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pub fn enable_scissor_rect_method_info() -> &'static MethodInfo

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pub fn disable_scissor_rect_method_info() -> &'static MethodInfo

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pub fn blit_identifier_method_info() -> &'static MethodInfo

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pub fn get_temporary_rt_method_info() -> &'static MethodInfo

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pub fn get_temporary_rt_2_method_info() -> &'static MethodInfo

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pub fn get_temporary_rt_3_method_info() -> &'static MethodInfo

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pub fn get_temporary_rt_4_method_info() -> &'static MethodInfo

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pub fn get_temporary_rt_5_method_info() -> &'static MethodInfo

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pub fn get_temporary_rt_6_method_info() -> &'static MethodInfo

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pub fn get_temporary_rt_with_descriptor_method_info() -> &'static MethodInfo

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pub fn get_temporary_rt_7_method_info() -> &'static MethodInfo

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pub fn get_temporary_rt_8_method_info() -> &'static MethodInfo

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pub fn release_temporary_rt_method_info() -> &'static MethodInfo

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pub fn clear_render_target_method_info() -> &'static MethodInfo

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pub fn clear_render_target_2_method_info() -> &'static MethodInfo

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pub fn set_global_float_method_info() -> &'static MethodInfo

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pub fn set_global_int_method_info() -> &'static MethodInfo

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pub fn set_global_vector_method_info() -> &'static MethodInfo

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pub fn set_global_color_method_info() -> &'static MethodInfo

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pub fn set_global_matrix_method_info() -> &'static MethodInfo

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pub fn enable_shader_keyword_method_info() -> &'static MethodInfo

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pub fn disable_shader_keyword_method_info() -> &'static MethodInfo

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pub fn set_view_projection_matrices_method_info() -> &'static MethodInfo

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pub fn set_execution_flags_method_info() -> &'static MethodInfo

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pub fn validate_against_execution_flags_method_info() -> &'static MethodInfo

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pub fn set_global_vector_array_method_info() -> &'static MethodInfo

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pub fn set_global_matrix_array_method_info() -> &'static MethodInfo

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pub fn set_global_texture_impl_method_info() -> &'static MethodInfo

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pub fn set_global_buffer_internal_method_info() -> &'static MethodInfo

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pub fn begin_sample_method_info() -> &'static MethodInfo

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pub fn end_sample_method_info() -> &'static MethodInfo

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pub fn begin_sample_2_method_info() -> &'static MethodInfo

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pub fn end_sample_2_method_info() -> &'static MethodInfo

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pub fn begin_sample_custom_sampler_method_info() -> &'static MethodInfo

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pub fn end_sample_custom_sampler_method_info() -> &'static MethodInfo

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pub fn set_global_constant_buffer_internal_method_info() -> &'static MethodInfo

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pub fn set_instance_multiplier_method_info() -> &'static MethodInfo

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pub fn set_render_target_method_info() -> &'static MethodInfo

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pub fn set_render_target_2_method_info() -> &'static MethodInfo

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pub fn set_render_target_3_method_info() -> &'static MethodInfo

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pub fn set_render_target_4_method_info() -> &'static MethodInfo

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pub fn set_render_target_5_method_info() -> &'static MethodInfo

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pub fn set_render_target_6_method_info() -> &'static MethodInfo

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pub fn set_render_target_7_method_info() -> &'static MethodInfo

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pub fn set_render_target_8_method_info() -> &'static MethodInfo

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pub fn set_render_target_single_internal_method_info() -> &'static MethodInfo

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pub fn set_render_target_color_depth_internal_method_info() -> &'static MethodInfo

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pub fn set_render_target_multi_subtarget_method_info() -> &'static MethodInfo

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pub fn set_compute_buffer_data_method_info() -> &'static MethodInfo

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pub fn internal_set_compute_buffer_data_method_info() -> &'static MethodInfo

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pub fn finalize_method_info() -> &'static MethodInfo

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pub fn dispose_method_info() -> &'static MethodInfo

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pub fn dispose_2_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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pub fn create_async_graphics_fence_method_info() -> &'static MethodInfo

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pub fn create_graphics_fence_method_info() -> &'static MethodInfo

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pub fn wait_on_async_graphics_fence_method_info() -> &'static MethodInfo

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pub fn wait_on_async_graphics_fence_2_method_info() -> &'static MethodInfo

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pub fn wait_on_async_graphics_fence_3_method_info() -> &'static MethodInfo

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pub fn set_compute_texture_param_method_info() -> &'static MethodInfo

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pub fn set_compute_constant_buffer_param_method_info() -> &'static MethodInfo

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pub fn dispatch_compute_method_info() -> &'static MethodInfo

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pub fn draw_mesh_method_info() -> &'static MethodInfo

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pub fn draw_mesh_2_method_info() -> &'static MethodInfo

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pub fn draw_mesh_3_method_info() -> &'static MethodInfo

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pub fn draw_mesh_4_method_info() -> &'static MethodInfo

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pub fn draw_renderer_method_info() -> &'static MethodInfo

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pub fn draw_renderer_2_method_info() -> &'static MethodInfo

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pub fn draw_renderer_3_method_info() -> &'static MethodInfo

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pub fn draw_procedural_method_info() -> &'static MethodInfo

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pub fn draw_procedural_2_method_info() -> &'static MethodInfo

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pub fn draw_procedural_3_method_info() -> &'static MethodInfo

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pub fn draw_occlusion_mesh_method_info() -> &'static MethodInfo

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pub fn blit_method_info() -> &'static MethodInfo

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pub fn blit_2_method_info() -> &'static MethodInfo

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pub fn set_global_vector_2_method_info() -> &'static MethodInfo

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pub fn set_global_vector_array_2_method_info() -> &'static MethodInfo

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pub fn set_global_texture_method_info() -> &'static MethodInfo

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pub fn set_global_texture_2_method_info() -> &'static MethodInfo

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pub fn set_global_texture_3_method_info() -> &'static MethodInfo

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pub fn set_global_buffer_method_info() -> &'static MethodInfo

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pub fn set_global_constant_buffer_method_info() -> &'static MethodInfo

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pub fn set_single_pass_stereo_method_info() -> &'static MethodInfo

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pub fn internal_draw_mesh_injected_method_info() -> &'static MethodInfo

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pub fn internal_draw_procedural_injected_method_info() -> &'static MethodInfo

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pub fn internal_draw_occlusion_mesh_injected_method_info() -> &'static MethodInfo

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pub fn set_viewport_injected_method_info() -> &'static MethodInfo

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pub fn enable_scissor_rect_injected_method_info() -> &'static MethodInfo

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pub fn blit_identifier_injected_method_info() -> &'static MethodInfo

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pub fn get_temporary_rt_with_descriptor_injected_method_info() -> &'static MethodInfo

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pub fn clear_render_target_injected_method_info() -> &'static MethodInfo

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pub fn set_global_vector_injected_method_info() -> &'static MethodInfo

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pub fn set_global_color_injected_method_info() -> &'static MethodInfo

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pub fn set_global_matrix_injected_method_info() -> &'static MethodInfo

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pub fn set_view_projection_matrices_injected_method_info() -> &'static MethodInfo

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pub fn set_render_target_single_internal_injected_method_info() -> &'static MethodInfo

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pub fn set_render_target_color_depth_internal_injected_method_info() -> &'static MethodInfo

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pub fn set_render_target_multi_subtarget_injected_method_info() -> &'static MethodInfo

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impl CommandBuffer

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pub unsafe fn finalize(this: impl Into<IlInstance>)

Direct (non-virtual) call to CommandBuffer’s own Finalize. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn dispose(this: impl Into<IlInstance>)

Direct (non-virtual) call to CommandBuffer’s own Dispose. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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impl CommandBuffer

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pub fn new() -> Self

.ctor() — no args

Trait Implementations§

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impl ClassIdentity for CommandBuffer

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const NAMESPACE: &'static str = "UnityEngine.Rendering"

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const NAME: &'static str = "CommandBuffer"

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fn class() -> Class

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impl Clone for CommandBuffer

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fn clone(&self) -> CommandBuffer

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for CommandBuffer

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl ICommandBuffer for CommandBuffer

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fn m_ptr(self) -> IntPtr

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fn set_m_ptr(self, value: IntPtr)

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impl IlType for CommandBuffer

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fn il_type() -> &'static Il2CppType

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impl Copy for CommandBuffer

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impl IObject for CommandBuffer

Auto Trait Implementations§

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impl Freeze for CommandBuffer

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impl RefUnwindSafe for CommandBuffer

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impl !Send for CommandBuffer

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impl !Sync for CommandBuffer

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impl Unpin for CommandBuffer

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impl UnwindSafe for CommandBuffer

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: SystemObject,

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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
where T: ClassIdentity,

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fn is_direct_subclass_of<T>(self) -> bool
where T: ClassIdentity,

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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DefaultInjectedMembers for T

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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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fn __injected_methods() -> Vec<InjectedMethodDescriptor>

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fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T0, __U> IArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, capacity: i32)
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_item(self, index: i32) -> T0
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn unchecked_add(self, item: T0)
where Self: Sized,

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fn ensure_capacity(self, minimum: i32)
where Self: Sized,

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impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_location_name(self) -> Il2CppString
where Self: Sized,

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fn set_location_name(self, value: Il2CppString)
where Self: Sized,

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fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle

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fn ctor(self, op: AsyncOperationBase_1<T0>)
where Self: Sized,

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fn get_download_status(self) -> DownloadStatus
where Self: Sized,

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fn internal_get_download_status( self, visited: HashSet_1<Object>, ) -> DownloadStatus
where Self: Sized,

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fn ctor_2(self, op: IAsyncOperation)
where Self: Sized,

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fn ctor_3(self, op: IAsyncOperation, version: i32)
where Self: Sized,

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fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)
where Self: Sized,

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fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)
where Self: Sized,

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fn acquire(self) -> AsyncOperationHandle_1<T0>
where Self: Sized,

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fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)
where Self: Sized,

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fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)
where Self: Sized,

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fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn get_debug_name(self) -> Il2CppString
where Self: Sized,

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fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn equals(self, other: AsyncOperationHandle_1<T0>) -> bool
where Self: Sized,

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fn get_hash_code(self) -> i32
where Self: Sized,

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fn wait_for_completion(self) -> T0
where Self: Sized,

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fn get_internal_op(self) -> AsyncOperationBase_1<T0>
where Self: Sized,

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fn get_is_done(self) -> bool
where Self: Sized,

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fn is_valid(self) -> bool
where Self: Sized,

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fn get_percent_complete(self) -> f32
where Self: Sized,

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fn get_reference_count(self) -> i32
where Self: Sized,

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fn release(self)
where Self: Sized,

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fn get_result(self) -> T0
where Self: Sized,

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fn get_status(self) -> AsyncOperationStatus
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> ICommandBufferMethods for __T
where __T: ICommandBuffer,

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fn internal_set_single_pass_stereo(self, mode: impl Into<SinglePassStereoMode>)

Internal_SetSinglePassStereo(crate::unity_engine::rendering::singlepassstereomode::SinglePassStereoMode) overload
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fn create_gpu_fence_internal( self, fence_type: impl Into<GraphicsFenceType>, stage: impl Into<SynchronisationStageFlags>, ) -> IntPtr

CreateGPUFence_Internal(crate::unity_engine::rendering::graphicsfencetype::GraphicsFenceType, crate::unity_engine::rendering::synchronisationstageflags::SynchronisationStageFlags) overload
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fn wait_on_gpu_fence_internal( self, fence_ptr: impl Into<IntPtr>, stage: impl Into<SynchronisationStageFlags>, )

WaitOnGPUFence_Internal(::unity::IntPtr, crate::unity_engine::rendering::synchronisationstageflags::SynchronisationStageFlags) overload
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fn release_buffer(self)

ReleaseBuffer() overload
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fn internal_set_compute_texture_param( self, compute_shader: impl Into<ComputeShader>, kernel_index: impl Into<i32>, name_id: impl Into<i32>, mip_level: impl Into<i32>, element: impl Into<RenderTextureSubElement>, ) -> RenderTargetIdentifier

Internal_SetComputeTextureParam(crate::unity_engine::computeshader::ComputeShader, i32, i32, *mutcrate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, i32, crate::unity_engine::rendering::rendertexturesubelement::RenderTextureSubElement) overload
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fn internal_set_compute_constant_compute_buffer_param( self, compute_shader: impl Into<ComputeShader>, name_id: impl Into<i32>, buffer: impl Into<ComputeBuffer>, offset: impl Into<i32>, size: impl Into<i32>, )

Internal_SetComputeConstantComputeBufferParam(crate::unity_engine::computeshader::ComputeShader, i32, crate::unity_engine::computebuffer::ComputeBuffer, i32, i32) overload
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fn internal_dispatch_compute( self, compute_shader: impl Into<ComputeShader>, kernel_index: impl Into<i32>, thread_groups_x: impl Into<i32>, thread_groups_y: impl Into<i32>, thread_groups_z: impl Into<i32>, )

Internal_DispatchCompute(crate::unity_engine::computeshader::ComputeShader, i32, i32, i32, i32) overload
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fn set_name(self, value: impl Into<Il2CppString>)

set_name(::unity::Il2CppString) overload
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fn clear(self)

Clear() overload
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fn internal_draw_mesh( self, mesh: impl Into<Mesh>, matrix: impl Into<Matrix4x4>, material: impl Into<Material>, submesh_index: impl Into<i32>, shader_pass: impl Into<i32>, properties: impl Into<MaterialPropertyBlock>, )

Internal_DrawMesh(crate::unity_engine::mesh::Mesh, crate::unity_engine::matrix4x4::Matrix4x4, crate::unity_engine::material::Material, i32, i32, crate::unity_engine::materialpropertyblock::MaterialPropertyBlock) overload
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fn internal_draw_renderer( self, renderer: impl Into<Renderer>, material: impl Into<Material>, submesh_index: impl Into<i32>, shader_pass: impl Into<i32>, )

Internal_DrawRenderer(crate::unity_engine::renderer::Renderer, crate::unity_engine::material::Material, i32, i32) overload
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fn internal_draw_procedural( self, matrix: impl Into<Matrix4x4>, material: impl Into<Material>, shader_pass: impl Into<i32>, topology: impl Into<MeshTopology>, vertex_count: impl Into<i32>, instance_count: impl Into<i32>, properties: impl Into<MaterialPropertyBlock>, )

Internal_DrawProcedural(crate::unity_engine::matrix4x4::Matrix4x4, crate::unity_engine::material::Material, i32, crate::unity_engine::meshtopology::MeshTopology, i32, i32, crate::unity_engine::materialpropertyblock::MaterialPropertyBlock) overload
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fn internal_draw_occlusion_mesh( self, normalized_cam_viewport: impl Into<RectInt>, )

Internal_DrawOcclusionMesh(crate::unity_engine::rectint::RectInt) overload
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fn set_viewport(self, pixel_rect: impl Into<Rect>)

SetViewport(crate::unity_engine::rect::Rect) overload
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fn enable_scissor_rect(self, scissor: impl Into<Rect>)

EnableScissorRect(crate::unity_engine::rect::Rect) overload
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fn disable_scissor_rect(self)

DisableScissorRect() overload
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fn blit_identifier( self, mat: impl Into<Material>, pass: impl Into<i32>, scale: impl Into<Vector2>, offset: impl Into<Vector2>, source_depth_slice: impl Into<i32>, dest_depth_slice: impl Into<i32>, ) -> (RenderTargetIdentifier, RenderTargetIdentifier)

Blit_Identifier(*mutcrate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, *mutcrate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::material::Material, i32, crate::unity_engine::vector2::Vector2, crate::unity_engine::vector2::Vector2, i32, i32) overload
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fn get_temporary_rt( self, name_id: impl Into<i32>, width: impl Into<i32>, height: impl Into<i32>, depth_buffer: impl Into<i32>, filter: impl Into<FilterMode>, format: impl Into<GraphicsFormat>, anti_aliasing: impl Into<i32>, enable_random_write: impl Into<bool>, memoryless_mode: impl Into<RenderTextureMemoryless>, use_dynamic_scale: impl Into<bool>, )

GetTemporaryRT(i32, i32, i32, i32, crate::unity_engine::filtermode::FilterMode, crate::unity_engine::experimental::rendering::graphicsformat::GraphicsFormat, i32, bool, crate::unity_engine::rendertexturememoryless::RenderTextureMemoryless, bool) overload
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fn get_temporary_rt_2( self, name_id: impl Into<i32>, width: impl Into<i32>, height: impl Into<i32>, depth_buffer: impl Into<i32>, filter: impl Into<FilterMode>, format: impl Into<RenderTextureFormat>, read_write: impl Into<RenderTextureReadWrite>, anti_aliasing: impl Into<i32>, enable_random_write: impl Into<bool>, memoryless_mode: impl Into<RenderTextureMemoryless>, use_dynamic_scale: impl Into<bool>, )

GetTemporaryRT(i32, i32, i32, i32, crate::unity_engine::filtermode::FilterMode, crate::unity_engine::rendertextureformat::RenderTextureFormat, crate::unity_engine::rendertexturereadwrite::RenderTextureReadWrite, i32, bool, crate::unity_engine::rendertexturememoryless::RenderTextureMemoryless, bool) overload
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fn get_temporary_rt_3( self, name_id: impl Into<i32>, width: impl Into<i32>, height: impl Into<i32>, depth_buffer: impl Into<i32>, filter: impl Into<FilterMode>, format: impl Into<RenderTextureFormat>, read_write: impl Into<RenderTextureReadWrite>, anti_aliasing: impl Into<i32>, enable_random_write: impl Into<bool>, memoryless_mode: impl Into<RenderTextureMemoryless>, )

GetTemporaryRT(i32, i32, i32, i32, crate::unity_engine::filtermode::FilterMode, crate::unity_engine::rendertextureformat::RenderTextureFormat, crate::unity_engine::rendertexturereadwrite::RenderTextureReadWrite, i32, bool, crate::unity_engine::rendertexturememoryless::RenderTextureMemoryless) overload
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fn get_temporary_rt_4( self, name_id: impl Into<i32>, width: impl Into<i32>, height: impl Into<i32>, depth_buffer: impl Into<i32>, filter: impl Into<FilterMode>, format: impl Into<RenderTextureFormat>, read_write: impl Into<RenderTextureReadWrite>, anti_aliasing: impl Into<i32>, enable_random_write: impl Into<bool>, )

GetTemporaryRT(i32, i32, i32, i32, crate::unity_engine::filtermode::FilterMode, crate::unity_engine::rendertextureformat::RenderTextureFormat, crate::unity_engine::rendertexturereadwrite::RenderTextureReadWrite, i32, bool) overload
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fn get_temporary_rt_5( self, name_id: impl Into<i32>, width: impl Into<i32>, height: impl Into<i32>, depth_buffer: impl Into<i32>, filter: impl Into<FilterMode>, format: impl Into<RenderTextureFormat>, read_write: impl Into<RenderTextureReadWrite>, anti_aliasing: impl Into<i32>, )

GetTemporaryRT(i32, i32, i32, i32, crate::unity_engine::filtermode::FilterMode, crate::unity_engine::rendertextureformat::RenderTextureFormat, crate::unity_engine::rendertexturereadwrite::RenderTextureReadWrite, i32) overload
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fn get_temporary_rt_6( self, name_id: impl Into<i32>, width: impl Into<i32>, height: impl Into<i32>, depth_buffer: impl Into<i32>, filter: impl Into<FilterMode>, format: impl Into<RenderTextureFormat>, read_write: impl Into<RenderTextureReadWrite>, )

GetTemporaryRT(i32, i32, i32, i32, crate::unity_engine::filtermode::FilterMode, crate::unity_engine::rendertextureformat::RenderTextureFormat, crate::unity_engine::rendertexturereadwrite::RenderTextureReadWrite) overload
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fn get_temporary_rt_with_descriptor( self, name_id: impl Into<i32>, desc: impl Into<RenderTextureDescriptor>, filter: impl Into<FilterMode>, )

GetTemporaryRTWithDescriptor(i32, crate::unity_engine::rendertexturedescriptor::RenderTextureDescriptor, crate::unity_engine::filtermode::FilterMode) overload
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fn get_temporary_rt_7( self, name_id: impl Into<i32>, desc: impl Into<RenderTextureDescriptor>, filter: impl Into<FilterMode>, )

GetTemporaryRT(i32, crate::unity_engine::rendertexturedescriptor::RenderTextureDescriptor, crate::unity_engine::filtermode::FilterMode) overload
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fn get_temporary_rt_8( self, name_id: impl Into<i32>, desc: impl Into<RenderTextureDescriptor>, )

GetTemporaryRT(i32, crate::unity_engine::rendertexturedescriptor::RenderTextureDescriptor) overload
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fn release_temporary_rt(self, name_id: impl Into<i32>)

ReleaseTemporaryRT(i32) overload
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fn clear_render_target( self, clear_depth: impl Into<bool>, clear_color: impl Into<bool>, background_color: impl Into<Color>, depth: impl Into<f32>, )

ClearRenderTarget(bool, bool, crate::unity_engine::color::Color, f32) overload
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fn clear_render_target_2( self, clear_depth: impl Into<bool>, clear_color: impl Into<bool>, background_color: impl Into<Color>, )

ClearRenderTarget(bool, bool, crate::unity_engine::color::Color) overload
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fn set_global_float(self, name_id: impl Into<i32>, value: impl Into<f32>)

SetGlobalFloat(i32, f32) overload
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fn set_global_int(self, name_id: impl Into<i32>, value: impl Into<i32>)

SetGlobalInt(i32, i32) overload
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fn set_global_vector(self, name_id: impl Into<i32>, value: impl Into<Vector4>)

SetGlobalVector(i32, crate::unity_engine::vector4::Vector4) overload
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fn set_global_color(self, name_id: impl Into<i32>, value: impl Into<Color>)

SetGlobalColor(i32, crate::unity_engine::color::Color) overload
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fn set_global_matrix(self, name_id: impl Into<i32>, value: impl Into<Matrix4x4>)

SetGlobalMatrix(i32, crate::unity_engine::matrix4x4::Matrix4x4) overload
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fn enable_shader_keyword(self, keyword: impl Into<Il2CppString>)

EnableShaderKeyword(::unity::Il2CppString) overload
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fn disable_shader_keyword(self, keyword: impl Into<Il2CppString>)

DisableShaderKeyword(::unity::Il2CppString) overload
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fn set_view_projection_matrices( self, view: impl Into<Matrix4x4>, proj: impl Into<Matrix4x4>, )

SetViewProjectionMatrices(crate::unity_engine::matrix4x4::Matrix4x4, crate::unity_engine::matrix4x4::Matrix4x4) overload
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fn set_execution_flags(self, flags: impl Into<CommandBufferExecutionFlags>)

SetExecutionFlags(crate::unity_engine::rendering::commandbufferexecutionflags::CommandBufferExecutionFlags) overload
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fn validate_against_execution_flags( self, required_flags: impl Into<CommandBufferExecutionFlags>, invalid_flags: impl Into<CommandBufferExecutionFlags>, ) -> bool

ValidateAgainstExecutionFlags(crate::unity_engine::rendering::commandbufferexecutionflags::CommandBufferExecutionFlags, crate::unity_engine::rendering::commandbufferexecutionflags::CommandBufferExecutionFlags) overload
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fn set_global_vector_array( self, name_id: impl Into<i32>, values: impl Into<Array<Vector4>>, )

SetGlobalVectorArray(i32, ::unity::Array<crate::unity_engine::vector4::Vector4>) overload
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fn set_global_matrix_array( self, name_id: impl Into<i32>, values: impl Into<Array<Matrix4x4>>, )

SetGlobalMatrixArray(i32, ::unity::Array<crate::unity_engine::matrix4x4::Matrix4x4>) overload
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fn set_global_texture_impl( self, name_id: impl Into<i32>, element: impl Into<RenderTextureSubElement>, ) -> RenderTargetIdentifier

SetGlobalTexture_Impl(i32, *mutcrate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::rendertexturesubelement::RenderTextureSubElement) overload
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fn set_global_buffer_internal( self, name_id: impl Into<i32>, value: impl Into<ComputeBuffer>, )

SetGlobalBufferInternal(i32, crate::unity_engine::computebuffer::ComputeBuffer) overload
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fn begin_sample(self, name: impl Into<Il2CppString>)

BeginSample(::unity::Il2CppString) overload
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fn end_sample(self, name: impl Into<Il2CppString>)

EndSample(::unity::Il2CppString) overload
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fn begin_sample_2(self, sampler: impl Into<CustomSampler>)

BeginSample(crate::unity_engine::profiling::customsampler::CustomSampler) overload
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fn end_sample_2(self, sampler: impl Into<CustomSampler>)

EndSample(crate::unity_engine::profiling::customsampler::CustomSampler) overload
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fn begin_sample_custom_sampler(self, sampler: impl Into<CustomSampler>)

BeginSample_CustomSampler(crate::unity_engine::profiling::customsampler::CustomSampler) overload
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fn end_sample_custom_sampler(self, sampler: impl Into<CustomSampler>)

EndSample_CustomSampler(crate::unity_engine::profiling::customsampler::CustomSampler) overload
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fn set_global_constant_buffer_internal( self, buffer: impl Into<ComputeBuffer>, name_id: impl Into<i32>, offset: impl Into<i32>, size: impl Into<i32>, )

SetGlobalConstantBufferInternal(crate::unity_engine::computebuffer::ComputeBuffer, i32, i32, i32) overload
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fn set_instance_multiplier(self, multiplier: impl Into<u32>)

SetInstanceMultiplier(u32) overload
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fn set_render_target(self, rt: impl Into<RenderTargetIdentifier>)

SetRenderTarget(crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overload
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fn set_render_target_2( self, rt: impl Into<RenderTargetIdentifier>, load_action: impl Into<RenderBufferLoadAction>, store_action: impl Into<RenderBufferStoreAction>, )

SetRenderTarget(crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::renderbufferloadaction::RenderBufferLoadAction, crate::unity_engine::rendering::renderbufferstoreaction::RenderBufferStoreAction) overload
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fn set_render_target_3( self, rt: impl Into<RenderTargetIdentifier>, color_load_action: impl Into<RenderBufferLoadAction>, color_store_action: impl Into<RenderBufferStoreAction>, depth_load_action: impl Into<RenderBufferLoadAction>, depth_store_action: impl Into<RenderBufferStoreAction>, )

SetRenderTarget(crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::renderbufferloadaction::RenderBufferLoadAction, crate::unity_engine::rendering::renderbufferstoreaction::RenderBufferStoreAction, crate::unity_engine::rendering::renderbufferloadaction::RenderBufferLoadAction, crate::unity_engine::rendering::renderbufferstoreaction::RenderBufferStoreAction) overload
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fn set_render_target_4( self, rt: impl Into<RenderTargetIdentifier>, mip_level: impl Into<i32>, cubemap_face: impl Into<CubemapFace>, depth_slice: impl Into<i32>, )

SetRenderTarget(crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, i32, crate::unity_engine::cubemapface::CubemapFace, i32) overload
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fn set_render_target_5( self, color: impl Into<RenderTargetIdentifier>, depth: impl Into<RenderTargetIdentifier>, )

SetRenderTarget(crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overload
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fn set_render_target_6( self, color: impl Into<RenderTargetIdentifier>, depth: impl Into<RenderTargetIdentifier>, mip_level: impl Into<i32>, cubemap_face: impl Into<CubemapFace>, depth_slice: impl Into<i32>, )

SetRenderTarget(crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, i32, crate::unity_engine::cubemapface::CubemapFace, i32) overload
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fn set_render_target_7( self, color: impl Into<RenderTargetIdentifier>, color_load_action: impl Into<RenderBufferLoadAction>, color_store_action: impl Into<RenderBufferStoreAction>, depth: impl Into<RenderTargetIdentifier>, depth_load_action: impl Into<RenderBufferLoadAction>, depth_store_action: impl Into<RenderBufferStoreAction>, )

SetRenderTarget(crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::renderbufferloadaction::RenderBufferLoadAction, crate::unity_engine::rendering::renderbufferstoreaction::RenderBufferStoreAction, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::renderbufferloadaction::RenderBufferLoadAction, crate::unity_engine::rendering::renderbufferstoreaction::RenderBufferStoreAction) overload
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fn set_render_target_8( self, colors: impl Into<Array<RenderTargetIdentifier>>, depth: impl Into<RenderTargetIdentifier>, mip_level: impl Into<i32>, cubemap_face: impl Into<CubemapFace>, depth_slice: impl Into<i32>, )

SetRenderTarget(::unity::Array<crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier>, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, i32, crate::unity_engine::cubemapface::CubemapFace, i32) overload
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fn set_render_target_single_internal( self, rt: impl Into<RenderTargetIdentifier>, color_load_action: impl Into<RenderBufferLoadAction>, color_store_action: impl Into<RenderBufferStoreAction>, depth_load_action: impl Into<RenderBufferLoadAction>, depth_store_action: impl Into<RenderBufferStoreAction>, )

SetRenderTargetSingle_Internal(crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::renderbufferloadaction::RenderBufferLoadAction, crate::unity_engine::rendering::renderbufferstoreaction::RenderBufferStoreAction, crate::unity_engine::rendering::renderbufferloadaction::RenderBufferLoadAction, crate::unity_engine::rendering::renderbufferstoreaction::RenderBufferStoreAction) overload
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fn set_render_target_color_depth_internal( self, color: impl Into<RenderTargetIdentifier>, depth: impl Into<RenderTargetIdentifier>, color_load_action: impl Into<RenderBufferLoadAction>, color_store_action: impl Into<RenderBufferStoreAction>, depth_load_action: impl Into<RenderBufferLoadAction>, depth_store_action: impl Into<RenderBufferStoreAction>, flags: impl Into<RenderTargetFlags>, )

SetRenderTargetColorDepth_Internal(crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::renderbufferloadaction::RenderBufferLoadAction, crate::unity_engine::rendering::renderbufferstoreaction::RenderBufferStoreAction, crate::unity_engine::rendering::renderbufferloadaction::RenderBufferLoadAction, crate::unity_engine::rendering::renderbufferstoreaction::RenderBufferStoreAction, crate::unity_engine::rendering::rendertargetflags::RenderTargetFlags) overload
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fn set_render_target_multi_subtarget( self, colors: impl Into<Array<RenderTargetIdentifier>>, depth: impl Into<RenderTargetIdentifier>, color_load_actions: impl Into<Array<RenderBufferLoadAction>>, color_store_actions: impl Into<Array<RenderBufferStoreAction>>, depth_load_action: impl Into<RenderBufferLoadAction>, depth_store_action: impl Into<RenderBufferStoreAction>, mip_level: impl Into<i32>, cubemap_face: impl Into<CubemapFace>, depth_slice: impl Into<i32>, )

SetRenderTargetMultiSubtarget(::unity::Array<crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier>, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, ::unity::Array<crate::unity_engine::rendering::renderbufferloadaction::RenderBufferLoadAction>, ::unity::Array<crate::unity_engine::rendering::renderbufferstoreaction::RenderBufferStoreAction>, crate::unity_engine::rendering::renderbufferloadaction::RenderBufferLoadAction, crate::unity_engine::rendering::renderbufferstoreaction::RenderBufferStoreAction, i32, crate::unity_engine::cubemapface::CubemapFace, i32) overload
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fn set_compute_buffer_data( self, buffer: impl Into<ComputeBuffer>, data: impl Into<IlInstance>, )

SetComputeBufferData(crate::unity_engine::computebuffer::ComputeBuffer, ::unity::IlInstance) overload
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fn internal_set_compute_buffer_data( self, buffer: impl Into<ComputeBuffer>, data: impl Into<IlInstance>, managed_buffer_start_index: impl Into<i32>, graphics_buffer_start_index: impl Into<i32>, count: impl Into<i32>, elem_size: impl Into<i32>, )

InternalSetComputeBufferData(crate::unity_engine::computebuffer::ComputeBuffer, ::unity::IlInstance, i32, i32, i32, i32) overload
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fn finalize(self)

Finalize() overload
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fn dispose(self)

Dispose() overload
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fn dispose_2(self, disposing: impl Into<bool>)

Dispose(bool) overload
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fn ctor(self)

.ctor() overload
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fn create_async_graphics_fence(self) -> GraphicsFence

CreateAsyncGraphicsFence() overload
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fn create_graphics_fence( self, fence_type: impl Into<GraphicsFenceType>, stage: impl Into<SynchronisationStageFlags>, ) -> GraphicsFence

CreateGraphicsFence(crate::unity_engine::rendering::graphicsfencetype::GraphicsFenceType, crate::unity_engine::rendering::synchronisationstageflags::SynchronisationStageFlags) overload
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fn wait_on_async_graphics_fence(self, fence: impl Into<GraphicsFence>)

WaitOnAsyncGraphicsFence(crate::unity_engine::rendering::graphicsfence::GraphicsFence) overload
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fn wait_on_async_graphics_fence_2( self, fence: impl Into<GraphicsFence>, stage: impl Into<SynchronisationStage>, )

WaitOnAsyncGraphicsFence(crate::unity_engine::rendering::graphicsfence::GraphicsFence, crate::unity_engine::rendering::synchronisationstage::SynchronisationStage) overload
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fn wait_on_async_graphics_fence_3( self, fence: impl Into<GraphicsFence>, stage: impl Into<SynchronisationStageFlags>, )

WaitOnAsyncGraphicsFence(crate::unity_engine::rendering::graphicsfence::GraphicsFence, crate::unity_engine::rendering::synchronisationstageflags::SynchronisationStageFlags) overload
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fn set_compute_texture_param( self, compute_shader: impl Into<ComputeShader>, kernel_index: impl Into<i32>, name: impl Into<Il2CppString>, rt: impl Into<RenderTargetIdentifier>, )

SetComputeTextureParam(crate::unity_engine::computeshader::ComputeShader, i32, ::unity::Il2CppString, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overload
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fn set_compute_constant_buffer_param( self, compute_shader: impl Into<ComputeShader>, name_id: impl Into<i32>, buffer: impl Into<ComputeBuffer>, offset: impl Into<i32>, size: impl Into<i32>, )

SetComputeConstantBufferParam(crate::unity_engine::computeshader::ComputeShader, i32, crate::unity_engine::computebuffer::ComputeBuffer, i32, i32) overload
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fn dispatch_compute( self, compute_shader: impl Into<ComputeShader>, kernel_index: impl Into<i32>, thread_groups_x: impl Into<i32>, thread_groups_y: impl Into<i32>, thread_groups_z: impl Into<i32>, )

DispatchCompute(crate::unity_engine::computeshader::ComputeShader, i32, i32, i32, i32) overload
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fn draw_mesh( self, mesh: impl Into<Mesh>, matrix: impl Into<Matrix4x4>, material: impl Into<Material>, submesh_index: impl Into<i32>, shader_pass: impl Into<i32>, properties: impl Into<MaterialPropertyBlock>, )

DrawMesh(crate::unity_engine::mesh::Mesh, crate::unity_engine::matrix4x4::Matrix4x4, crate::unity_engine::material::Material, i32, i32, crate::unity_engine::materialpropertyblock::MaterialPropertyBlock) overload
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fn draw_mesh_2( self, mesh: impl Into<Mesh>, matrix: impl Into<Matrix4x4>, material: impl Into<Material>, submesh_index: impl Into<i32>, shader_pass: impl Into<i32>, )

DrawMesh(crate::unity_engine::mesh::Mesh, crate::unity_engine::matrix4x4::Matrix4x4, crate::unity_engine::material::Material, i32, i32) overload
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fn draw_mesh_3( self, mesh: impl Into<Mesh>, matrix: impl Into<Matrix4x4>, material: impl Into<Material>, submesh_index: impl Into<i32>, )

DrawMesh(crate::unity_engine::mesh::Mesh, crate::unity_engine::matrix4x4::Matrix4x4, crate::unity_engine::material::Material, i32) overload
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fn draw_mesh_4( self, mesh: impl Into<Mesh>, matrix: impl Into<Matrix4x4>, material: impl Into<Material>, )

DrawMesh(crate::unity_engine::mesh::Mesh, crate::unity_engine::matrix4x4::Matrix4x4, crate::unity_engine::material::Material) overload
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fn draw_renderer( self, renderer: impl Into<Renderer>, material: impl Into<Material>, submesh_index: impl Into<i32>, shader_pass: impl Into<i32>, )

DrawRenderer(crate::unity_engine::renderer::Renderer, crate::unity_engine::material::Material, i32, i32) overload
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fn draw_renderer_2( self, renderer: impl Into<Renderer>, material: impl Into<Material>, submesh_index: impl Into<i32>, )

DrawRenderer(crate::unity_engine::renderer::Renderer, crate::unity_engine::material::Material, i32) overload
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fn draw_renderer_3( self, renderer: impl Into<Renderer>, material: impl Into<Material>, )

DrawRenderer(crate::unity_engine::renderer::Renderer, crate::unity_engine::material::Material) overload
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fn draw_procedural( self, matrix: impl Into<Matrix4x4>, material: impl Into<Material>, shader_pass: impl Into<i32>, topology: impl Into<MeshTopology>, vertex_count: impl Into<i32>, instance_count: impl Into<i32>, properties: impl Into<MaterialPropertyBlock>, )

DrawProcedural(crate::unity_engine::matrix4x4::Matrix4x4, crate::unity_engine::material::Material, i32, crate::unity_engine::meshtopology::MeshTopology, i32, i32, crate::unity_engine::materialpropertyblock::MaterialPropertyBlock) overload
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fn draw_procedural_2( self, matrix: impl Into<Matrix4x4>, material: impl Into<Material>, shader_pass: impl Into<i32>, topology: impl Into<MeshTopology>, vertex_count: impl Into<i32>, instance_count: impl Into<i32>, )

DrawProcedural(crate::unity_engine::matrix4x4::Matrix4x4, crate::unity_engine::material::Material, i32, crate::unity_engine::meshtopology::MeshTopology, i32, i32) overload
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fn draw_procedural_3( self, matrix: impl Into<Matrix4x4>, material: impl Into<Material>, shader_pass: impl Into<i32>, topology: impl Into<MeshTopology>, vertex_count: impl Into<i32>, )

DrawProcedural(crate::unity_engine::matrix4x4::Matrix4x4, crate::unity_engine::material::Material, i32, crate::unity_engine::meshtopology::MeshTopology, i32) overload
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fn draw_occlusion_mesh(self, normalized_cam_viewport: impl Into<RectInt>)

DrawOcclusionMesh(crate::unity_engine::rectint::RectInt) overload
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fn blit( self, source: impl Into<RenderTargetIdentifier>, dest: impl Into<RenderTargetIdentifier>, )

Blit(crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overload
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fn blit_2( self, source: impl Into<RenderTargetIdentifier>, dest: impl Into<RenderTargetIdentifier>, mat: impl Into<Material>, pass: impl Into<i32>, )

Blit(crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::material::Material, i32) overload
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fn set_global_vector_2( self, name: impl Into<Il2CppString>, value: impl Into<Vector4>, )

SetGlobalVector(::unity::Il2CppString, crate::unity_engine::vector4::Vector4) overload
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fn set_global_vector_array_2( self, property_name: impl Into<Il2CppString>, values: impl Into<Array<Vector4>>, )

SetGlobalVectorArray(::unity::Il2CppString, ::unity::Array<crate::unity_engine::vector4::Vector4>) overload
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fn set_global_texture( self, name: impl Into<Il2CppString>, value: impl Into<RenderTargetIdentifier>, )

SetGlobalTexture(::unity::Il2CppString, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overload
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fn set_global_texture_2( self, name_id: impl Into<i32>, value: impl Into<RenderTargetIdentifier>, )

SetGlobalTexture(i32, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overload
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fn set_global_texture_3( self, name_id: impl Into<i32>, value: impl Into<RenderTargetIdentifier>, element: impl Into<RenderTextureSubElement>, )

SetGlobalTexture(i32, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::rendertexturesubelement::RenderTextureSubElement) overload
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fn set_global_buffer( self, name_id: impl Into<i32>, value: impl Into<ComputeBuffer>, )

SetGlobalBuffer(i32, crate::unity_engine::computebuffer::ComputeBuffer) overload
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fn set_global_constant_buffer( self, buffer: impl Into<ComputeBuffer>, name_id: impl Into<i32>, offset: impl Into<i32>, size: impl Into<i32>, )

SetGlobalConstantBuffer(crate::unity_engine::computebuffer::ComputeBuffer, i32, i32, i32) overload
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fn set_single_pass_stereo(self, mode: impl Into<SinglePassStereoMode>)

SetSinglePassStereo(crate::unity_engine::rendering::singlepassstereomode::SinglePassStereoMode) overload
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fn internal_draw_mesh_injected( self, mesh: impl Into<Mesh>, material: impl Into<Material>, submesh_index: impl Into<i32>, shader_pass: impl Into<i32>, properties: impl Into<MaterialPropertyBlock>, ) -> Matrix4x4

Internal_DrawMesh_Injected(crate::unity_engine::mesh::Mesh, *mutcrate::unity_engine::matrix4x4::Matrix4x4, crate::unity_engine::material::Material, i32, i32, crate::unity_engine::materialpropertyblock::MaterialPropertyBlock) overload
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fn internal_draw_procedural_injected( self, material: impl Into<Material>, shader_pass: impl Into<i32>, topology: impl Into<MeshTopology>, vertex_count: impl Into<i32>, instance_count: impl Into<i32>, properties: impl Into<MaterialPropertyBlock>, ) -> Matrix4x4

Internal_DrawProcedural_Injected(*mutcrate::unity_engine::matrix4x4::Matrix4x4, crate::unity_engine::material::Material, i32, crate::unity_engine::meshtopology::MeshTopology, i32, i32, crate::unity_engine::materialpropertyblock::MaterialPropertyBlock) overload
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fn internal_draw_occlusion_mesh_injected(self) -> RectInt

Internal_DrawOcclusionMesh_Injected(*mutcrate::unity_engine::rectint::RectInt) overload
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fn set_viewport_injected(self) -> Rect

SetViewport_Injected(*mutcrate::unity_engine::rect::Rect) overload
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fn enable_scissor_rect_injected(self) -> Rect

EnableScissorRect_Injected(*mutcrate::unity_engine::rect::Rect) overload
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fn blit_identifier_injected( self, mat: impl Into<Material>, pass: impl Into<i32>, source_depth_slice: impl Into<i32>, dest_depth_slice: impl Into<i32>, ) -> (RenderTargetIdentifier, RenderTargetIdentifier, Vector2, Vector2)

Blit_Identifier_Injected(*mutcrate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, *mutcrate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::material::Material, i32, *mutcrate::unity_engine::vector2::Vector2, *mutcrate::unity_engine::vector2::Vector2, i32, i32) overload
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fn get_temporary_rt_with_descriptor_injected( self, name_id: impl Into<i32>, filter: impl Into<FilterMode>, ) -> RenderTextureDescriptor

GetTemporaryRTWithDescriptor_Injected(i32, *mutcrate::unity_engine::rendertexturedescriptor::RenderTextureDescriptor, crate::unity_engine::filtermode::FilterMode) overload
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fn clear_render_target_injected( self, clear_depth: impl Into<bool>, clear_color: impl Into<bool>, depth: impl Into<f32>, ) -> Color

ClearRenderTarget_Injected(bool, bool, *mutcrate::unity_engine::color::Color, f32) overload
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fn set_global_vector_injected(self, name_id: impl Into<i32>) -> Vector4

SetGlobalVector_Injected(i32, *mutcrate::unity_engine::vector4::Vector4) overload
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fn set_global_color_injected(self, name_id: impl Into<i32>) -> Color

SetGlobalColor_Injected(i32, *mutcrate::unity_engine::color::Color) overload
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fn set_global_matrix_injected(self, name_id: impl Into<i32>) -> Matrix4x4

SetGlobalMatrix_Injected(i32, *mutcrate::unity_engine::matrix4x4::Matrix4x4) overload
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fn set_view_projection_matrices_injected(self) -> (Matrix4x4, Matrix4x4)

SetViewProjectionMatrices_Injected(*mutcrate::unity_engine::matrix4x4::Matrix4x4, *mutcrate::unity_engine::matrix4x4::Matrix4x4) overload
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fn set_render_target_single_internal_injected( self, color_load_action: impl Into<RenderBufferLoadAction>, color_store_action: impl Into<RenderBufferStoreAction>, depth_load_action: impl Into<RenderBufferLoadAction>, depth_store_action: impl Into<RenderBufferStoreAction>, ) -> RenderTargetIdentifier

SetRenderTargetSingle_Internal_Injected(*mutcrate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::renderbufferloadaction::RenderBufferLoadAction, crate::unity_engine::rendering::renderbufferstoreaction::RenderBufferStoreAction, crate::unity_engine::rendering::renderbufferloadaction::RenderBufferLoadAction, crate::unity_engine::rendering::renderbufferstoreaction::RenderBufferStoreAction) overload
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fn set_render_target_color_depth_internal_injected( self, color_load_action: impl Into<RenderBufferLoadAction>, color_store_action: impl Into<RenderBufferStoreAction>, depth_load_action: impl Into<RenderBufferLoadAction>, depth_store_action: impl Into<RenderBufferStoreAction>, flags: impl Into<RenderTargetFlags>, ) -> (RenderTargetIdentifier, RenderTargetIdentifier)

SetRenderTargetColorDepth_Internal_Injected(*mutcrate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, *mutcrate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::renderbufferloadaction::RenderBufferLoadAction, crate::unity_engine::rendering::renderbufferstoreaction::RenderBufferStoreAction, crate::unity_engine::rendering::renderbufferloadaction::RenderBufferLoadAction, crate::unity_engine::rendering::renderbufferstoreaction::RenderBufferStoreAction, crate::unity_engine::rendering::rendertargetflags::RenderTargetFlags) overload
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fn set_render_target_multi_subtarget_injected( self, colors: impl Into<Array<RenderTargetIdentifier>>, color_load_actions: impl Into<Array<RenderBufferLoadAction>>, color_store_actions: impl Into<Array<RenderBufferStoreAction>>, depth_load_action: impl Into<RenderBufferLoadAction>, depth_store_action: impl Into<RenderBufferStoreAction>, mip_level: impl Into<i32>, cubemap_face: impl Into<CubemapFace>, depth_slice: impl Into<i32>, ) -> RenderTargetIdentifier

SetRenderTargetMultiSubtarget_Injected(::unity::Array<crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier>, *mutcrate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, ::unity::Array<crate::unity_engine::rendering::renderbufferloadaction::RenderBufferLoadAction>, ::unity::Array<crate::unity_engine::rendering::renderbufferstoreaction::RenderBufferStoreAction>, crate::unity_engine::rendering::renderbufferloadaction::RenderBufferLoadAction, crate::unity_engine::rendering::renderbufferstoreaction::RenderBufferStoreAction, i32, crate::unity_engine::cubemapface::CubemapFace, i32) overload
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impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get(self) -> (T0, T0)
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IExposedReference_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn resolve(self, resolver: IExposedPropertyTable) -> T0
where Self: Sized,

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impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: HashSet_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U

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fn ctor(self, key: T0, value: T1)
where Self: Sized,

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fn get_key(self) -> T0
where Self: Sized,

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fn get_value(self) -> T1
where Self: Sized,

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fn to_string(self) -> Il2CppString
where Self: Sized,

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impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, initialize: bool)
where Self: Sized,

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fn ctor_2(self, max_capacity: i32)
where Self: Sized,

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fn add_range(self, items: IEnumerable_1<T0>)
where Self: Sized,

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fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)
where Self: Sized,

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fn get_buffer(self, index: i32) -> Array<T0>
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn try_move(self) -> (bool, Array<T0>)
where Self: Sized,

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fn allocate_buffer(self)
where Self: Sized,

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impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: LinkedList_1<T0>)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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impl<T0, __U> IListBuffer_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_item(self) -> (*mut T0, i32)
where Self: Sized,

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fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

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fn try_add(self) -> (bool, T0)
where Self: Sized,

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fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: List_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn move_next_rare(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.