pub struct CommandBuffer(/* private fields */);Expand description
IL2CPP class: UnityEngine.Rendering.CommandBuffer
Inherits: Object
Implementations§
Source§impl CommandBuffer
impl CommandBuffer
Sourcepub fn init_buffer() -> IntPtr
pub fn init_buffer() -> IntPtr
InitBuffer() overload
Source§impl CommandBuffer
impl CommandBuffer
pub fn internal_set_single_pass_stereo_method_info() -> &'static MethodInfo
pub fn init_buffer_method_info() -> &'static MethodInfo
pub fn create_gpu_fence_internal_method_info() -> &'static MethodInfo
pub fn wait_on_gpu_fence_internal_method_info() -> &'static MethodInfo
pub fn release_buffer_method_info() -> &'static MethodInfo
pub fn internal_set_compute_texture_param_method_info() -> &'static MethodInfo
pub fn internal_set_compute_constant_compute_buffer_param_method_info() -> &'static MethodInfo
pub fn internal_dispatch_compute_method_info() -> &'static MethodInfo
pub fn set_name_method_info() -> &'static MethodInfo
pub fn clear_method_info() -> &'static MethodInfo
pub fn internal_draw_mesh_method_info() -> &'static MethodInfo
pub fn internal_draw_renderer_method_info() -> &'static MethodInfo
pub fn internal_draw_procedural_method_info() -> &'static MethodInfo
pub fn internal_draw_occlusion_mesh_method_info() -> &'static MethodInfo
pub fn set_viewport_method_info() -> &'static MethodInfo
pub fn enable_scissor_rect_method_info() -> &'static MethodInfo
pub fn disable_scissor_rect_method_info() -> &'static MethodInfo
pub fn blit_identifier_method_info() -> &'static MethodInfo
pub fn get_temporary_rt_method_info() -> &'static MethodInfo
pub fn get_temporary_rt_2_method_info() -> &'static MethodInfo
pub fn get_temporary_rt_3_method_info() -> &'static MethodInfo
pub fn get_temporary_rt_4_method_info() -> &'static MethodInfo
pub fn get_temporary_rt_5_method_info() -> &'static MethodInfo
pub fn get_temporary_rt_6_method_info() -> &'static MethodInfo
pub fn get_temporary_rt_with_descriptor_method_info() -> &'static MethodInfo
pub fn get_temporary_rt_7_method_info() -> &'static MethodInfo
pub fn get_temporary_rt_8_method_info() -> &'static MethodInfo
pub fn release_temporary_rt_method_info() -> &'static MethodInfo
pub fn clear_render_target_method_info() -> &'static MethodInfo
pub fn clear_render_target_2_method_info() -> &'static MethodInfo
pub fn set_global_float_method_info() -> &'static MethodInfo
pub fn set_global_int_method_info() -> &'static MethodInfo
pub fn set_global_vector_method_info() -> &'static MethodInfo
pub fn set_global_color_method_info() -> &'static MethodInfo
pub fn set_global_matrix_method_info() -> &'static MethodInfo
pub fn enable_shader_keyword_method_info() -> &'static MethodInfo
pub fn disable_shader_keyword_method_info() -> &'static MethodInfo
pub fn set_view_projection_matrices_method_info() -> &'static MethodInfo
pub fn set_execution_flags_method_info() -> &'static MethodInfo
pub fn validate_against_execution_flags_method_info() -> &'static MethodInfo
pub fn set_global_vector_array_method_info() -> &'static MethodInfo
pub fn set_global_matrix_array_method_info() -> &'static MethodInfo
pub fn set_global_texture_impl_method_info() -> &'static MethodInfo
pub fn set_global_buffer_internal_method_info() -> &'static MethodInfo
pub fn begin_sample_method_info() -> &'static MethodInfo
pub fn end_sample_method_info() -> &'static MethodInfo
pub fn begin_sample_2_method_info() -> &'static MethodInfo
pub fn end_sample_2_method_info() -> &'static MethodInfo
pub fn begin_sample_custom_sampler_method_info() -> &'static MethodInfo
pub fn end_sample_custom_sampler_method_info() -> &'static MethodInfo
pub fn set_global_constant_buffer_internal_method_info() -> &'static MethodInfo
pub fn set_instance_multiplier_method_info() -> &'static MethodInfo
pub fn set_render_target_method_info() -> &'static MethodInfo
pub fn set_render_target_2_method_info() -> &'static MethodInfo
pub fn set_render_target_3_method_info() -> &'static MethodInfo
pub fn set_render_target_4_method_info() -> &'static MethodInfo
pub fn set_render_target_5_method_info() -> &'static MethodInfo
pub fn set_render_target_6_method_info() -> &'static MethodInfo
pub fn set_render_target_7_method_info() -> &'static MethodInfo
pub fn set_render_target_8_method_info() -> &'static MethodInfo
pub fn set_render_target_single_internal_method_info() -> &'static MethodInfo
pub fn set_render_target_color_depth_internal_method_info() -> &'static MethodInfo
pub fn set_render_target_multi_subtarget_method_info() -> &'static MethodInfo
pub fn set_compute_buffer_data_method_info() -> &'static MethodInfo
pub fn internal_set_compute_buffer_data_method_info() -> &'static MethodInfo
pub fn finalize_method_info() -> &'static MethodInfo
pub fn dispose_method_info() -> &'static MethodInfo
pub fn dispose_2_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn create_async_graphics_fence_method_info() -> &'static MethodInfo
pub fn create_graphics_fence_method_info() -> &'static MethodInfo
pub fn wait_on_async_graphics_fence_method_info() -> &'static MethodInfo
pub fn wait_on_async_graphics_fence_2_method_info() -> &'static MethodInfo
pub fn wait_on_async_graphics_fence_3_method_info() -> &'static MethodInfo
pub fn set_compute_texture_param_method_info() -> &'static MethodInfo
pub fn set_compute_constant_buffer_param_method_info() -> &'static MethodInfo
pub fn dispatch_compute_method_info() -> &'static MethodInfo
pub fn draw_mesh_method_info() -> &'static MethodInfo
pub fn draw_mesh_2_method_info() -> &'static MethodInfo
pub fn draw_mesh_3_method_info() -> &'static MethodInfo
pub fn draw_mesh_4_method_info() -> &'static MethodInfo
pub fn draw_renderer_method_info() -> &'static MethodInfo
pub fn draw_renderer_2_method_info() -> &'static MethodInfo
pub fn draw_renderer_3_method_info() -> &'static MethodInfo
pub fn draw_procedural_method_info() -> &'static MethodInfo
pub fn draw_procedural_2_method_info() -> &'static MethodInfo
pub fn draw_procedural_3_method_info() -> &'static MethodInfo
pub fn draw_occlusion_mesh_method_info() -> &'static MethodInfo
pub fn blit_method_info() -> &'static MethodInfo
pub fn blit_2_method_info() -> &'static MethodInfo
pub fn set_global_vector_2_method_info() -> &'static MethodInfo
pub fn set_global_vector_array_2_method_info() -> &'static MethodInfo
pub fn set_global_texture_method_info() -> &'static MethodInfo
pub fn set_global_texture_2_method_info() -> &'static MethodInfo
pub fn set_global_texture_3_method_info() -> &'static MethodInfo
pub fn set_global_buffer_method_info() -> &'static MethodInfo
pub fn set_global_constant_buffer_method_info() -> &'static MethodInfo
pub fn set_single_pass_stereo_method_info() -> &'static MethodInfo
pub fn internal_draw_mesh_injected_method_info() -> &'static MethodInfo
pub fn internal_draw_procedural_injected_method_info() -> &'static MethodInfo
pub fn internal_draw_occlusion_mesh_injected_method_info() -> &'static MethodInfo
pub fn set_viewport_injected_method_info() -> &'static MethodInfo
pub fn enable_scissor_rect_injected_method_info() -> &'static MethodInfo
pub fn blit_identifier_injected_method_info() -> &'static MethodInfo
pub fn get_temporary_rt_with_descriptor_injected_method_info() -> &'static MethodInfo
pub fn clear_render_target_injected_method_info() -> &'static MethodInfo
pub fn set_global_vector_injected_method_info() -> &'static MethodInfo
pub fn set_global_color_injected_method_info() -> &'static MethodInfo
pub fn set_global_matrix_injected_method_info() -> &'static MethodInfo
pub fn set_view_projection_matrices_injected_method_info() -> &'static MethodInfo
pub fn set_render_target_single_internal_injected_method_info() -> &'static MethodInfo
pub fn set_render_target_color_depth_internal_injected_method_info() -> &'static MethodInfo
pub fn set_render_target_multi_subtarget_injected_method_info() -> &'static MethodInfo
Source§impl CommandBuffer
impl CommandBuffer
Sourcepub unsafe fn finalize(this: impl Into<IlInstance>)
pub unsafe fn finalize(this: impl Into<IlInstance>)
Direct (non-virtual) call to CommandBuffer’s own Finalize. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn dispose(this: impl Into<IlInstance>)
pub unsafe fn dispose(this: impl Into<IlInstance>)
Direct (non-virtual) call to CommandBuffer’s own Dispose. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl CommandBuffer
impl CommandBuffer
Trait Implementations§
Source§impl ClassIdentity for CommandBuffer
impl ClassIdentity for CommandBuffer
Source§impl Clone for CommandBuffer
impl Clone for CommandBuffer
Source§fn clone(&self) -> CommandBuffer
fn clone(&self) -> CommandBuffer
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for CommandBuffer
impl FromIlInstance for CommandBuffer
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl ICommandBuffer for CommandBuffer
impl ICommandBuffer for CommandBuffer
impl Copy for CommandBuffer
impl IObject for CommandBuffer
Auto Trait Implementations§
impl Freeze for CommandBuffer
impl RefUnwindSafe for CommandBuffer
impl !Send for CommandBuffer
impl !Sync for CommandBuffer
impl Unpin for CommandBuffer
impl UnwindSafe for CommandBuffer
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Cast for Twhere
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impl<T> Cast for Twhere
T: SystemObject,
fn get_class(self) -> Class
fn is_null(self) -> bool
fn rebind_class(self, new_class: Class)
fn override_class(self) -> Class
fn is_instance_of<T>(self) -> boolwhere
T: ClassIdentity,
fn is_direct_subclass_of<T>(self) -> boolwhere
T: ClassIdentity,
fn try_cast<T>(self) -> Option<T>where
T: ClassIdentity + FromIlInstance,
§unsafe fn cast<T>(self) -> Twhere
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unsafe fn cast<T>(self) -> Twhere
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Safety Read more
§impl<T> CloneToUninit for Twhere
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§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
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clone_to_uninit)§impl<T> DefaultInjectedMembers for T
impl<T> DefaultInjectedMembers for T
fn __injected_fields() -> Vec<InjectedFieldDescriptor>
fn __injected_methods() -> Vec<InjectedMethodDescriptor>
fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>
Source§impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
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__U: ClassIdentity,
impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, capacity: i32)where
Self: Sized,
fn get_capacity(self) -> i32where
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fn add(self, item: T0)where
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__U: ClassIdentity,
impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_location_name(self) -> Il2CppStringwhere
Self: Sized,
fn set_location_name(self, value: Il2CppString)where
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fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle
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fn get_download_status(self) -> DownloadStatuswhere
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self,
visited: HashSet_1<Object>,
) -> DownloadStatuswhere
Self: Sized,
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Self: Sized,
fn ctor_3(self, op: IAsyncOperation, version: i32)where
Self: Sized,
fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)where
Self: Sized,
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Self: Sized,
fn acquire(self) -> AsyncOperationHandle_1<T0>where
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fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn get_debug_name(self) -> Il2CppStringwhere
Self: Sized,
fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn equals(self, other: AsyncOperationHandle_1<T0>) -> boolwhere
Self: Sized,
fn get_hash_code(self) -> i32where
Self: Sized,
fn wait_for_completion(self) -> T0where
Self: Sized,
fn get_internal_op(self) -> AsyncOperationBase_1<T0>where
Self: Sized,
fn get_is_done(self) -> boolwhere
Self: Sized,
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fn get_percent_complete(self) -> f32where
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fn release(self)where
Self: Sized,
fn get_result(self) -> T0where
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fn get_status(self) -> AsyncOperationStatuswhere
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fn system_collections_i_enumerator_get_current(self) -> Objectwhere
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Source§impl<__T> ICommandBufferMethods for __Twhere
__T: ICommandBuffer,
impl<__T> ICommandBufferMethods for __Twhere
__T: ICommandBuffer,
Source§fn internal_set_single_pass_stereo(self, mode: impl Into<SinglePassStereoMode>)
fn internal_set_single_pass_stereo(self, mode: impl Into<SinglePassStereoMode>)
Internal_SetSinglePassStereo(crate::unity_engine::rendering::singlepassstereomode::SinglePassStereoMode) overloadSource§fn create_gpu_fence_internal(
self,
fence_type: impl Into<GraphicsFenceType>,
stage: impl Into<SynchronisationStageFlags>,
) -> IntPtr
fn create_gpu_fence_internal( self, fence_type: impl Into<GraphicsFenceType>, stage: impl Into<SynchronisationStageFlags>, ) -> IntPtr
CreateGPUFence_Internal(crate::unity_engine::rendering::graphicsfencetype::GraphicsFenceType, crate::unity_engine::rendering::synchronisationstageflags::SynchronisationStageFlags) overloadSource§fn wait_on_gpu_fence_internal(
self,
fence_ptr: impl Into<IntPtr>,
stage: impl Into<SynchronisationStageFlags>,
)
fn wait_on_gpu_fence_internal( self, fence_ptr: impl Into<IntPtr>, stage: impl Into<SynchronisationStageFlags>, )
WaitOnGPUFence_Internal(::unity::IntPtr, crate::unity_engine::rendering::synchronisationstageflags::SynchronisationStageFlags) overloadSource§fn release_buffer(self)
fn release_buffer(self)
ReleaseBuffer() overloadSource§fn internal_set_compute_texture_param(
self,
compute_shader: impl Into<ComputeShader>,
kernel_index: impl Into<i32>,
name_id: impl Into<i32>,
mip_level: impl Into<i32>,
element: impl Into<RenderTextureSubElement>,
) -> RenderTargetIdentifier
fn internal_set_compute_texture_param( self, compute_shader: impl Into<ComputeShader>, kernel_index: impl Into<i32>, name_id: impl Into<i32>, mip_level: impl Into<i32>, element: impl Into<RenderTextureSubElement>, ) -> RenderTargetIdentifier
Internal_SetComputeTextureParam(crate::unity_engine::computeshader::ComputeShader, i32, i32, *mutcrate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, i32, crate::unity_engine::rendering::rendertexturesubelement::RenderTextureSubElement) overloadSource§fn internal_set_compute_constant_compute_buffer_param(
self,
compute_shader: impl Into<ComputeShader>,
name_id: impl Into<i32>,
buffer: impl Into<ComputeBuffer>,
offset: impl Into<i32>,
size: impl Into<i32>,
)
fn internal_set_compute_constant_compute_buffer_param( self, compute_shader: impl Into<ComputeShader>, name_id: impl Into<i32>, buffer: impl Into<ComputeBuffer>, offset: impl Into<i32>, size: impl Into<i32>, )
Internal_SetComputeConstantComputeBufferParam(crate::unity_engine::computeshader::ComputeShader, i32, crate::unity_engine::computebuffer::ComputeBuffer, i32, i32) overloadSource§fn internal_dispatch_compute(
self,
compute_shader: impl Into<ComputeShader>,
kernel_index: impl Into<i32>,
thread_groups_x: impl Into<i32>,
thread_groups_y: impl Into<i32>,
thread_groups_z: impl Into<i32>,
)
fn internal_dispatch_compute( self, compute_shader: impl Into<ComputeShader>, kernel_index: impl Into<i32>, thread_groups_x: impl Into<i32>, thread_groups_y: impl Into<i32>, thread_groups_z: impl Into<i32>, )
Internal_DispatchCompute(crate::unity_engine::computeshader::ComputeShader, i32, i32, i32, i32) overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn internal_draw_mesh(
self,
mesh: impl Into<Mesh>,
matrix: impl Into<Matrix4x4>,
material: impl Into<Material>,
submesh_index: impl Into<i32>,
shader_pass: impl Into<i32>,
properties: impl Into<MaterialPropertyBlock>,
)
fn internal_draw_mesh( self, mesh: impl Into<Mesh>, matrix: impl Into<Matrix4x4>, material: impl Into<Material>, submesh_index: impl Into<i32>, shader_pass: impl Into<i32>, properties: impl Into<MaterialPropertyBlock>, )
Internal_DrawMesh(crate::unity_engine::mesh::Mesh, crate::unity_engine::matrix4x4::Matrix4x4, crate::unity_engine::material::Material, i32, i32, crate::unity_engine::materialpropertyblock::MaterialPropertyBlock) overloadSource§fn internal_draw_renderer(
self,
renderer: impl Into<Renderer>,
material: impl Into<Material>,
submesh_index: impl Into<i32>,
shader_pass: impl Into<i32>,
)
fn internal_draw_renderer( self, renderer: impl Into<Renderer>, material: impl Into<Material>, submesh_index: impl Into<i32>, shader_pass: impl Into<i32>, )
Internal_DrawRenderer(crate::unity_engine::renderer::Renderer, crate::unity_engine::material::Material, i32, i32) overloadSource§fn internal_draw_procedural(
self,
matrix: impl Into<Matrix4x4>,
material: impl Into<Material>,
shader_pass: impl Into<i32>,
topology: impl Into<MeshTopology>,
vertex_count: impl Into<i32>,
instance_count: impl Into<i32>,
properties: impl Into<MaterialPropertyBlock>,
)
fn internal_draw_procedural( self, matrix: impl Into<Matrix4x4>, material: impl Into<Material>, shader_pass: impl Into<i32>, topology: impl Into<MeshTopology>, vertex_count: impl Into<i32>, instance_count: impl Into<i32>, properties: impl Into<MaterialPropertyBlock>, )
Internal_DrawProcedural(crate::unity_engine::matrix4x4::Matrix4x4, crate::unity_engine::material::Material, i32, crate::unity_engine::meshtopology::MeshTopology, i32, i32, crate::unity_engine::materialpropertyblock::MaterialPropertyBlock) overloadSource§fn internal_draw_occlusion_mesh(
self,
normalized_cam_viewport: impl Into<RectInt>,
)
fn internal_draw_occlusion_mesh( self, normalized_cam_viewport: impl Into<RectInt>, )
Internal_DrawOcclusionMesh(crate::unity_engine::rectint::RectInt) overloadSource§fn set_viewport(self, pixel_rect: impl Into<Rect>)
fn set_viewport(self, pixel_rect: impl Into<Rect>)
SetViewport(crate::unity_engine::rect::Rect) overloadSource§fn enable_scissor_rect(self, scissor: impl Into<Rect>)
fn enable_scissor_rect(self, scissor: impl Into<Rect>)
EnableScissorRect(crate::unity_engine::rect::Rect) overloadSource§fn disable_scissor_rect(self)
fn disable_scissor_rect(self)
DisableScissorRect() overloadSource§fn blit_identifier(
self,
mat: impl Into<Material>,
pass: impl Into<i32>,
scale: impl Into<Vector2>,
offset: impl Into<Vector2>,
source_depth_slice: impl Into<i32>,
dest_depth_slice: impl Into<i32>,
) -> (RenderTargetIdentifier, RenderTargetIdentifier)
fn blit_identifier( self, mat: impl Into<Material>, pass: impl Into<i32>, scale: impl Into<Vector2>, offset: impl Into<Vector2>, source_depth_slice: impl Into<i32>, dest_depth_slice: impl Into<i32>, ) -> (RenderTargetIdentifier, RenderTargetIdentifier)
Blit_Identifier(*mutcrate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, *mutcrate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::material::Material, i32, crate::unity_engine::vector2::Vector2, crate::unity_engine::vector2::Vector2, i32, i32) overloadSource§fn get_temporary_rt(
self,
name_id: impl Into<i32>,
width: impl Into<i32>,
height: impl Into<i32>,
depth_buffer: impl Into<i32>,
filter: impl Into<FilterMode>,
format: impl Into<GraphicsFormat>,
anti_aliasing: impl Into<i32>,
enable_random_write: impl Into<bool>,
memoryless_mode: impl Into<RenderTextureMemoryless>,
use_dynamic_scale: impl Into<bool>,
)
fn get_temporary_rt( self, name_id: impl Into<i32>, width: impl Into<i32>, height: impl Into<i32>, depth_buffer: impl Into<i32>, filter: impl Into<FilterMode>, format: impl Into<GraphicsFormat>, anti_aliasing: impl Into<i32>, enable_random_write: impl Into<bool>, memoryless_mode: impl Into<RenderTextureMemoryless>, use_dynamic_scale: impl Into<bool>, )
GetTemporaryRT(i32, i32, i32, i32, crate::unity_engine::filtermode::FilterMode, crate::unity_engine::experimental::rendering::graphicsformat::GraphicsFormat, i32, bool, crate::unity_engine::rendertexturememoryless::RenderTextureMemoryless, bool) overloadSource§fn get_temporary_rt_2(
self,
name_id: impl Into<i32>,
width: impl Into<i32>,
height: impl Into<i32>,
depth_buffer: impl Into<i32>,
filter: impl Into<FilterMode>,
format: impl Into<RenderTextureFormat>,
read_write: impl Into<RenderTextureReadWrite>,
anti_aliasing: impl Into<i32>,
enable_random_write: impl Into<bool>,
memoryless_mode: impl Into<RenderTextureMemoryless>,
use_dynamic_scale: impl Into<bool>,
)
fn get_temporary_rt_2( self, name_id: impl Into<i32>, width: impl Into<i32>, height: impl Into<i32>, depth_buffer: impl Into<i32>, filter: impl Into<FilterMode>, format: impl Into<RenderTextureFormat>, read_write: impl Into<RenderTextureReadWrite>, anti_aliasing: impl Into<i32>, enable_random_write: impl Into<bool>, memoryless_mode: impl Into<RenderTextureMemoryless>, use_dynamic_scale: impl Into<bool>, )
GetTemporaryRT(i32, i32, i32, i32, crate::unity_engine::filtermode::FilterMode, crate::unity_engine::rendertextureformat::RenderTextureFormat, crate::unity_engine::rendertexturereadwrite::RenderTextureReadWrite, i32, bool, crate::unity_engine::rendertexturememoryless::RenderTextureMemoryless, bool) overloadSource§fn get_temporary_rt_3(
self,
name_id: impl Into<i32>,
width: impl Into<i32>,
height: impl Into<i32>,
depth_buffer: impl Into<i32>,
filter: impl Into<FilterMode>,
format: impl Into<RenderTextureFormat>,
read_write: impl Into<RenderTextureReadWrite>,
anti_aliasing: impl Into<i32>,
enable_random_write: impl Into<bool>,
memoryless_mode: impl Into<RenderTextureMemoryless>,
)
fn get_temporary_rt_3( self, name_id: impl Into<i32>, width: impl Into<i32>, height: impl Into<i32>, depth_buffer: impl Into<i32>, filter: impl Into<FilterMode>, format: impl Into<RenderTextureFormat>, read_write: impl Into<RenderTextureReadWrite>, anti_aliasing: impl Into<i32>, enable_random_write: impl Into<bool>, memoryless_mode: impl Into<RenderTextureMemoryless>, )
GetTemporaryRT(i32, i32, i32, i32, crate::unity_engine::filtermode::FilterMode, crate::unity_engine::rendertextureformat::RenderTextureFormat, crate::unity_engine::rendertexturereadwrite::RenderTextureReadWrite, i32, bool, crate::unity_engine::rendertexturememoryless::RenderTextureMemoryless) overloadSource§fn get_temporary_rt_4(
self,
name_id: impl Into<i32>,
width: impl Into<i32>,
height: impl Into<i32>,
depth_buffer: impl Into<i32>,
filter: impl Into<FilterMode>,
format: impl Into<RenderTextureFormat>,
read_write: impl Into<RenderTextureReadWrite>,
anti_aliasing: impl Into<i32>,
enable_random_write: impl Into<bool>,
)
fn get_temporary_rt_4( self, name_id: impl Into<i32>, width: impl Into<i32>, height: impl Into<i32>, depth_buffer: impl Into<i32>, filter: impl Into<FilterMode>, format: impl Into<RenderTextureFormat>, read_write: impl Into<RenderTextureReadWrite>, anti_aliasing: impl Into<i32>, enable_random_write: impl Into<bool>, )
GetTemporaryRT(i32, i32, i32, i32, crate::unity_engine::filtermode::FilterMode, crate::unity_engine::rendertextureformat::RenderTextureFormat, crate::unity_engine::rendertexturereadwrite::RenderTextureReadWrite, i32, bool) overloadSource§fn get_temporary_rt_5(
self,
name_id: impl Into<i32>,
width: impl Into<i32>,
height: impl Into<i32>,
depth_buffer: impl Into<i32>,
filter: impl Into<FilterMode>,
format: impl Into<RenderTextureFormat>,
read_write: impl Into<RenderTextureReadWrite>,
anti_aliasing: impl Into<i32>,
)
fn get_temporary_rt_5( self, name_id: impl Into<i32>, width: impl Into<i32>, height: impl Into<i32>, depth_buffer: impl Into<i32>, filter: impl Into<FilterMode>, format: impl Into<RenderTextureFormat>, read_write: impl Into<RenderTextureReadWrite>, anti_aliasing: impl Into<i32>, )
GetTemporaryRT(i32, i32, i32, i32, crate::unity_engine::filtermode::FilterMode, crate::unity_engine::rendertextureformat::RenderTextureFormat, crate::unity_engine::rendertexturereadwrite::RenderTextureReadWrite, i32) overloadSource§fn get_temporary_rt_6(
self,
name_id: impl Into<i32>,
width: impl Into<i32>,
height: impl Into<i32>,
depth_buffer: impl Into<i32>,
filter: impl Into<FilterMode>,
format: impl Into<RenderTextureFormat>,
read_write: impl Into<RenderTextureReadWrite>,
)
fn get_temporary_rt_6( self, name_id: impl Into<i32>, width: impl Into<i32>, height: impl Into<i32>, depth_buffer: impl Into<i32>, filter: impl Into<FilterMode>, format: impl Into<RenderTextureFormat>, read_write: impl Into<RenderTextureReadWrite>, )
GetTemporaryRT(i32, i32, i32, i32, crate::unity_engine::filtermode::FilterMode, crate::unity_engine::rendertextureformat::RenderTextureFormat, crate::unity_engine::rendertexturereadwrite::RenderTextureReadWrite) overloadSource§fn get_temporary_rt_with_descriptor(
self,
name_id: impl Into<i32>,
desc: impl Into<RenderTextureDescriptor>,
filter: impl Into<FilterMode>,
)
fn get_temporary_rt_with_descriptor( self, name_id: impl Into<i32>, desc: impl Into<RenderTextureDescriptor>, filter: impl Into<FilterMode>, )
GetTemporaryRTWithDescriptor(i32, crate::unity_engine::rendertexturedescriptor::RenderTextureDescriptor, crate::unity_engine::filtermode::FilterMode) overloadSource§fn get_temporary_rt_7(
self,
name_id: impl Into<i32>,
desc: impl Into<RenderTextureDescriptor>,
filter: impl Into<FilterMode>,
)
fn get_temporary_rt_7( self, name_id: impl Into<i32>, desc: impl Into<RenderTextureDescriptor>, filter: impl Into<FilterMode>, )
GetTemporaryRT(i32, crate::unity_engine::rendertexturedescriptor::RenderTextureDescriptor, crate::unity_engine::filtermode::FilterMode) overloadSource§fn get_temporary_rt_8(
self,
name_id: impl Into<i32>,
desc: impl Into<RenderTextureDescriptor>,
)
fn get_temporary_rt_8( self, name_id: impl Into<i32>, desc: impl Into<RenderTextureDescriptor>, )
GetTemporaryRT(i32, crate::unity_engine::rendertexturedescriptor::RenderTextureDescriptor) overloadSource§fn release_temporary_rt(self, name_id: impl Into<i32>)
fn release_temporary_rt(self, name_id: impl Into<i32>)
ReleaseTemporaryRT(i32) overloadSource§fn clear_render_target(
self,
clear_depth: impl Into<bool>,
clear_color: impl Into<bool>,
background_color: impl Into<Color>,
depth: impl Into<f32>,
)
fn clear_render_target( self, clear_depth: impl Into<bool>, clear_color: impl Into<bool>, background_color: impl Into<Color>, depth: impl Into<f32>, )
ClearRenderTarget(bool, bool, crate::unity_engine::color::Color, f32) overloadSource§fn clear_render_target_2(
self,
clear_depth: impl Into<bool>,
clear_color: impl Into<bool>,
background_color: impl Into<Color>,
)
fn clear_render_target_2( self, clear_depth: impl Into<bool>, clear_color: impl Into<bool>, background_color: impl Into<Color>, )
ClearRenderTarget(bool, bool, crate::unity_engine::color::Color) overloadSource§fn set_global_float(self, name_id: impl Into<i32>, value: impl Into<f32>)
fn set_global_float(self, name_id: impl Into<i32>, value: impl Into<f32>)
SetGlobalFloat(i32, f32) overloadSource§fn set_global_int(self, name_id: impl Into<i32>, value: impl Into<i32>)
fn set_global_int(self, name_id: impl Into<i32>, value: impl Into<i32>)
SetGlobalInt(i32, i32) overloadSource§fn set_global_vector(self, name_id: impl Into<i32>, value: impl Into<Vector4>)
fn set_global_vector(self, name_id: impl Into<i32>, value: impl Into<Vector4>)
SetGlobalVector(i32, crate::unity_engine::vector4::Vector4) overloadSource§fn set_global_color(self, name_id: impl Into<i32>, value: impl Into<Color>)
fn set_global_color(self, name_id: impl Into<i32>, value: impl Into<Color>)
SetGlobalColor(i32, crate::unity_engine::color::Color) overloadSource§fn set_global_matrix(self, name_id: impl Into<i32>, value: impl Into<Matrix4x4>)
fn set_global_matrix(self, name_id: impl Into<i32>, value: impl Into<Matrix4x4>)
SetGlobalMatrix(i32, crate::unity_engine::matrix4x4::Matrix4x4) overloadSource§fn enable_shader_keyword(self, keyword: impl Into<Il2CppString>)
fn enable_shader_keyword(self, keyword: impl Into<Il2CppString>)
EnableShaderKeyword(::unity::Il2CppString) overloadSource§fn disable_shader_keyword(self, keyword: impl Into<Il2CppString>)
fn disable_shader_keyword(self, keyword: impl Into<Il2CppString>)
DisableShaderKeyword(::unity::Il2CppString) overloadSource§fn set_view_projection_matrices(
self,
view: impl Into<Matrix4x4>,
proj: impl Into<Matrix4x4>,
)
fn set_view_projection_matrices( self, view: impl Into<Matrix4x4>, proj: impl Into<Matrix4x4>, )
SetViewProjectionMatrices(crate::unity_engine::matrix4x4::Matrix4x4, crate::unity_engine::matrix4x4::Matrix4x4) overloadSource§fn set_execution_flags(self, flags: impl Into<CommandBufferExecutionFlags>)
fn set_execution_flags(self, flags: impl Into<CommandBufferExecutionFlags>)
SetExecutionFlags(crate::unity_engine::rendering::commandbufferexecutionflags::CommandBufferExecutionFlags) overloadSource§fn validate_against_execution_flags(
self,
required_flags: impl Into<CommandBufferExecutionFlags>,
invalid_flags: impl Into<CommandBufferExecutionFlags>,
) -> bool
fn validate_against_execution_flags( self, required_flags: impl Into<CommandBufferExecutionFlags>, invalid_flags: impl Into<CommandBufferExecutionFlags>, ) -> bool
ValidateAgainstExecutionFlags(crate::unity_engine::rendering::commandbufferexecutionflags::CommandBufferExecutionFlags, crate::unity_engine::rendering::commandbufferexecutionflags::CommandBufferExecutionFlags) overloadSource§fn set_global_vector_array(
self,
name_id: impl Into<i32>,
values: impl Into<Array<Vector4>>,
)
fn set_global_vector_array( self, name_id: impl Into<i32>, values: impl Into<Array<Vector4>>, )
SetGlobalVectorArray(i32, ::unity::Array<crate::unity_engine::vector4::Vector4>) overloadSource§fn set_global_matrix_array(
self,
name_id: impl Into<i32>,
values: impl Into<Array<Matrix4x4>>,
)
fn set_global_matrix_array( self, name_id: impl Into<i32>, values: impl Into<Array<Matrix4x4>>, )
SetGlobalMatrixArray(i32, ::unity::Array<crate::unity_engine::matrix4x4::Matrix4x4>) overloadSource§fn set_global_texture_impl(
self,
name_id: impl Into<i32>,
element: impl Into<RenderTextureSubElement>,
) -> RenderTargetIdentifier
fn set_global_texture_impl( self, name_id: impl Into<i32>, element: impl Into<RenderTextureSubElement>, ) -> RenderTargetIdentifier
SetGlobalTexture_Impl(i32, *mutcrate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::rendertexturesubelement::RenderTextureSubElement) overloadSource§fn set_global_buffer_internal(
self,
name_id: impl Into<i32>,
value: impl Into<ComputeBuffer>,
)
fn set_global_buffer_internal( self, name_id: impl Into<i32>, value: impl Into<ComputeBuffer>, )
SetGlobalBufferInternal(i32, crate::unity_engine::computebuffer::ComputeBuffer) overloadSource§fn begin_sample(self, name: impl Into<Il2CppString>)
fn begin_sample(self, name: impl Into<Il2CppString>)
BeginSample(::unity::Il2CppString) overloadSource§fn end_sample(self, name: impl Into<Il2CppString>)
fn end_sample(self, name: impl Into<Il2CppString>)
EndSample(::unity::Il2CppString) overloadSource§fn begin_sample_2(self, sampler: impl Into<CustomSampler>)
fn begin_sample_2(self, sampler: impl Into<CustomSampler>)
BeginSample(crate::unity_engine::profiling::customsampler::CustomSampler) overloadSource§fn end_sample_2(self, sampler: impl Into<CustomSampler>)
fn end_sample_2(self, sampler: impl Into<CustomSampler>)
EndSample(crate::unity_engine::profiling::customsampler::CustomSampler) overloadSource§fn begin_sample_custom_sampler(self, sampler: impl Into<CustomSampler>)
fn begin_sample_custom_sampler(self, sampler: impl Into<CustomSampler>)
BeginSample_CustomSampler(crate::unity_engine::profiling::customsampler::CustomSampler) overloadSource§fn end_sample_custom_sampler(self, sampler: impl Into<CustomSampler>)
fn end_sample_custom_sampler(self, sampler: impl Into<CustomSampler>)
EndSample_CustomSampler(crate::unity_engine::profiling::customsampler::CustomSampler) overloadSource§fn set_global_constant_buffer_internal(
self,
buffer: impl Into<ComputeBuffer>,
name_id: impl Into<i32>,
offset: impl Into<i32>,
size: impl Into<i32>,
)
fn set_global_constant_buffer_internal( self, buffer: impl Into<ComputeBuffer>, name_id: impl Into<i32>, offset: impl Into<i32>, size: impl Into<i32>, )
SetGlobalConstantBufferInternal(crate::unity_engine::computebuffer::ComputeBuffer, i32, i32, i32) overloadSource§fn set_instance_multiplier(self, multiplier: impl Into<u32>)
fn set_instance_multiplier(self, multiplier: impl Into<u32>)
SetInstanceMultiplier(u32) overloadSource§fn set_render_target(self, rt: impl Into<RenderTargetIdentifier>)
fn set_render_target(self, rt: impl Into<RenderTargetIdentifier>)
SetRenderTarget(crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overloadSource§fn set_render_target_2(
self,
rt: impl Into<RenderTargetIdentifier>,
load_action: impl Into<RenderBufferLoadAction>,
store_action: impl Into<RenderBufferStoreAction>,
)
fn set_render_target_2( self, rt: impl Into<RenderTargetIdentifier>, load_action: impl Into<RenderBufferLoadAction>, store_action: impl Into<RenderBufferStoreAction>, )
SetRenderTarget(crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::renderbufferloadaction::RenderBufferLoadAction, crate::unity_engine::rendering::renderbufferstoreaction::RenderBufferStoreAction) overloadSource§fn set_render_target_3(
self,
rt: impl Into<RenderTargetIdentifier>,
color_load_action: impl Into<RenderBufferLoadAction>,
color_store_action: impl Into<RenderBufferStoreAction>,
depth_load_action: impl Into<RenderBufferLoadAction>,
depth_store_action: impl Into<RenderBufferStoreAction>,
)
fn set_render_target_3( self, rt: impl Into<RenderTargetIdentifier>, color_load_action: impl Into<RenderBufferLoadAction>, color_store_action: impl Into<RenderBufferStoreAction>, depth_load_action: impl Into<RenderBufferLoadAction>, depth_store_action: impl Into<RenderBufferStoreAction>, )
SetRenderTarget(crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::renderbufferloadaction::RenderBufferLoadAction, crate::unity_engine::rendering::renderbufferstoreaction::RenderBufferStoreAction, crate::unity_engine::rendering::renderbufferloadaction::RenderBufferLoadAction, crate::unity_engine::rendering::renderbufferstoreaction::RenderBufferStoreAction) overloadSource§fn set_render_target_4(
self,
rt: impl Into<RenderTargetIdentifier>,
mip_level: impl Into<i32>,
cubemap_face: impl Into<CubemapFace>,
depth_slice: impl Into<i32>,
)
fn set_render_target_4( self, rt: impl Into<RenderTargetIdentifier>, mip_level: impl Into<i32>, cubemap_face: impl Into<CubemapFace>, depth_slice: impl Into<i32>, )
SetRenderTarget(crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, i32, crate::unity_engine::cubemapface::CubemapFace, i32) overloadSource§fn set_render_target_5(
self,
color: impl Into<RenderTargetIdentifier>,
depth: impl Into<RenderTargetIdentifier>,
)
fn set_render_target_5( self, color: impl Into<RenderTargetIdentifier>, depth: impl Into<RenderTargetIdentifier>, )
SetRenderTarget(crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overloadSource§fn set_render_target_6(
self,
color: impl Into<RenderTargetIdentifier>,
depth: impl Into<RenderTargetIdentifier>,
mip_level: impl Into<i32>,
cubemap_face: impl Into<CubemapFace>,
depth_slice: impl Into<i32>,
)
fn set_render_target_6( self, color: impl Into<RenderTargetIdentifier>, depth: impl Into<RenderTargetIdentifier>, mip_level: impl Into<i32>, cubemap_face: impl Into<CubemapFace>, depth_slice: impl Into<i32>, )
SetRenderTarget(crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, i32, crate::unity_engine::cubemapface::CubemapFace, i32) overloadSource§fn set_render_target_7(
self,
color: impl Into<RenderTargetIdentifier>,
color_load_action: impl Into<RenderBufferLoadAction>,
color_store_action: impl Into<RenderBufferStoreAction>,
depth: impl Into<RenderTargetIdentifier>,
depth_load_action: impl Into<RenderBufferLoadAction>,
depth_store_action: impl Into<RenderBufferStoreAction>,
)
fn set_render_target_7( self, color: impl Into<RenderTargetIdentifier>, color_load_action: impl Into<RenderBufferLoadAction>, color_store_action: impl Into<RenderBufferStoreAction>, depth: impl Into<RenderTargetIdentifier>, depth_load_action: impl Into<RenderBufferLoadAction>, depth_store_action: impl Into<RenderBufferStoreAction>, )
SetRenderTarget(crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::renderbufferloadaction::RenderBufferLoadAction, crate::unity_engine::rendering::renderbufferstoreaction::RenderBufferStoreAction, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::renderbufferloadaction::RenderBufferLoadAction, crate::unity_engine::rendering::renderbufferstoreaction::RenderBufferStoreAction) overloadSource§fn set_render_target_8(
self,
colors: impl Into<Array<RenderTargetIdentifier>>,
depth: impl Into<RenderTargetIdentifier>,
mip_level: impl Into<i32>,
cubemap_face: impl Into<CubemapFace>,
depth_slice: impl Into<i32>,
)
fn set_render_target_8( self, colors: impl Into<Array<RenderTargetIdentifier>>, depth: impl Into<RenderTargetIdentifier>, mip_level: impl Into<i32>, cubemap_face: impl Into<CubemapFace>, depth_slice: impl Into<i32>, )
SetRenderTarget(::unity::Array<crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier>, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, i32, crate::unity_engine::cubemapface::CubemapFace, i32) overloadSource§fn set_render_target_single_internal(
self,
rt: impl Into<RenderTargetIdentifier>,
color_load_action: impl Into<RenderBufferLoadAction>,
color_store_action: impl Into<RenderBufferStoreAction>,
depth_load_action: impl Into<RenderBufferLoadAction>,
depth_store_action: impl Into<RenderBufferStoreAction>,
)
fn set_render_target_single_internal( self, rt: impl Into<RenderTargetIdentifier>, color_load_action: impl Into<RenderBufferLoadAction>, color_store_action: impl Into<RenderBufferStoreAction>, depth_load_action: impl Into<RenderBufferLoadAction>, depth_store_action: impl Into<RenderBufferStoreAction>, )
SetRenderTargetSingle_Internal(crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::renderbufferloadaction::RenderBufferLoadAction, crate::unity_engine::rendering::renderbufferstoreaction::RenderBufferStoreAction, crate::unity_engine::rendering::renderbufferloadaction::RenderBufferLoadAction, crate::unity_engine::rendering::renderbufferstoreaction::RenderBufferStoreAction) overloadSource§fn set_render_target_color_depth_internal(
self,
color: impl Into<RenderTargetIdentifier>,
depth: impl Into<RenderTargetIdentifier>,
color_load_action: impl Into<RenderBufferLoadAction>,
color_store_action: impl Into<RenderBufferStoreAction>,
depth_load_action: impl Into<RenderBufferLoadAction>,
depth_store_action: impl Into<RenderBufferStoreAction>,
flags: impl Into<RenderTargetFlags>,
)
fn set_render_target_color_depth_internal( self, color: impl Into<RenderTargetIdentifier>, depth: impl Into<RenderTargetIdentifier>, color_load_action: impl Into<RenderBufferLoadAction>, color_store_action: impl Into<RenderBufferStoreAction>, depth_load_action: impl Into<RenderBufferLoadAction>, depth_store_action: impl Into<RenderBufferStoreAction>, flags: impl Into<RenderTargetFlags>, )
SetRenderTargetColorDepth_Internal(crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::renderbufferloadaction::RenderBufferLoadAction, crate::unity_engine::rendering::renderbufferstoreaction::RenderBufferStoreAction, crate::unity_engine::rendering::renderbufferloadaction::RenderBufferLoadAction, crate::unity_engine::rendering::renderbufferstoreaction::RenderBufferStoreAction, crate::unity_engine::rendering::rendertargetflags::RenderTargetFlags) overloadSource§fn set_render_target_multi_subtarget(
self,
colors: impl Into<Array<RenderTargetIdentifier>>,
depth: impl Into<RenderTargetIdentifier>,
color_load_actions: impl Into<Array<RenderBufferLoadAction>>,
color_store_actions: impl Into<Array<RenderBufferStoreAction>>,
depth_load_action: impl Into<RenderBufferLoadAction>,
depth_store_action: impl Into<RenderBufferStoreAction>,
mip_level: impl Into<i32>,
cubemap_face: impl Into<CubemapFace>,
depth_slice: impl Into<i32>,
)
fn set_render_target_multi_subtarget( self, colors: impl Into<Array<RenderTargetIdentifier>>, depth: impl Into<RenderTargetIdentifier>, color_load_actions: impl Into<Array<RenderBufferLoadAction>>, color_store_actions: impl Into<Array<RenderBufferStoreAction>>, depth_load_action: impl Into<RenderBufferLoadAction>, depth_store_action: impl Into<RenderBufferStoreAction>, mip_level: impl Into<i32>, cubemap_face: impl Into<CubemapFace>, depth_slice: impl Into<i32>, )
SetRenderTargetMultiSubtarget(::unity::Array<crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier>, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, ::unity::Array<crate::unity_engine::rendering::renderbufferloadaction::RenderBufferLoadAction>, ::unity::Array<crate::unity_engine::rendering::renderbufferstoreaction::RenderBufferStoreAction>, crate::unity_engine::rendering::renderbufferloadaction::RenderBufferLoadAction, crate::unity_engine::rendering::renderbufferstoreaction::RenderBufferStoreAction, i32, crate::unity_engine::cubemapface::CubemapFace, i32) overloadSource§fn set_compute_buffer_data(
self,
buffer: impl Into<ComputeBuffer>,
data: impl Into<IlInstance>,
)
fn set_compute_buffer_data( self, buffer: impl Into<ComputeBuffer>, data: impl Into<IlInstance>, )
SetComputeBufferData(crate::unity_engine::computebuffer::ComputeBuffer, ::unity::IlInstance) overloadSource§fn internal_set_compute_buffer_data(
self,
buffer: impl Into<ComputeBuffer>,
data: impl Into<IlInstance>,
managed_buffer_start_index: impl Into<i32>,
graphics_buffer_start_index: impl Into<i32>,
count: impl Into<i32>,
elem_size: impl Into<i32>,
)
fn internal_set_compute_buffer_data( self, buffer: impl Into<ComputeBuffer>, data: impl Into<IlInstance>, managed_buffer_start_index: impl Into<i32>, graphics_buffer_start_index: impl Into<i32>, count: impl Into<i32>, elem_size: impl Into<i32>, )
InternalSetComputeBufferData(crate::unity_engine::computebuffer::ComputeBuffer, ::unity::IlInstance, i32, i32, i32, i32) overloadSource§fn create_async_graphics_fence(self) -> GraphicsFence
fn create_async_graphics_fence(self) -> GraphicsFence
CreateAsyncGraphicsFence() overloadSource§fn create_graphics_fence(
self,
fence_type: impl Into<GraphicsFenceType>,
stage: impl Into<SynchronisationStageFlags>,
) -> GraphicsFence
fn create_graphics_fence( self, fence_type: impl Into<GraphicsFenceType>, stage: impl Into<SynchronisationStageFlags>, ) -> GraphicsFence
CreateGraphicsFence(crate::unity_engine::rendering::graphicsfencetype::GraphicsFenceType, crate::unity_engine::rendering::synchronisationstageflags::SynchronisationStageFlags) overloadSource§fn wait_on_async_graphics_fence(self, fence: impl Into<GraphicsFence>)
fn wait_on_async_graphics_fence(self, fence: impl Into<GraphicsFence>)
WaitOnAsyncGraphicsFence(crate::unity_engine::rendering::graphicsfence::GraphicsFence) overloadSource§fn wait_on_async_graphics_fence_2(
self,
fence: impl Into<GraphicsFence>,
stage: impl Into<SynchronisationStage>,
)
fn wait_on_async_graphics_fence_2( self, fence: impl Into<GraphicsFence>, stage: impl Into<SynchronisationStage>, )
WaitOnAsyncGraphicsFence(crate::unity_engine::rendering::graphicsfence::GraphicsFence, crate::unity_engine::rendering::synchronisationstage::SynchronisationStage) overloadSource§fn wait_on_async_graphics_fence_3(
self,
fence: impl Into<GraphicsFence>,
stage: impl Into<SynchronisationStageFlags>,
)
fn wait_on_async_graphics_fence_3( self, fence: impl Into<GraphicsFence>, stage: impl Into<SynchronisationStageFlags>, )
WaitOnAsyncGraphicsFence(crate::unity_engine::rendering::graphicsfence::GraphicsFence, crate::unity_engine::rendering::synchronisationstageflags::SynchronisationStageFlags) overloadSource§fn set_compute_texture_param(
self,
compute_shader: impl Into<ComputeShader>,
kernel_index: impl Into<i32>,
name: impl Into<Il2CppString>,
rt: impl Into<RenderTargetIdentifier>,
)
fn set_compute_texture_param( self, compute_shader: impl Into<ComputeShader>, kernel_index: impl Into<i32>, name: impl Into<Il2CppString>, rt: impl Into<RenderTargetIdentifier>, )
SetComputeTextureParam(crate::unity_engine::computeshader::ComputeShader, i32, ::unity::Il2CppString, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overloadSource§fn set_compute_constant_buffer_param(
self,
compute_shader: impl Into<ComputeShader>,
name_id: impl Into<i32>,
buffer: impl Into<ComputeBuffer>,
offset: impl Into<i32>,
size: impl Into<i32>,
)
fn set_compute_constant_buffer_param( self, compute_shader: impl Into<ComputeShader>, name_id: impl Into<i32>, buffer: impl Into<ComputeBuffer>, offset: impl Into<i32>, size: impl Into<i32>, )
SetComputeConstantBufferParam(crate::unity_engine::computeshader::ComputeShader, i32, crate::unity_engine::computebuffer::ComputeBuffer, i32, i32) overloadSource§fn dispatch_compute(
self,
compute_shader: impl Into<ComputeShader>,
kernel_index: impl Into<i32>,
thread_groups_x: impl Into<i32>,
thread_groups_y: impl Into<i32>,
thread_groups_z: impl Into<i32>,
)
fn dispatch_compute( self, compute_shader: impl Into<ComputeShader>, kernel_index: impl Into<i32>, thread_groups_x: impl Into<i32>, thread_groups_y: impl Into<i32>, thread_groups_z: impl Into<i32>, )
DispatchCompute(crate::unity_engine::computeshader::ComputeShader, i32, i32, i32, i32) overloadSource§fn draw_mesh(
self,
mesh: impl Into<Mesh>,
matrix: impl Into<Matrix4x4>,
material: impl Into<Material>,
submesh_index: impl Into<i32>,
shader_pass: impl Into<i32>,
properties: impl Into<MaterialPropertyBlock>,
)
fn draw_mesh( self, mesh: impl Into<Mesh>, matrix: impl Into<Matrix4x4>, material: impl Into<Material>, submesh_index: impl Into<i32>, shader_pass: impl Into<i32>, properties: impl Into<MaterialPropertyBlock>, )
DrawMesh(crate::unity_engine::mesh::Mesh, crate::unity_engine::matrix4x4::Matrix4x4, crate::unity_engine::material::Material, i32, i32, crate::unity_engine::materialpropertyblock::MaterialPropertyBlock) overloadSource§fn draw_mesh_2(
self,
mesh: impl Into<Mesh>,
matrix: impl Into<Matrix4x4>,
material: impl Into<Material>,
submesh_index: impl Into<i32>,
shader_pass: impl Into<i32>,
)
fn draw_mesh_2( self, mesh: impl Into<Mesh>, matrix: impl Into<Matrix4x4>, material: impl Into<Material>, submesh_index: impl Into<i32>, shader_pass: impl Into<i32>, )
DrawMesh(crate::unity_engine::mesh::Mesh, crate::unity_engine::matrix4x4::Matrix4x4, crate::unity_engine::material::Material, i32, i32) overloadSource§fn draw_mesh_3(
self,
mesh: impl Into<Mesh>,
matrix: impl Into<Matrix4x4>,
material: impl Into<Material>,
submesh_index: impl Into<i32>,
)
fn draw_mesh_3( self, mesh: impl Into<Mesh>, matrix: impl Into<Matrix4x4>, material: impl Into<Material>, submesh_index: impl Into<i32>, )
DrawMesh(crate::unity_engine::mesh::Mesh, crate::unity_engine::matrix4x4::Matrix4x4, crate::unity_engine::material::Material, i32) overloadSource§fn draw_mesh_4(
self,
mesh: impl Into<Mesh>,
matrix: impl Into<Matrix4x4>,
material: impl Into<Material>,
)
fn draw_mesh_4( self, mesh: impl Into<Mesh>, matrix: impl Into<Matrix4x4>, material: impl Into<Material>, )
DrawMesh(crate::unity_engine::mesh::Mesh, crate::unity_engine::matrix4x4::Matrix4x4, crate::unity_engine::material::Material) overloadSource§fn draw_renderer(
self,
renderer: impl Into<Renderer>,
material: impl Into<Material>,
submesh_index: impl Into<i32>,
shader_pass: impl Into<i32>,
)
fn draw_renderer( self, renderer: impl Into<Renderer>, material: impl Into<Material>, submesh_index: impl Into<i32>, shader_pass: impl Into<i32>, )
DrawRenderer(crate::unity_engine::renderer::Renderer, crate::unity_engine::material::Material, i32, i32) overloadSource§fn draw_renderer_2(
self,
renderer: impl Into<Renderer>,
material: impl Into<Material>,
submesh_index: impl Into<i32>,
)
fn draw_renderer_2( self, renderer: impl Into<Renderer>, material: impl Into<Material>, submesh_index: impl Into<i32>, )
DrawRenderer(crate::unity_engine::renderer::Renderer, crate::unity_engine::material::Material, i32) overloadSource§fn draw_renderer_3(
self,
renderer: impl Into<Renderer>,
material: impl Into<Material>,
)
fn draw_renderer_3( self, renderer: impl Into<Renderer>, material: impl Into<Material>, )
DrawRenderer(crate::unity_engine::renderer::Renderer, crate::unity_engine::material::Material) overloadSource§fn draw_procedural(
self,
matrix: impl Into<Matrix4x4>,
material: impl Into<Material>,
shader_pass: impl Into<i32>,
topology: impl Into<MeshTopology>,
vertex_count: impl Into<i32>,
instance_count: impl Into<i32>,
properties: impl Into<MaterialPropertyBlock>,
)
fn draw_procedural( self, matrix: impl Into<Matrix4x4>, material: impl Into<Material>, shader_pass: impl Into<i32>, topology: impl Into<MeshTopology>, vertex_count: impl Into<i32>, instance_count: impl Into<i32>, properties: impl Into<MaterialPropertyBlock>, )
DrawProcedural(crate::unity_engine::matrix4x4::Matrix4x4, crate::unity_engine::material::Material, i32, crate::unity_engine::meshtopology::MeshTopology, i32, i32, crate::unity_engine::materialpropertyblock::MaterialPropertyBlock) overloadSource§fn draw_procedural_2(
self,
matrix: impl Into<Matrix4x4>,
material: impl Into<Material>,
shader_pass: impl Into<i32>,
topology: impl Into<MeshTopology>,
vertex_count: impl Into<i32>,
instance_count: impl Into<i32>,
)
fn draw_procedural_2( self, matrix: impl Into<Matrix4x4>, material: impl Into<Material>, shader_pass: impl Into<i32>, topology: impl Into<MeshTopology>, vertex_count: impl Into<i32>, instance_count: impl Into<i32>, )
DrawProcedural(crate::unity_engine::matrix4x4::Matrix4x4, crate::unity_engine::material::Material, i32, crate::unity_engine::meshtopology::MeshTopology, i32, i32) overloadSource§fn draw_procedural_3(
self,
matrix: impl Into<Matrix4x4>,
material: impl Into<Material>,
shader_pass: impl Into<i32>,
topology: impl Into<MeshTopology>,
vertex_count: impl Into<i32>,
)
fn draw_procedural_3( self, matrix: impl Into<Matrix4x4>, material: impl Into<Material>, shader_pass: impl Into<i32>, topology: impl Into<MeshTopology>, vertex_count: impl Into<i32>, )
DrawProcedural(crate::unity_engine::matrix4x4::Matrix4x4, crate::unity_engine::material::Material, i32, crate::unity_engine::meshtopology::MeshTopology, i32) overloadSource§fn draw_occlusion_mesh(self, normalized_cam_viewport: impl Into<RectInt>)
fn draw_occlusion_mesh(self, normalized_cam_viewport: impl Into<RectInt>)
DrawOcclusionMesh(crate::unity_engine::rectint::RectInt) overloadSource§fn blit(
self,
source: impl Into<RenderTargetIdentifier>,
dest: impl Into<RenderTargetIdentifier>,
)
fn blit( self, source: impl Into<RenderTargetIdentifier>, dest: impl Into<RenderTargetIdentifier>, )
Blit(crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overloadSource§fn blit_2(
self,
source: impl Into<RenderTargetIdentifier>,
dest: impl Into<RenderTargetIdentifier>,
mat: impl Into<Material>,
pass: impl Into<i32>,
)
fn blit_2( self, source: impl Into<RenderTargetIdentifier>, dest: impl Into<RenderTargetIdentifier>, mat: impl Into<Material>, pass: impl Into<i32>, )
Blit(crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::material::Material, i32) overloadSource§fn set_global_vector_2(
self,
name: impl Into<Il2CppString>,
value: impl Into<Vector4>,
)
fn set_global_vector_2( self, name: impl Into<Il2CppString>, value: impl Into<Vector4>, )
SetGlobalVector(::unity::Il2CppString, crate::unity_engine::vector4::Vector4) overloadSource§fn set_global_vector_array_2(
self,
property_name: impl Into<Il2CppString>,
values: impl Into<Array<Vector4>>,
)
fn set_global_vector_array_2( self, property_name: impl Into<Il2CppString>, values: impl Into<Array<Vector4>>, )
SetGlobalVectorArray(::unity::Il2CppString, ::unity::Array<crate::unity_engine::vector4::Vector4>) overloadSource§fn set_global_texture(
self,
name: impl Into<Il2CppString>,
value: impl Into<RenderTargetIdentifier>,
)
fn set_global_texture( self, name: impl Into<Il2CppString>, value: impl Into<RenderTargetIdentifier>, )
SetGlobalTexture(::unity::Il2CppString, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overloadSource§fn set_global_texture_2(
self,
name_id: impl Into<i32>,
value: impl Into<RenderTargetIdentifier>,
)
fn set_global_texture_2( self, name_id: impl Into<i32>, value: impl Into<RenderTargetIdentifier>, )
SetGlobalTexture(i32, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overloadSource§fn set_global_texture_3(
self,
name_id: impl Into<i32>,
value: impl Into<RenderTargetIdentifier>,
element: impl Into<RenderTextureSubElement>,
)
fn set_global_texture_3( self, name_id: impl Into<i32>, value: impl Into<RenderTargetIdentifier>, element: impl Into<RenderTextureSubElement>, )
SetGlobalTexture(i32, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::rendertexturesubelement::RenderTextureSubElement) overloadSource§fn set_global_buffer(
self,
name_id: impl Into<i32>,
value: impl Into<ComputeBuffer>,
)
fn set_global_buffer( self, name_id: impl Into<i32>, value: impl Into<ComputeBuffer>, )
SetGlobalBuffer(i32, crate::unity_engine::computebuffer::ComputeBuffer) overloadSource§fn set_global_constant_buffer(
self,
buffer: impl Into<ComputeBuffer>,
name_id: impl Into<i32>,
offset: impl Into<i32>,
size: impl Into<i32>,
)
fn set_global_constant_buffer( self, buffer: impl Into<ComputeBuffer>, name_id: impl Into<i32>, offset: impl Into<i32>, size: impl Into<i32>, )
SetGlobalConstantBuffer(crate::unity_engine::computebuffer::ComputeBuffer, i32, i32, i32) overloadSource§fn set_single_pass_stereo(self, mode: impl Into<SinglePassStereoMode>)
fn set_single_pass_stereo(self, mode: impl Into<SinglePassStereoMode>)
SetSinglePassStereo(crate::unity_engine::rendering::singlepassstereomode::SinglePassStereoMode) overloadSource§fn internal_draw_mesh_injected(
self,
mesh: impl Into<Mesh>,
material: impl Into<Material>,
submesh_index: impl Into<i32>,
shader_pass: impl Into<i32>,
properties: impl Into<MaterialPropertyBlock>,
) -> Matrix4x4
fn internal_draw_mesh_injected( self, mesh: impl Into<Mesh>, material: impl Into<Material>, submesh_index: impl Into<i32>, shader_pass: impl Into<i32>, properties: impl Into<MaterialPropertyBlock>, ) -> Matrix4x4
Internal_DrawMesh_Injected(crate::unity_engine::mesh::Mesh, *mutcrate::unity_engine::matrix4x4::Matrix4x4, crate::unity_engine::material::Material, i32, i32, crate::unity_engine::materialpropertyblock::MaterialPropertyBlock) overloadSource§fn internal_draw_procedural_injected(
self,
material: impl Into<Material>,
shader_pass: impl Into<i32>,
topology: impl Into<MeshTopology>,
vertex_count: impl Into<i32>,
instance_count: impl Into<i32>,
properties: impl Into<MaterialPropertyBlock>,
) -> Matrix4x4
fn internal_draw_procedural_injected( self, material: impl Into<Material>, shader_pass: impl Into<i32>, topology: impl Into<MeshTopology>, vertex_count: impl Into<i32>, instance_count: impl Into<i32>, properties: impl Into<MaterialPropertyBlock>, ) -> Matrix4x4
Internal_DrawProcedural_Injected(*mutcrate::unity_engine::matrix4x4::Matrix4x4, crate::unity_engine::material::Material, i32, crate::unity_engine::meshtopology::MeshTopology, i32, i32, crate::unity_engine::materialpropertyblock::MaterialPropertyBlock) overloadSource§fn internal_draw_occlusion_mesh_injected(self) -> RectInt
fn internal_draw_occlusion_mesh_injected(self) -> RectInt
Internal_DrawOcclusionMesh_Injected(*mutcrate::unity_engine::rectint::RectInt) overloadSource§fn set_viewport_injected(self) -> Rect
fn set_viewport_injected(self) -> Rect
SetViewport_Injected(*mutcrate::unity_engine::rect::Rect) overloadSource§fn enable_scissor_rect_injected(self) -> Rect
fn enable_scissor_rect_injected(self) -> Rect
EnableScissorRect_Injected(*mutcrate::unity_engine::rect::Rect) overloadSource§fn blit_identifier_injected(
self,
mat: impl Into<Material>,
pass: impl Into<i32>,
source_depth_slice: impl Into<i32>,
dest_depth_slice: impl Into<i32>,
) -> (RenderTargetIdentifier, RenderTargetIdentifier, Vector2, Vector2)
fn blit_identifier_injected( self, mat: impl Into<Material>, pass: impl Into<i32>, source_depth_slice: impl Into<i32>, dest_depth_slice: impl Into<i32>, ) -> (RenderTargetIdentifier, RenderTargetIdentifier, Vector2, Vector2)
Blit_Identifier_Injected(*mutcrate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, *mutcrate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::material::Material, i32, *mutcrate::unity_engine::vector2::Vector2, *mutcrate::unity_engine::vector2::Vector2, i32, i32) overloadSource§fn get_temporary_rt_with_descriptor_injected(
self,
name_id: impl Into<i32>,
filter: impl Into<FilterMode>,
) -> RenderTextureDescriptor
fn get_temporary_rt_with_descriptor_injected( self, name_id: impl Into<i32>, filter: impl Into<FilterMode>, ) -> RenderTextureDescriptor
GetTemporaryRTWithDescriptor_Injected(i32, *mutcrate::unity_engine::rendertexturedescriptor::RenderTextureDescriptor, crate::unity_engine::filtermode::FilterMode) overloadSource§fn clear_render_target_injected(
self,
clear_depth: impl Into<bool>,
clear_color: impl Into<bool>,
depth: impl Into<f32>,
) -> Color
fn clear_render_target_injected( self, clear_depth: impl Into<bool>, clear_color: impl Into<bool>, depth: impl Into<f32>, ) -> Color
ClearRenderTarget_Injected(bool, bool, *mutcrate::unity_engine::color::Color, f32) overloadSource§fn set_global_vector_injected(self, name_id: impl Into<i32>) -> Vector4
fn set_global_vector_injected(self, name_id: impl Into<i32>) -> Vector4
SetGlobalVector_Injected(i32, *mutcrate::unity_engine::vector4::Vector4) overloadSource§fn set_global_color_injected(self, name_id: impl Into<i32>) -> Color
fn set_global_color_injected(self, name_id: impl Into<i32>) -> Color
SetGlobalColor_Injected(i32, *mutcrate::unity_engine::color::Color) overloadSource§fn set_global_matrix_injected(self, name_id: impl Into<i32>) -> Matrix4x4
fn set_global_matrix_injected(self, name_id: impl Into<i32>) -> Matrix4x4
SetGlobalMatrix_Injected(i32, *mutcrate::unity_engine::matrix4x4::Matrix4x4) overloadSource§fn set_view_projection_matrices_injected(self) -> (Matrix4x4, Matrix4x4)
fn set_view_projection_matrices_injected(self) -> (Matrix4x4, Matrix4x4)
SetViewProjectionMatrices_Injected(*mutcrate::unity_engine::matrix4x4::Matrix4x4, *mutcrate::unity_engine::matrix4x4::Matrix4x4) overloadSource§fn set_render_target_single_internal_injected(
self,
color_load_action: impl Into<RenderBufferLoadAction>,
color_store_action: impl Into<RenderBufferStoreAction>,
depth_load_action: impl Into<RenderBufferLoadAction>,
depth_store_action: impl Into<RenderBufferStoreAction>,
) -> RenderTargetIdentifier
fn set_render_target_single_internal_injected( self, color_load_action: impl Into<RenderBufferLoadAction>, color_store_action: impl Into<RenderBufferStoreAction>, depth_load_action: impl Into<RenderBufferLoadAction>, depth_store_action: impl Into<RenderBufferStoreAction>, ) -> RenderTargetIdentifier
SetRenderTargetSingle_Internal_Injected(*mutcrate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::renderbufferloadaction::RenderBufferLoadAction, crate::unity_engine::rendering::renderbufferstoreaction::RenderBufferStoreAction, crate::unity_engine::rendering::renderbufferloadaction::RenderBufferLoadAction, crate::unity_engine::rendering::renderbufferstoreaction::RenderBufferStoreAction) overloadSource§fn set_render_target_color_depth_internal_injected(
self,
color_load_action: impl Into<RenderBufferLoadAction>,
color_store_action: impl Into<RenderBufferStoreAction>,
depth_load_action: impl Into<RenderBufferLoadAction>,
depth_store_action: impl Into<RenderBufferStoreAction>,
flags: impl Into<RenderTargetFlags>,
) -> (RenderTargetIdentifier, RenderTargetIdentifier)
fn set_render_target_color_depth_internal_injected( self, color_load_action: impl Into<RenderBufferLoadAction>, color_store_action: impl Into<RenderBufferStoreAction>, depth_load_action: impl Into<RenderBufferLoadAction>, depth_store_action: impl Into<RenderBufferStoreAction>, flags: impl Into<RenderTargetFlags>, ) -> (RenderTargetIdentifier, RenderTargetIdentifier)
SetRenderTargetColorDepth_Internal_Injected(*mutcrate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, *mutcrate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::renderbufferloadaction::RenderBufferLoadAction, crate::unity_engine::rendering::renderbufferstoreaction::RenderBufferStoreAction, crate::unity_engine::rendering::renderbufferloadaction::RenderBufferLoadAction, crate::unity_engine::rendering::renderbufferstoreaction::RenderBufferStoreAction, crate::unity_engine::rendering::rendertargetflags::RenderTargetFlags) overloadSource§fn set_render_target_multi_subtarget_injected(
self,
colors: impl Into<Array<RenderTargetIdentifier>>,
color_load_actions: impl Into<Array<RenderBufferLoadAction>>,
color_store_actions: impl Into<Array<RenderBufferStoreAction>>,
depth_load_action: impl Into<RenderBufferLoadAction>,
depth_store_action: impl Into<RenderBufferStoreAction>,
mip_level: impl Into<i32>,
cubemap_face: impl Into<CubemapFace>,
depth_slice: impl Into<i32>,
) -> RenderTargetIdentifier
fn set_render_target_multi_subtarget_injected( self, colors: impl Into<Array<RenderTargetIdentifier>>, color_load_actions: impl Into<Array<RenderBufferLoadAction>>, color_store_actions: impl Into<Array<RenderBufferStoreAction>>, depth_load_action: impl Into<RenderBufferLoadAction>, depth_store_action: impl Into<RenderBufferStoreAction>, mip_level: impl Into<i32>, cubemap_face: impl Into<CubemapFace>, depth_slice: impl Into<i32>, ) -> RenderTargetIdentifier
SetRenderTargetMultiSubtarget_Injected(::unity::Array<crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier>, *mutcrate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, ::unity::Array<crate::unity_engine::rendering::renderbufferloadaction::RenderBufferLoadAction>, ::unity::Array<crate::unity_engine::rendering::renderbufferstoreaction::RenderBufferStoreAction>, crate::unity_engine::rendering::renderbufferloadaction::RenderBufferLoadAction, crate::unity_engine::rendering::renderbufferstoreaction::RenderBufferStoreAction, i32, crate::unity_engine::cubemapface::CubemapFace, i32) overloadSource§impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
Source§impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn resolve(self, resolver: IExposedPropertyTable) -> T0where
Self: Sized,
Source§impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: HashSet_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn initialize() -> IntPtr
Source§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload