pub struct PlayableExtensions(/* private fields */);Expand description
IL2CPP class: UnityEngine.Playables.PlayableExtensions
Inherits: Object
Implementations§
Source§impl PlayableExtensions
impl PlayableExtensions
pub fn is_valid<M0: IlType + Copy + ClassIdentity>( playable: impl Into<M0>, ) -> bool
pub fn get_graph<M0: IlType + Copy + ClassIdentity>( playable: impl Into<M0>, ) -> PlayableGraph
pub fn get_play_state<M0: IlType + Copy + ClassIdentity>( playable: impl Into<M0>, ) -> PlayState
pub fn play<M0: IlType + Copy + ClassIdentity>(playable: impl Into<M0>)
pub fn pause<M0: IlType + Copy + ClassIdentity>(playable: impl Into<M0>)
pub fn set_speed<M0: IlType + Copy + ClassIdentity>( playable: impl Into<M0>, value: impl Into<f64>, )
pub fn get_speed<M0: IlType + Copy + ClassIdentity>( playable: impl Into<M0>, ) -> f64
pub fn set_duration<M0: IlType + Copy + ClassIdentity>( playable: impl Into<M0>, value: impl Into<f64>, )
pub fn get_duration<M0: IlType + Copy + ClassIdentity>( playable: impl Into<M0>, ) -> f64
pub fn set_time<M0: IlType + Copy + ClassIdentity>( playable: impl Into<M0>, value: impl Into<f64>, )
pub fn get_time<M0: IlType + Copy + ClassIdentity>( playable: impl Into<M0>, ) -> f64
pub fn get_previous_time<M0: IlType + Copy + ClassIdentity>( playable: impl Into<M0>, ) -> f64
pub fn set_done<M0: IlType + Copy + ClassIdentity>( playable: impl Into<M0>, value: impl Into<bool>, )
pub fn is_done<M0: IlType + Copy + ClassIdentity>( playable: impl Into<M0>, ) -> bool
pub fn set_propagate_set_time<M0: IlType + Copy + ClassIdentity>( playable: impl Into<M0>, value: impl Into<bool>, )
pub fn set_input_count<M0: IlType + Copy + ClassIdentity>( playable: impl Into<M0>, value: impl Into<i32>, )
pub fn get_input_count<M0: IlType + Copy + ClassIdentity>( playable: impl Into<M0>, ) -> i32
pub fn get_input<M0: IlType + Copy + ClassIdentity>( playable: impl Into<M0>, input_port: impl Into<i32>, ) -> Playable
pub fn set_input_weight<M0: IlType + Copy + ClassIdentity>( playable: impl Into<M0>, input_index: impl Into<i32>, weight: impl Into<f32>, )
pub fn set_input_weight_2<M0: IlType + Copy + ClassIdentity, M1: IlType + Copy + ClassIdentity>( playable: impl Into<M0>, input: impl Into<M1>, weight: impl Into<f32>, )
pub fn get_input_weight<M0: IlType + Copy + ClassIdentity>( playable: impl Into<M0>, input_index: impl Into<i32>, ) -> f32
pub fn set_traversal_mode<M0: IlType + Copy + ClassIdentity>( playable: impl Into<M0>, mode: impl Into<PlayableTraversalMode>, )
pub fn get_time_wrap_mode<M0: IlType + Copy + ClassIdentity>( playable: impl Into<M0>, ) -> DirectorWrapMode
pub fn set_time_wrap_mode<M0: IlType + Copy + ClassIdentity>( playable: impl Into<M0>, value: impl Into<DirectorWrapMode>, )
Trait Implementations§
Source§impl ClassIdentity for PlayableExtensions
impl ClassIdentity for PlayableExtensions
Source§impl Clone for PlayableExtensions
impl Clone for PlayableExtensions
Source§fn clone(&self) -> PlayableExtensions
fn clone(&self) -> PlayableExtensions
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for PlayableExtensions
impl FromIlInstance for PlayableExtensions
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleimpl Copy for PlayableExtensions
impl IObject for PlayableExtensions
impl IPlayableExtensions for PlayableExtensions
Auto Trait Implementations§
impl Freeze for PlayableExtensions
impl RefUnwindSafe for PlayableExtensions
impl !Send for PlayableExtensions
impl !Sync for PlayableExtensions
impl Unpin for PlayableExtensions
impl UnwindSafe for PlayableExtensions
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