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IPixelPerfectCamera

Trait IPixelPerfectCamera 

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pub trait IPixelPerfectCamera: IMonoBehaviour {
Show 22 methods // Provided methods fn m_assets_ppu(self) -> i32 { ... } fn set_m_assets_ppu(self, value: i32) { ... } fn m_ref_resolution_x(self) -> i32 { ... } fn set_m_ref_resolution_x(self, value: i32) { ... } fn m_ref_resolution_y(self) -> i32 { ... } fn set_m_ref_resolution_y(self, value: i32) { ... } fn m_upscale_rt(self) -> bool { ... } fn set_m_upscale_rt(self, value: bool) { ... } fn m_pixel_snapping(self) -> bool { ... } fn set_m_pixel_snapping(self, value: bool) { ... } fn m_crop_frame_x(self) -> bool { ... } fn set_m_crop_frame_x(self, value: bool) { ... } fn m_crop_frame_y(self) -> bool { ... } fn set_m_crop_frame_y(self, value: bool) { ... } fn m_stretch_fill(self) -> bool { ... } fn set_m_stretch_fill(self, value: bool) { ... } fn m_camera(self) -> Camera { ... } fn set_m_camera(self, value: Camera) { ... } fn m_internal(self) -> PixelPerfectCameraInternal { ... } fn set_m_internal(self, value: PixelPerfectCameraInternal) { ... } fn m_cinemachine_compatibility_mode(self) -> bool { ... } fn set_m_cinemachine_compatibility_mode(self, value: bool) { ... }
}

Provided Methods§

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fn m_assets_ppu(self) -> i32

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fn set_m_assets_ppu(self, value: i32)

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fn m_ref_resolution_x(self) -> i32

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fn set_m_ref_resolution_x(self, value: i32)

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fn m_ref_resolution_y(self) -> i32

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fn set_m_ref_resolution_y(self, value: i32)

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fn m_upscale_rt(self) -> bool

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fn set_m_upscale_rt(self, value: bool)

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fn m_pixel_snapping(self) -> bool

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fn set_m_pixel_snapping(self, value: bool)

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fn m_crop_frame_x(self) -> bool

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fn set_m_crop_frame_x(self, value: bool)

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fn m_crop_frame_y(self) -> bool

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fn set_m_crop_frame_y(self, value: bool)

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fn m_stretch_fill(self) -> bool

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fn set_m_stretch_fill(self, value: bool)

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fn m_camera(self) -> Camera

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fn set_m_camera(self, value: Camera)

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fn m_internal(self) -> PixelPerfectCameraInternal

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fn set_m_internal(self, value: PixelPerfectCameraInternal)

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fn m_cinemachine_compatibility_mode(self) -> bool

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fn set_m_cinemachine_compatibility_mode(self, value: bool)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§