pub trait IShadowCaster2D: IShadowCasterGroup2D {
Show 28 methods
// Provided methods
fn m_has_renderer(self) -> bool { ... }
fn set_m_has_renderer(self, value: bool) { ... }
fn m_use_renderer_silhouette(self) -> bool { ... }
fn set_m_use_renderer_silhouette(self, value: bool) { ... }
fn m_casts_shadows(self) -> bool { ... }
fn set_m_casts_shadows(self, value: bool) { ... }
fn m_self_shadows(self) -> bool { ... }
fn set_m_self_shadows(self, value: bool) { ... }
fn m_apply_to_sorting_layers(self) -> Array<i32> { ... }
fn set_m_apply_to_sorting_layers(self, value: Array<i32>) { ... }
fn m_shape_path(self) -> Array<Vector3> { ... }
fn set_m_shape_path(self, value: Array<Vector3>) { ... }
fn m_shape_path_hash(self) -> i32 { ... }
fn set_m_shape_path_hash(self, value: i32) { ... }
fn m_mesh(self) -> Mesh { ... }
fn set_m_mesh(self, value: Mesh) { ... }
fn m_instance_id(self) -> i32 { ... }
fn set_m_instance_id(self, value: i32) { ... }
fn m_shadow_caster_group(self) -> ShadowCasterGroup2D { ... }
fn set_m_shadow_caster_group(self, value: ShadowCasterGroup2D) { ... }
fn m_previous_shadow_caster_group(self) -> ShadowCasterGroup2D { ... }
fn set_m_previous_shadow_caster_group(self, value: ShadowCasterGroup2D) { ... }
fn m_previous_shadow_group(self) -> i32 { ... }
fn set_m_previous_shadow_group(self, value: i32) { ... }
fn m_previous_casts_shadows(self) -> bool { ... }
fn set_m_previous_casts_shadows(self, value: bool) { ... }
fn m_previous_path_hash(self) -> i32 { ... }
fn set_m_previous_path_hash(self, value: i32) { ... }
}Provided Methods§
fn m_has_renderer(self) -> bool
fn set_m_has_renderer(self, value: bool)
fn m_use_renderer_silhouette(self) -> bool
fn set_m_use_renderer_silhouette(self, value: bool)
fn m_casts_shadows(self) -> bool
fn set_m_casts_shadows(self, value: bool)
fn m_self_shadows(self) -> bool
fn set_m_self_shadows(self, value: bool)
fn m_apply_to_sorting_layers(self) -> Array<i32>
fn set_m_apply_to_sorting_layers(self, value: Array<i32>)
fn m_shape_path(self) -> Array<Vector3>
fn set_m_shape_path(self, value: Array<Vector3>)
fn m_shape_path_hash(self) -> i32
fn set_m_shape_path_hash(self, value: i32)
fn m_mesh(self) -> Mesh
fn set_m_mesh(self, value: Mesh)
fn m_instance_id(self) -> i32
fn set_m_instance_id(self, value: i32)
fn m_shadow_caster_group(self) -> ShadowCasterGroup2D
fn set_m_shadow_caster_group(self, value: ShadowCasterGroup2D)
fn m_previous_shadow_caster_group(self) -> ShadowCasterGroup2D
fn set_m_previous_shadow_caster_group(self, value: ShadowCasterGroup2D)
fn m_previous_shadow_group(self) -> i32
fn set_m_previous_shadow_group(self, value: i32)
fn m_previous_casts_shadows(self) -> bool
fn set_m_previous_casts_shadows(self, value: bool)
fn m_previous_path_hash(self) -> i32
fn set_m_previous_path_hash(self, value: i32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.