pub struct Physics2D(/* private fields */);Expand description
IL2CPP class: UnityEngine.Physics2D
Inherits: Object
Implementations§
Source§impl Physics2D
impl Physics2D
pub fn m_last_disabled_rigidbody2_d() -> List_1<Rigidbody2D>
pub fn set_m_last_disabled_rigidbody2_d(value: List_1<Rigidbody2D>)
Source§impl Physics2D
impl Physics2D
Sourcepub fn get_default_physics_scene() -> PhysicsScene2D
pub fn get_default_physics_scene() -> PhysicsScene2D
get_defaultPhysicsScene() overload
Sourcepub fn get_queries_hit_triggers() -> bool
pub fn get_queries_hit_triggers() -> bool
get_queriesHitTriggers() overload
Sourcepub fn raycast(
origin: impl Into<Vector2>,
direction: impl Into<Vector2>,
) -> RaycastHit2D
pub fn raycast( origin: impl Into<Vector2>, direction: impl Into<Vector2>, ) -> RaycastHit2D
Raycast(crate::unity_engine::vector2::Vector2, crate::unity_engine::vector2::Vector2) overload
Sourcepub fn raycast_2(
origin: impl Into<Vector2>,
direction: impl Into<Vector2>,
distance: impl Into<f32>,
) -> RaycastHit2D
pub fn raycast_2( origin: impl Into<Vector2>, direction: impl Into<Vector2>, distance: impl Into<f32>, ) -> RaycastHit2D
Raycast(crate::unity_engine::vector2::Vector2, crate::unity_engine::vector2::Vector2, f32) overload
Sourcepub fn raycast_3(
origin: impl Into<Vector2>,
direction: impl Into<Vector2>,
distance: impl Into<f32>,
layer_mask: impl Into<i32>,
) -> RaycastHit2D
pub fn raycast_3( origin: impl Into<Vector2>, direction: impl Into<Vector2>, distance: impl Into<f32>, layer_mask: impl Into<i32>, ) -> RaycastHit2D
Raycast(crate::unity_engine::vector2::Vector2, crate::unity_engine::vector2::Vector2, f32, i32) overload
Sourcepub fn raycast_4(
origin: impl Into<Vector2>,
direction: impl Into<Vector2>,
distance: impl Into<f32>,
layer_mask: impl Into<i32>,
min_depth: impl Into<f32>,
) -> RaycastHit2D
pub fn raycast_4( origin: impl Into<Vector2>, direction: impl Into<Vector2>, distance: impl Into<f32>, layer_mask: impl Into<i32>, min_depth: impl Into<f32>, ) -> RaycastHit2D
Raycast(crate::unity_engine::vector2::Vector2, crate::unity_engine::vector2::Vector2, f32, i32, f32) overload
Sourcepub fn raycast_5(
origin: impl Into<Vector2>,
direction: impl Into<Vector2>,
distance: impl Into<f32>,
layer_mask: impl Into<i32>,
min_depth: impl Into<f32>,
max_depth: impl Into<f32>,
) -> RaycastHit2D
pub fn raycast_5( origin: impl Into<Vector2>, direction: impl Into<Vector2>, distance: impl Into<f32>, layer_mask: impl Into<i32>, min_depth: impl Into<f32>, max_depth: impl Into<f32>, ) -> RaycastHit2D
Raycast(crate::unity_engine::vector2::Vector2, crate::unity_engine::vector2::Vector2, f32, i32, f32, f32) overload
Sourcepub fn raycast_6(
origin: impl Into<Vector2>,
direction: impl Into<Vector2>,
contact_filter: impl Into<ContactFilter2D>,
results: impl Into<Array<RaycastHit2D>>,
) -> i32
pub fn raycast_6( origin: impl Into<Vector2>, direction: impl Into<Vector2>, contact_filter: impl Into<ContactFilter2D>, results: impl Into<Array<RaycastHit2D>>, ) -> i32
Raycast(crate::unity_engine::vector2::Vector2, crate::unity_engine::vector2::Vector2, crate::unity_engine::contactfilter2d::ContactFilter2D, ::unity::Array<crate::unity_engine::raycasthit2d::RaycastHit2D>) overload
Sourcepub fn raycast_7(
origin: impl Into<Vector2>,
direction: impl Into<Vector2>,
contact_filter: impl Into<ContactFilter2D>,
results: impl Into<Array<RaycastHit2D>>,
distance: impl Into<f32>,
) -> i32
pub fn raycast_7( origin: impl Into<Vector2>, direction: impl Into<Vector2>, contact_filter: impl Into<ContactFilter2D>, results: impl Into<Array<RaycastHit2D>>, distance: impl Into<f32>, ) -> i32
Raycast(crate::unity_engine::vector2::Vector2, crate::unity_engine::vector2::Vector2, crate::unity_engine::contactfilter2d::ContactFilter2D, ::unity::Array<crate::unity_engine::raycasthit2d::RaycastHit2D>, f32) overload
Sourcepub fn raycast_8(
origin: impl Into<Vector2>,
direction: impl Into<Vector2>,
contact_filter: impl Into<ContactFilter2D>,
results: impl Into<List_1<RaycastHit2D>>,
distance: impl Into<f32>,
) -> i32
pub fn raycast_8( origin: impl Into<Vector2>, direction: impl Into<Vector2>, contact_filter: impl Into<ContactFilter2D>, results: impl Into<List_1<RaycastHit2D>>, distance: impl Into<f32>, ) -> i32
Raycast(crate::unity_engine::vector2::Vector2, crate::unity_engine::vector2::Vector2, crate::unity_engine::contactfilter2d::ContactFilter2D, crate::system::collections::generic::list_1::List_1<crate::unity_engine::raycasthit2d::RaycastHit2D>, f32) overload
Sourcepub fn get_ray_intersection_all(ray: impl Into<Ray>) -> Array<RaycastHit2D>
pub fn get_ray_intersection_all(ray: impl Into<Ray>) -> Array<RaycastHit2D>
GetRayIntersectionAll(crate::unity_engine::ray::Ray) overload
Sourcepub fn get_ray_intersection_all_2(
ray: impl Into<Ray>,
distance: impl Into<f32>,
) -> Array<RaycastHit2D>
pub fn get_ray_intersection_all_2( ray: impl Into<Ray>, distance: impl Into<f32>, ) -> Array<RaycastHit2D>
GetRayIntersectionAll(crate::unity_engine::ray::Ray, f32) overload
Sourcepub fn get_ray_intersection_all_3(
ray: impl Into<Ray>,
distance: impl Into<f32>,
layer_mask: impl Into<i32>,
) -> Array<RaycastHit2D>
pub fn get_ray_intersection_all_3( ray: impl Into<Ray>, distance: impl Into<f32>, layer_mask: impl Into<i32>, ) -> Array<RaycastHit2D>
GetRayIntersectionAll(crate::unity_engine::ray::Ray, f32, i32) overload
Sourcepub fn get_ray_intersection_all_internal(
physics_scene: impl Into<PhysicsScene2D>,
origin: impl Into<Vector3>,
direction: impl Into<Vector3>,
distance: impl Into<f32>,
layer_mask: impl Into<i32>,
) -> Array<RaycastHit2D>
pub fn get_ray_intersection_all_internal( physics_scene: impl Into<PhysicsScene2D>, origin: impl Into<Vector3>, direction: impl Into<Vector3>, distance: impl Into<f32>, layer_mask: impl Into<i32>, ) -> Array<RaycastHit2D>
GetRayIntersectionAll_Internal(crate::unity_engine::physicsscene2d::PhysicsScene2D, crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, f32, i32) overload
Sourcepub fn get_ray_intersection_non_alloc(
ray: impl Into<Ray>,
results: impl Into<Array<RaycastHit2D>>,
) -> i32
pub fn get_ray_intersection_non_alloc( ray: impl Into<Ray>, results: impl Into<Array<RaycastHit2D>>, ) -> i32
GetRayIntersectionNonAlloc(crate::unity_engine::ray::Ray, ::unity::Array<crate::unity_engine::raycasthit2d::RaycastHit2D>) overload
Sourcepub fn get_ray_intersection_non_alloc_2(
ray: impl Into<Ray>,
results: impl Into<Array<RaycastHit2D>>,
distance: impl Into<f32>,
) -> i32
pub fn get_ray_intersection_non_alloc_2( ray: impl Into<Ray>, results: impl Into<Array<RaycastHit2D>>, distance: impl Into<f32>, ) -> i32
GetRayIntersectionNonAlloc(crate::unity_engine::ray::Ray, ::unity::Array<crate::unity_engine::raycasthit2d::RaycastHit2D>, f32) overload
Sourcepub fn get_ray_intersection_non_alloc_3(
ray: impl Into<Ray>,
results: impl Into<Array<RaycastHit2D>>,
distance: impl Into<f32>,
layer_mask: impl Into<i32>,
) -> i32
pub fn get_ray_intersection_non_alloc_3( ray: impl Into<Ray>, results: impl Into<Array<RaycastHit2D>>, distance: impl Into<f32>, layer_mask: impl Into<i32>, ) -> i32
GetRayIntersectionNonAlloc(crate::unity_engine::ray::Ray, ::unity::Array<crate::unity_engine::raycasthit2d::RaycastHit2D>, f32, i32) overload
Sourcepub fn get_ray_intersection_all_internal_injected(
distance: impl Into<f32>,
layer_mask: impl Into<i32>,
) -> (Array<RaycastHit2D>, PhysicsScene2D, Vector3, Vector3)
pub fn get_ray_intersection_all_internal_injected( distance: impl Into<f32>, layer_mask: impl Into<i32>, ) -> (Array<RaycastHit2D>, PhysicsScene2D, Vector3, Vector3)
GetRayIntersectionAll_Internal_Injected(*mutcrate::unity_engine::physicsscene2d::PhysicsScene2D, *mutcrate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::vector3::Vector3, f32, i32) overload
Source§impl Physics2D
impl Physics2D
pub fn get_default_physics_scene_method_info() -> &'static MethodInfo
pub fn get_queries_hit_triggers_method_info() -> &'static MethodInfo
pub fn raycast_method_info() -> &'static MethodInfo
pub fn raycast_2_method_info() -> &'static MethodInfo
pub fn raycast_3_method_info() -> &'static MethodInfo
pub fn raycast_4_method_info() -> &'static MethodInfo
pub fn raycast_5_method_info() -> &'static MethodInfo
pub fn raycast_6_method_info() -> &'static MethodInfo
pub fn raycast_7_method_info() -> &'static MethodInfo
pub fn raycast_8_method_info() -> &'static MethodInfo
pub fn get_ray_intersection_all_method_info() -> &'static MethodInfo
pub fn get_ray_intersection_all_2_method_info() -> &'static MethodInfo
pub fn get_ray_intersection_all_3_method_info() -> &'static MethodInfo
pub fn get_ray_intersection_all_internal_method_info() -> &'static MethodInfo
pub fn get_ray_intersection_non_alloc_method_info() -> &'static MethodInfo
pub fn get_ray_intersection_non_alloc_2_method_info() -> &'static MethodInfo
pub fn get_ray_intersection_non_alloc_3_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
pub fn get_ray_intersection_all_internal_injected_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for Physics2D
impl ClassIdentity for Physics2D
Source§impl FromIlInstance for Physics2D
impl FromIlInstance for Physics2D
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleimpl Copy for Physics2D
impl IObject for Physics2D
impl IPhysics2D for Physics2D
Auto Trait Implementations§
impl Freeze for Physics2D
impl RefUnwindSafe for Physics2D
impl !Send for Physics2D
impl !Sync for Physics2D
impl Unpin for Physics2D
impl UnwindSafe for Physics2D
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