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Physics

Struct Physics 

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pub struct Physics(/* private fields */);
Expand description

IL2CPP class: UnityEngine.Physics Inherits: Object

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impl Physics

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pub fn base(self) -> Object

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impl Physics

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pub fn get_gravity() -> Vector3

get_gravity() overload

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pub fn get_default_physics_scene() -> PhysicsScene

get_defaultPhysicsScene() overload

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pub fn ignore_collision( collider1: impl Into<Collider>, collider2: impl Into<Collider>, ignore: impl Into<bool>, )

IgnoreCollision(crate::unity_engine::collider::Collider, crate::unity_engine::collider::Collider, bool) overload

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pub fn ignore_collision_2( collider1: impl Into<Collider>, collider2: impl Into<Collider>, )

IgnoreCollision(crate::unity_engine::collider::Collider, crate::unity_engine::collider::Collider) overload

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pub fn raycast( origin: impl Into<Vector3>, direction: impl Into<Vector3>, max_distance: impl Into<f32>, layer_mask: impl Into<i32>, query_trigger_interaction: impl Into<QueryTriggerInteraction>, ) -> bool

Raycast(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, f32, i32, crate::unity_engine::querytriggerinteraction::QueryTriggerInteraction) overload

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pub fn raycast_2( origin: impl Into<Vector3>, direction: impl Into<Vector3>, max_distance: impl Into<f32>, layer_mask: impl Into<i32>, ) -> bool

Raycast(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, f32, i32) overload

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pub fn raycast_3( origin: impl Into<Vector3>, direction: impl Into<Vector3>, max_distance: impl Into<f32>, ) -> bool

Raycast(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, f32) overload

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pub fn raycast_4( origin: impl Into<Vector3>, direction: impl Into<Vector3>, ) -> bool

Raycast(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3) overload

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pub fn raycast_5( origin: impl Into<Vector3>, direction: impl Into<Vector3>, max_distance: impl Into<f32>, layer_mask: impl Into<i32>, query_trigger_interaction: impl Into<QueryTriggerInteraction>, ) -> (bool, RaycastHit)

Raycast(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::raycasthit::RaycastHit, f32, i32, crate::unity_engine::querytriggerinteraction::QueryTriggerInteraction) overload

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pub fn raycast_6( origin: impl Into<Vector3>, direction: impl Into<Vector3>, max_distance: impl Into<f32>, layer_mask: impl Into<i32>, ) -> (bool, RaycastHit)

Raycast(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::raycasthit::RaycastHit, f32, i32) overload

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pub fn raycast_7( origin: impl Into<Vector3>, direction: impl Into<Vector3>, max_distance: impl Into<f32>, ) -> (bool, RaycastHit)

Raycast(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::raycasthit::RaycastHit, f32) overload

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pub fn raycast_8( origin: impl Into<Vector3>, direction: impl Into<Vector3>, ) -> (bool, RaycastHit)

Raycast(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::raycasthit::RaycastHit) overload

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pub fn raycast_9( ray: impl Into<Ray>, max_distance: impl Into<f32>, layer_mask: impl Into<i32>, query_trigger_interaction: impl Into<QueryTriggerInteraction>, ) -> bool

Raycast(crate::unity_engine::ray::Ray, f32, i32, crate::unity_engine::querytriggerinteraction::QueryTriggerInteraction) overload

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pub fn raycast_10( ray: impl Into<Ray>, max_distance: impl Into<f32>, layer_mask: impl Into<i32>, ) -> bool

Raycast(crate::unity_engine::ray::Ray, f32, i32) overload

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pub fn raycast_11(ray: impl Into<Ray>, max_distance: impl Into<f32>) -> bool

Raycast(crate::unity_engine::ray::Ray, f32) overload

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pub fn raycast_12(ray: impl Into<Ray>) -> bool

Raycast(crate::unity_engine::ray::Ray) overload

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pub fn raycast_13( ray: impl Into<Ray>, max_distance: impl Into<f32>, layer_mask: impl Into<i32>, query_trigger_interaction: impl Into<QueryTriggerInteraction>, ) -> (bool, RaycastHit)

Raycast(crate::unity_engine::ray::Ray, *mutcrate::unity_engine::raycasthit::RaycastHit, f32, i32, crate::unity_engine::querytriggerinteraction::QueryTriggerInteraction) overload

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pub fn raycast_14( ray: impl Into<Ray>, max_distance: impl Into<f32>, layer_mask: impl Into<i32>, ) -> (bool, RaycastHit)

Raycast(crate::unity_engine::ray::Ray, *mutcrate::unity_engine::raycasthit::RaycastHit, f32, i32) overload

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pub fn raycast_15( ray: impl Into<Ray>, max_distance: impl Into<f32>, ) -> (bool, RaycastHit)

Raycast(crate::unity_engine::ray::Ray, *mutcrate::unity_engine::raycasthit::RaycastHit, f32) overload

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pub fn raycast_16(ray: impl Into<Ray>) -> (bool, RaycastHit)

Raycast(crate::unity_engine::ray::Ray, *mutcrate::unity_engine::raycasthit::RaycastHit) overload

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pub fn linecast( start: impl Into<Vector3>, end: impl Into<Vector3>, layer_mask: impl Into<i32>, query_trigger_interaction: impl Into<QueryTriggerInteraction>, ) -> bool

Linecast(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, i32, crate::unity_engine::querytriggerinteraction::QueryTriggerInteraction) overload

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pub fn linecast_2( start: impl Into<Vector3>, end: impl Into<Vector3>, layer_mask: impl Into<i32>, ) -> bool

Linecast(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, i32) overload

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pub fn linecast_3( start: impl Into<Vector3>, end: impl Into<Vector3>, layer_mask: impl Into<i32>, query_trigger_interaction: impl Into<QueryTriggerInteraction>, ) -> (bool, RaycastHit)

Linecast(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::raycasthit::RaycastHit, i32, crate::unity_engine::querytriggerinteraction::QueryTriggerInteraction) overload

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pub fn linecast_4( start: impl Into<Vector3>, end: impl Into<Vector3>, layer_mask: impl Into<i32>, ) -> (bool, RaycastHit)

Linecast(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::raycasthit::RaycastHit, i32) overload

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pub fn capsule_cast( point1: impl Into<Vector3>, point2: impl Into<Vector3>, radius: impl Into<f32>, direction: impl Into<Vector3>, max_distance: impl Into<f32>, layer_mask: impl Into<i32>, query_trigger_interaction: impl Into<QueryTriggerInteraction>, ) -> (bool, RaycastHit)

CapsuleCast(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, f32, crate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::raycasthit::RaycastHit, f32, i32, crate::unity_engine::querytriggerinteraction::QueryTriggerInteraction) overload

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pub fn sphere_cast( origin: impl Into<Vector3>, radius: impl Into<f32>, direction: impl Into<Vector3>, max_distance: impl Into<f32>, layer_mask: impl Into<i32>, query_trigger_interaction: impl Into<QueryTriggerInteraction>, ) -> (bool, RaycastHit)

SphereCast(crate::unity_engine::vector3::Vector3, f32, crate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::raycasthit::RaycastHit, f32, i32, crate::unity_engine::querytriggerinteraction::QueryTriggerInteraction) overload

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pub fn sphere_cast_2( origin: impl Into<Vector3>, radius: impl Into<f32>, direction: impl Into<Vector3>, max_distance: impl Into<f32>, layer_mask: impl Into<i32>, ) -> (bool, RaycastHit)

SphereCast(crate::unity_engine::vector3::Vector3, f32, crate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::raycasthit::RaycastHit, f32, i32) overload

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pub fn sphere_cast_3( ray: impl Into<Ray>, radius: impl Into<f32>, max_distance: impl Into<f32>, layer_mask: impl Into<i32>, query_trigger_interaction: impl Into<QueryTriggerInteraction>, ) -> (bool, RaycastHit)

SphereCast(crate::unity_engine::ray::Ray, f32, *mutcrate::unity_engine::raycasthit::RaycastHit, f32, i32, crate::unity_engine::querytriggerinteraction::QueryTriggerInteraction) overload

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pub fn sphere_cast_4( ray: impl Into<Ray>, radius: impl Into<f32>, max_distance: impl Into<f32>, layer_mask: impl Into<i32>, ) -> (bool, RaycastHit)

SphereCast(crate::unity_engine::ray::Ray, f32, *mutcrate::unity_engine::raycasthit::RaycastHit, f32, i32) overload

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pub fn box_cast( center: impl Into<Vector3>, half_extents: impl Into<Vector3>, direction: impl Into<Vector3>, orientation: impl Into<Quaternion>, max_distance: impl Into<f32>, layer_mask: impl Into<i32>, query_trigger_interaction: impl Into<QueryTriggerInteraction>, ) -> (bool, RaycastHit)

BoxCast(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::raycasthit::RaycastHit, crate::unity_engine::quaternion::Quaternion, f32, i32, crate::unity_engine::querytriggerinteraction::QueryTriggerInteraction) overload

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pub fn box_cast_2( center: impl Into<Vector3>, half_extents: impl Into<Vector3>, direction: impl Into<Vector3>, orientation: impl Into<Quaternion>, max_distance: impl Into<f32>, layer_mask: impl Into<i32>, ) -> (bool, RaycastHit)

BoxCast(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::raycasthit::RaycastHit, crate::unity_engine::quaternion::Quaternion, f32, i32) overload

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pub fn internal_raycast_all( physics_scene: impl Into<PhysicsScene>, ray: impl Into<Ray>, max_distance: impl Into<f32>, mask: impl Into<i32>, query_trigger_interaction: impl Into<QueryTriggerInteraction>, ) -> Array<RaycastHit>

Internal_RaycastAll(crate::unity_engine::physicsscene::PhysicsScene, crate::unity_engine::ray::Ray, f32, i32, crate::unity_engine::querytriggerinteraction::QueryTriggerInteraction) overload

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pub fn raycast_all( origin: impl Into<Vector3>, direction: impl Into<Vector3>, max_distance: impl Into<f32>, layer_mask: impl Into<i32>, query_trigger_interaction: impl Into<QueryTriggerInteraction>, ) -> Array<RaycastHit>

RaycastAll(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, f32, i32, crate::unity_engine::querytriggerinteraction::QueryTriggerInteraction) overload

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pub fn raycast_all_2( origin: impl Into<Vector3>, direction: impl Into<Vector3>, max_distance: impl Into<f32>, layer_mask: impl Into<i32>, ) -> Array<RaycastHit>

RaycastAll(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, f32, i32) overload

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pub fn raycast_all_3( origin: impl Into<Vector3>, direction: impl Into<Vector3>, max_distance: impl Into<f32>, ) -> Array<RaycastHit>

RaycastAll(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, f32) overload

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pub fn raycast_all_4( origin: impl Into<Vector3>, direction: impl Into<Vector3>, ) -> Array<RaycastHit>

RaycastAll(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3) overload

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pub fn raycast_all_5( ray: impl Into<Ray>, max_distance: impl Into<f32>, layer_mask: impl Into<i32>, query_trigger_interaction: impl Into<QueryTriggerInteraction>, ) -> Array<RaycastHit>

RaycastAll(crate::unity_engine::ray::Ray, f32, i32, crate::unity_engine::querytriggerinteraction::QueryTriggerInteraction) overload

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pub fn raycast_all_6( ray: impl Into<Ray>, max_distance: impl Into<f32>, layer_mask: impl Into<i32>, ) -> Array<RaycastHit>

RaycastAll(crate::unity_engine::ray::Ray, f32, i32) overload

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pub fn raycast_all_7( ray: impl Into<Ray>, max_distance: impl Into<f32>, ) -> Array<RaycastHit>

RaycastAll(crate::unity_engine::ray::Ray, f32) overload

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pub fn raycast_all_8(ray: impl Into<Ray>) -> Array<RaycastHit>

RaycastAll(crate::unity_engine::ray::Ray) overload

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pub fn raycast_non_alloc( ray: impl Into<Ray>, results: impl Into<Array<RaycastHit>>, max_distance: impl Into<f32>, layer_mask: impl Into<i32>, query_trigger_interaction: impl Into<QueryTriggerInteraction>, ) -> i32

RaycastNonAlloc(crate::unity_engine::ray::Ray, ::unity::Array<crate::unity_engine::raycasthit::RaycastHit>, f32, i32, crate::unity_engine::querytriggerinteraction::QueryTriggerInteraction) overload

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pub fn raycast_non_alloc_2( ray: impl Into<Ray>, results: impl Into<Array<RaycastHit>>, max_distance: impl Into<f32>, layer_mask: impl Into<i32>, ) -> i32

RaycastNonAlloc(crate::unity_engine::ray::Ray, ::unity::Array<crate::unity_engine::raycasthit::RaycastHit>, f32, i32) overload

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pub fn raycast_non_alloc_3( ray: impl Into<Ray>, results: impl Into<Array<RaycastHit>>, max_distance: impl Into<f32>, ) -> i32

RaycastNonAlloc(crate::unity_engine::ray::Ray, ::unity::Array<crate::unity_engine::raycasthit::RaycastHit>, f32) overload

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pub fn raycast_non_alloc_4( ray: impl Into<Ray>, results: impl Into<Array<RaycastHit>>, ) -> i32

RaycastNonAlloc(crate::unity_engine::ray::Ray, ::unity::Array<crate::unity_engine::raycasthit::RaycastHit>) overload

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pub fn raycast_non_alloc_5( origin: impl Into<Vector3>, direction: impl Into<Vector3>, results: impl Into<Array<RaycastHit>>, max_distance: impl Into<f32>, layer_mask: impl Into<i32>, query_trigger_interaction: impl Into<QueryTriggerInteraction>, ) -> i32

RaycastNonAlloc(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, ::unity::Array<crate::unity_engine::raycasthit::RaycastHit>, f32, i32, crate::unity_engine::querytriggerinteraction::QueryTriggerInteraction) overload

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pub fn raycast_non_alloc_6( origin: impl Into<Vector3>, direction: impl Into<Vector3>, results: impl Into<Array<RaycastHit>>, max_distance: impl Into<f32>, layer_mask: impl Into<i32>, ) -> i32

RaycastNonAlloc(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, ::unity::Array<crate::unity_engine::raycasthit::RaycastHit>, f32, i32) overload

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pub fn raycast_non_alloc_7( origin: impl Into<Vector3>, direction: impl Into<Vector3>, results: impl Into<Array<RaycastHit>>, max_distance: impl Into<f32>, ) -> i32

RaycastNonAlloc(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, ::unity::Array<crate::unity_engine::raycasthit::RaycastHit>, f32) overload

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pub fn raycast_non_alloc_8( origin: impl Into<Vector3>, direction: impl Into<Vector3>, results: impl Into<Array<RaycastHit>>, ) -> i32

RaycastNonAlloc(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, ::unity::Array<crate::unity_engine::raycasthit::RaycastHit>) overload

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pub fn overlap_sphere_internal( physics_scene: impl Into<PhysicsScene>, position: impl Into<Vector3>, radius: impl Into<f32>, layer_mask: impl Into<i32>, query_trigger_interaction: impl Into<QueryTriggerInteraction>, ) -> Array<Collider>

OverlapSphere_Internal(crate::unity_engine::physicsscene::PhysicsScene, crate::unity_engine::vector3::Vector3, f32, i32, crate::unity_engine::querytriggerinteraction::QueryTriggerInteraction) overload

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pub fn overlap_sphere( position: impl Into<Vector3>, radius: impl Into<f32>, layer_mask: impl Into<i32>, query_trigger_interaction: impl Into<QueryTriggerInteraction>, ) -> Array<Collider>

OverlapSphere(crate::unity_engine::vector3::Vector3, f32, i32, crate::unity_engine::querytriggerinteraction::QueryTriggerInteraction) overload

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pub fn overlap_sphere_2( position: impl Into<Vector3>, radius: impl Into<f32>, layer_mask: impl Into<i32>, ) -> Array<Collider>

OverlapSphere(crate::unity_engine::vector3::Vector3, f32, i32) overload

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pub fn simulate_internal( physics_scene: impl Into<PhysicsScene>, step: impl Into<f32>, )

Simulate_Internal(crate::unity_engine::physicsscene::PhysicsScene, f32) overload

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pub fn simulate(step: impl Into<f32>)

Simulate(f32) overload

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pub fn get_auto_simulation() -> bool

get_autoSimulation() overload

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pub fn set_auto_simulation(value: impl Into<bool>)

set_autoSimulation(bool) overload

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pub fn query_compute_penetration( collider_a: impl Into<Collider>, position_a: impl Into<Vector3>, rotation_a: impl Into<Quaternion>, collider_b: impl Into<Collider>, position_b: impl Into<Vector3>, rotation_b: impl Into<Quaternion>, ) -> (bool, Vector3, f32)

Query_ComputePenetration(crate::unity_engine::collider::Collider, crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion, crate::unity_engine::collider::Collider, crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion, *mutcrate::unity_engine::vector3::Vector3, *mutf32) overload

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pub fn compute_penetration( collider_a: impl Into<Collider>, position_a: impl Into<Vector3>, rotation_a: impl Into<Quaternion>, collider_b: impl Into<Collider>, position_b: impl Into<Vector3>, rotation_b: impl Into<Quaternion>, ) -> (bool, Vector3, f32)

ComputePenetration(crate::unity_engine::collider::Collider, crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion, crate::unity_engine::collider::Collider, crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion, *mutcrate::unity_engine::vector3::Vector3, *mutf32) overload

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pub fn overlap_sphere_non_alloc( position: impl Into<Vector3>, radius: impl Into<f32>, results: impl Into<Array<Collider>>, layer_mask: impl Into<i32>, query_trigger_interaction: impl Into<QueryTriggerInteraction>, ) -> i32

OverlapSphereNonAlloc(crate::unity_engine::vector3::Vector3, f32, ::unity::Array<crate::unity_engine::collider::Collider>, i32, crate::unity_engine::querytriggerinteraction::QueryTriggerInteraction) overload

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pub fn overlap_sphere_non_alloc_2( position: impl Into<Vector3>, radius: impl Into<f32>, results: impl Into<Array<Collider>>, layer_mask: impl Into<i32>, ) -> i32

OverlapSphereNonAlloc(crate::unity_engine::vector3::Vector3, f32, ::unity::Array<crate::unity_engine::collider::Collider>, i32) overload

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pub fn check_sphere_internal( physics_scene: impl Into<PhysicsScene>, position: impl Into<Vector3>, radius: impl Into<f32>, layer_mask: impl Into<i32>, query_trigger_interaction: impl Into<QueryTriggerInteraction>, ) -> bool

CheckSphere_Internal(crate::unity_engine::physicsscene::PhysicsScene, crate::unity_engine::vector3::Vector3, f32, i32, crate::unity_engine::querytriggerinteraction::QueryTriggerInteraction) overload

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pub fn check_sphere( position: impl Into<Vector3>, radius: impl Into<f32>, layer_mask: impl Into<i32>, query_trigger_interaction: impl Into<QueryTriggerInteraction>, ) -> bool

CheckSphere(crate::unity_engine::vector3::Vector3, f32, i32, crate::unity_engine::querytriggerinteraction::QueryTriggerInteraction) overload

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pub fn check_sphere_2( position: impl Into<Vector3>, radius: impl Into<f32>, layer_mask: impl Into<i32>, ) -> bool

CheckSphere(crate::unity_engine::vector3::Vector3, f32, i32) overload

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pub fn sphere_cast_non_alloc( origin: impl Into<Vector3>, radius: impl Into<f32>, direction: impl Into<Vector3>, results: impl Into<Array<RaycastHit>>, max_distance: impl Into<f32>, layer_mask: impl Into<i32>, query_trigger_interaction: impl Into<QueryTriggerInteraction>, ) -> i32

SphereCastNonAlloc(crate::unity_engine::vector3::Vector3, f32, crate::unity_engine::vector3::Vector3, ::unity::Array<crate::unity_engine::raycasthit::RaycastHit>, f32, i32, crate::unity_engine::querytriggerinteraction::QueryTriggerInteraction) overload

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pub fn sphere_cast_non_alloc_2( origin: impl Into<Vector3>, radius: impl Into<f32>, direction: impl Into<Vector3>, results: impl Into<Array<RaycastHit>>, max_distance: impl Into<f32>, layer_mask: impl Into<i32>, ) -> i32

SphereCastNonAlloc(crate::unity_engine::vector3::Vector3, f32, crate::unity_engine::vector3::Vector3, ::unity::Array<crate::unity_engine::raycasthit::RaycastHit>, f32, i32) overload

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pub fn check_box_internal( physics_scene: impl Into<PhysicsScene>, center: impl Into<Vector3>, half_extents: impl Into<Vector3>, orientation: impl Into<Quaternion>, layermask: impl Into<i32>, query_trigger_interaction: impl Into<QueryTriggerInteraction>, ) -> bool

CheckBox_Internal(crate::unity_engine::physicsscene::PhysicsScene, crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion, i32, crate::unity_engine::querytriggerinteraction::QueryTriggerInteraction) overload

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pub fn check_box( center: impl Into<Vector3>, half_extents: impl Into<Vector3>, orientation: impl Into<Quaternion>, layermask: impl Into<i32>, query_trigger_interaction: impl Into<QueryTriggerInteraction>, ) -> bool

CheckBox(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion, i32, crate::unity_engine::querytriggerinteraction::QueryTriggerInteraction) overload

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pub fn check_box_2( center: impl Into<Vector3>, half_extents: impl Into<Vector3>, orientation: impl Into<Quaternion>, layer_mask: impl Into<i32>, ) -> bool

CheckBox(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion, i32) overload

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pub fn overlap_box_non_alloc( center: impl Into<Vector3>, half_extents: impl Into<Vector3>, results: impl Into<Array<Collider>>, orientation: impl Into<Quaternion>, mask: impl Into<i32>, query_trigger_interaction: impl Into<QueryTriggerInteraction>, ) -> i32

OverlapBoxNonAlloc(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, ::unity::Array<crate::unity_engine::collider::Collider>, crate::unity_engine::quaternion::Quaternion, i32, crate::unity_engine::querytriggerinteraction::QueryTriggerInteraction) overload

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pub fn overlap_box_non_alloc_2( center: impl Into<Vector3>, half_extents: impl Into<Vector3>, results: impl Into<Array<Collider>>, orientation: impl Into<Quaternion>, mask: impl Into<i32>, ) -> i32

OverlapBoxNonAlloc(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, ::unity::Array<crate::unity_engine::collider::Collider>, crate::unity_engine::quaternion::Quaternion, i32) overload

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pub fn box_cast_non_alloc( center: impl Into<Vector3>, half_extents: impl Into<Vector3>, direction: impl Into<Vector3>, results: impl Into<Array<RaycastHit>>, orientation: impl Into<Quaternion>, max_distance: impl Into<f32>, layer_mask: impl Into<i32>, query_trigger_interaction: impl Into<QueryTriggerInteraction>, ) -> i32

BoxCastNonAlloc(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, ::unity::Array<crate::unity_engine::raycasthit::RaycastHit>, crate::unity_engine::quaternion::Quaternion, f32, i32, crate::unity_engine::querytriggerinteraction::QueryTriggerInteraction) overload

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pub fn box_cast_non_alloc_2( center: impl Into<Vector3>, half_extents: impl Into<Vector3>, direction: impl Into<Vector3>, results: impl Into<Array<RaycastHit>>, orientation: impl Into<Quaternion>, max_distance: impl Into<f32>, layer_mask: impl Into<i32>, ) -> i32

BoxCastNonAlloc(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, ::unity::Array<crate::unity_engine::raycasthit::RaycastHit>, crate::unity_engine::quaternion::Quaternion, f32, i32) overload

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pub fn get_gravity_injected() -> Vector3

get_gravity_Injected(*mutcrate::unity_engine::vector3::Vector3) overload

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pub fn get_default_physics_scene_injected() -> PhysicsScene

get_defaultPhysicsScene_Injected(*mutcrate::unity_engine::physicsscene::PhysicsScene) overload

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pub fn internal_raycast_all_injected( max_distance: impl Into<f32>, mask: impl Into<i32>, query_trigger_interaction: impl Into<QueryTriggerInteraction>, ) -> (Array<RaycastHit>, PhysicsScene, Ray)

Internal_RaycastAll_Injected(*mutcrate::unity_engine::physicsscene::PhysicsScene, *mutcrate::unity_engine::ray::Ray, f32, i32, crate::unity_engine::querytriggerinteraction::QueryTriggerInteraction) overload

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pub fn overlap_sphere_internal_injected( radius: impl Into<f32>, layer_mask: impl Into<i32>, query_trigger_interaction: impl Into<QueryTriggerInteraction>, ) -> (Array<Collider>, PhysicsScene, Vector3)

OverlapSphere_Internal_Injected(*mutcrate::unity_engine::physicsscene::PhysicsScene, *mutcrate::unity_engine::vector3::Vector3, f32, i32, crate::unity_engine::querytriggerinteraction::QueryTriggerInteraction) overload

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pub fn simulate_internal_injected(step: impl Into<f32>) -> PhysicsScene

Simulate_Internal_Injected(*mutcrate::unity_engine::physicsscene::PhysicsScene, f32) overload

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pub fn query_compute_penetration_injected( collider_a: impl Into<Collider>, collider_b: impl Into<Collider>, ) -> (bool, Vector3, Quaternion, Vector3, Quaternion, Vector3, f32)

Query_ComputePenetration_Injected(crate::unity_engine::collider::Collider, *mutcrate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::quaternion::Quaternion, crate::unity_engine::collider::Collider, *mutcrate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::quaternion::Quaternion, *mutcrate::unity_engine::vector3::Vector3, *mutf32) overload

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pub fn check_sphere_internal_injected( radius: impl Into<f32>, layer_mask: impl Into<i32>, query_trigger_interaction: impl Into<QueryTriggerInteraction>, ) -> (bool, PhysicsScene, Vector3)

CheckSphere_Internal_Injected(*mutcrate::unity_engine::physicsscene::PhysicsScene, *mutcrate::unity_engine::vector3::Vector3, f32, i32, crate::unity_engine::querytriggerinteraction::QueryTriggerInteraction) overload

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pub fn check_box_internal_injected( layermask: impl Into<i32>, query_trigger_interaction: impl Into<QueryTriggerInteraction>, ) -> (bool, PhysicsScene, Vector3, Vector3, Quaternion)

CheckBox_Internal_Injected(*mutcrate::unity_engine::physicsscene::PhysicsScene, *mutcrate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::quaternion::Quaternion, i32, crate::unity_engine::querytriggerinteraction::QueryTriggerInteraction) overload

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impl Physics

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pub fn get_gravity_method_info() -> &'static MethodInfo

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pub fn get_default_physics_scene_method_info() -> &'static MethodInfo

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pub fn ignore_collision_method_info() -> &'static MethodInfo

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pub fn ignore_collision_2_method_info() -> &'static MethodInfo

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pub fn raycast_method_info() -> &'static MethodInfo

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pub fn raycast_2_method_info() -> &'static MethodInfo

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pub fn raycast_3_method_info() -> &'static MethodInfo

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pub fn raycast_4_method_info() -> &'static MethodInfo

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pub fn raycast_5_method_info() -> &'static MethodInfo

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pub fn raycast_6_method_info() -> &'static MethodInfo

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pub fn raycast_7_method_info() -> &'static MethodInfo

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pub fn raycast_8_method_info() -> &'static MethodInfo

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pub fn raycast_9_method_info() -> &'static MethodInfo

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pub fn raycast_10_method_info() -> &'static MethodInfo

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pub fn raycast_11_method_info() -> &'static MethodInfo

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pub fn raycast_12_method_info() -> &'static MethodInfo

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pub fn raycast_13_method_info() -> &'static MethodInfo

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pub fn raycast_14_method_info() -> &'static MethodInfo

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pub fn raycast_15_method_info() -> &'static MethodInfo

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pub fn raycast_16_method_info() -> &'static MethodInfo

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pub fn linecast_method_info() -> &'static MethodInfo

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pub fn linecast_2_method_info() -> &'static MethodInfo

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pub fn linecast_3_method_info() -> &'static MethodInfo

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pub fn linecast_4_method_info() -> &'static MethodInfo

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pub fn capsule_cast_method_info() -> &'static MethodInfo

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pub fn sphere_cast_method_info() -> &'static MethodInfo

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pub fn sphere_cast_2_method_info() -> &'static MethodInfo

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pub fn sphere_cast_3_method_info() -> &'static MethodInfo

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pub fn sphere_cast_4_method_info() -> &'static MethodInfo

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pub fn box_cast_method_info() -> &'static MethodInfo

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pub fn box_cast_2_method_info() -> &'static MethodInfo

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pub fn internal_raycast_all_method_info() -> &'static MethodInfo

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pub fn raycast_all_method_info() -> &'static MethodInfo

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pub fn raycast_all_2_method_info() -> &'static MethodInfo

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pub fn raycast_all_3_method_info() -> &'static MethodInfo

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pub fn raycast_all_4_method_info() -> &'static MethodInfo

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pub fn raycast_all_5_method_info() -> &'static MethodInfo

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pub fn raycast_all_6_method_info() -> &'static MethodInfo

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pub fn raycast_all_7_method_info() -> &'static MethodInfo

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pub fn raycast_all_8_method_info() -> &'static MethodInfo

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pub fn raycast_non_alloc_method_info() -> &'static MethodInfo

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pub fn raycast_non_alloc_2_method_info() -> &'static MethodInfo

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pub fn raycast_non_alloc_3_method_info() -> &'static MethodInfo

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pub fn raycast_non_alloc_4_method_info() -> &'static MethodInfo

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pub fn raycast_non_alloc_5_method_info() -> &'static MethodInfo

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pub fn raycast_non_alloc_6_method_info() -> &'static MethodInfo

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pub fn raycast_non_alloc_7_method_info() -> &'static MethodInfo

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pub fn raycast_non_alloc_8_method_info() -> &'static MethodInfo

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pub fn overlap_sphere_internal_method_info() -> &'static MethodInfo

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pub fn overlap_sphere_method_info() -> &'static MethodInfo

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pub fn overlap_sphere_2_method_info() -> &'static MethodInfo

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pub fn simulate_internal_method_info() -> &'static MethodInfo

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pub fn simulate_method_info() -> &'static MethodInfo

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pub fn get_auto_simulation_method_info() -> &'static MethodInfo

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pub fn set_auto_simulation_method_info() -> &'static MethodInfo

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pub fn query_compute_penetration_method_info() -> &'static MethodInfo

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pub fn compute_penetration_method_info() -> &'static MethodInfo

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pub fn overlap_sphere_non_alloc_method_info() -> &'static MethodInfo

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pub fn overlap_sphere_non_alloc_2_method_info() -> &'static MethodInfo

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pub fn check_sphere_internal_method_info() -> &'static MethodInfo

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pub fn check_sphere_method_info() -> &'static MethodInfo

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pub fn check_sphere_2_method_info() -> &'static MethodInfo

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pub fn sphere_cast_non_alloc_method_info() -> &'static MethodInfo

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pub fn sphere_cast_non_alloc_2_method_info() -> &'static MethodInfo

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pub fn check_box_internal_method_info() -> &'static MethodInfo

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pub fn check_box_method_info() -> &'static MethodInfo

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pub fn check_box_2_method_info() -> &'static MethodInfo

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pub fn overlap_box_non_alloc_method_info() -> &'static MethodInfo

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pub fn overlap_box_non_alloc_2_method_info() -> &'static MethodInfo

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pub fn box_cast_non_alloc_method_info() -> &'static MethodInfo

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pub fn box_cast_non_alloc_2_method_info() -> &'static MethodInfo

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pub fn get_gravity_injected_method_info() -> &'static MethodInfo

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pub fn get_default_physics_scene_injected_method_info() -> &'static MethodInfo

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pub fn internal_raycast_all_injected_method_info() -> &'static MethodInfo

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pub fn overlap_sphere_internal_injected_method_info() -> &'static MethodInfo

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pub fn simulate_internal_injected_method_info() -> &'static MethodInfo

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pub fn query_compute_penetration_injected_method_info() -> &'static MethodInfo

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pub fn check_sphere_internal_injected_method_info() -> &'static MethodInfo

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pub fn check_box_internal_injected_method_info() -> &'static MethodInfo

Trait Implementations§

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impl ClassIdentity for Physics

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const NAMESPACE: &'static str = "UnityEngine"

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const NAME: &'static str = "Physics"

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fn class() -> Class

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impl Clone for Physics

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fn clone(&self) -> Physics

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for Physics

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IlType for Physics

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fn il_type() -> &'static Il2CppType

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impl Copy for Physics

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impl IObject for Physics

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impl IPhysics for Physics

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impl Freeze for Physics

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impl RefUnwindSafe for Physics

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impl !Send for Physics

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impl !Sync for Physics

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impl Unpin for Physics

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impl UnwindSafe for Physics

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: SystemObject,

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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
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fn is_direct_subclass_of<T>(self) -> bool
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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DefaultInjectedMembers for T

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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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fn __injected_methods() -> Vec<InjectedMethodDescriptor>

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fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T0, __U> IArrayBuilder_1Methods<T0> for __U
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fn ctor(self, capacity: i32)
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fn ensure_capacity(self, minimum: i32)
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fn get_location_name(self) -> Il2CppString
where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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fn ctor_2(self, op: IAsyncOperation)
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where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
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impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
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impl<T0, __U> IExposedReference_1Methods<T0> for __U
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impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
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fn move_next(self) -> bool
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fn dispose(self)
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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
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fn get_count(self) -> i32
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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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impl<__T> IObjectMethods for __T
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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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.ctor() overload
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fn finalize(self)

Finalize() overload
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GetHashCode() overload
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GetType() overload
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MemberwiseClone() overload
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ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
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fn dispose(self)
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fn system_collections_i_enumerator_get_current(self) -> Object
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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.