#[repr(C)]pub struct RenderTextureReadWrite {
pub value: i32,
}Expand description
Fields§
§value: i32Implementations§
Trait Implementations§
Source§impl Clone for RenderTextureReadWrite
impl Clone for RenderTextureReadWrite
Source§fn clone(&self) -> RenderTextureReadWrite
fn clone(&self) -> RenderTextureReadWrite
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for RenderTextureReadWrite
impl Debug for RenderTextureReadWrite
Source§impl PartialEq for RenderTextureReadWrite
impl PartialEq for RenderTextureReadWrite
impl Copy for RenderTextureReadWrite
impl Eq for RenderTextureReadWrite
impl StructuralPartialEq for RenderTextureReadWrite
Auto Trait Implementations§
impl Freeze for RenderTextureReadWrite
impl RefUnwindSafe for RenderTextureReadWrite
impl Send for RenderTextureReadWrite
impl Sync for RenderTextureReadWrite
impl Unpin for RenderTextureReadWrite
impl UnwindSafe for RenderTextureReadWrite
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)