#[repr(C)]pub struct HumanPose {
pub body_position: Vector3,
pub body_rotation: Quaternion,
pub muscles: Array<f32>,
}Expand description
Fields§
§body_position: Vector3§body_rotation: Quaternion§muscles: Array<f32>Implementations§
Source§impl HumanPose
impl HumanPose
pub fn init_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for HumanPose
impl ClassIdentity for HumanPose
impl Copy for HumanPose
Auto Trait Implementations§
impl Freeze for HumanPose
impl RefUnwindSafe for HumanPose
impl Send for HumanPose
impl Sync for HumanPose
impl Unpin for HumanPose
impl UnwindSafe for HumanPose
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)