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PlayableGraph

Struct PlayableGraph 

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#[repr(C)]
pub struct PlayableGraph { pub m_handle: IntPtr, pub m_version: u32, }
Expand description

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§m_handle: IntPtr§m_version: u32

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impl PlayableGraph

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pub fn create() -> PlayableGraph

Create() overload

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pub fn create_2(name: impl Into<Il2CppString>) -> PlayableGraph

Create(::unity::Il2CppString) overload

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pub fn create_injected(name: impl Into<Il2CppString>) -> PlayableGraph

Create_Injected(::unity::Il2CppString, *mutcrate::unity_engine::playables::playablegraph::PlayableGraph) overload

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pub fn destroy_injected() -> PlayableGraph

Destroy_Injected(*mutcrate::unity_engine::playables::playablegraph::PlayableGraph) overload

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pub fn is_valid_injected() -> (bool, PlayableGraph)

IsValid_Injected(*mutcrate::unity_engine::playables::playablegraph::PlayableGraph) overload

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pub fn play_injected() -> PlayableGraph

Play_Injected(*mutcrate::unity_engine::playables::playablegraph::PlayableGraph) overload

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pub fn stop_injected() -> PlayableGraph

Stop_Injected(*mutcrate::unity_engine::playables::playablegraph::PlayableGraph) overload

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pub fn evaluate_injected(delta_time: impl Into<f32>) -> PlayableGraph

Evaluate_Injected(*mutcrate::unity_engine::playables::playablegraph::PlayableGraph, f32) overload

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pub fn set_time_update_mode_injected( value: impl Into<DirectorUpdateMode>, ) -> PlayableGraph

SetTimeUpdateMode_Injected(*mutcrate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::playables::directorupdatemode::DirectorUpdateMode) overload

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pub fn get_resolver_injected() -> (IExposedPropertyTable, PlayableGraph)

GetResolver_Injected(*mutcrate::unity_engine::playables::playablegraph::PlayableGraph) overload

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pub fn get_playable_count_injected() -> (i32, PlayableGraph)

GetPlayableCount_Injected(*mutcrate::unity_engine::playables::playablegraph::PlayableGraph) overload

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pub fn create_playable_handle_injected() -> (PlayableGraph, PlayableHandle)

CreatePlayableHandle_Injected(*mutcrate::unity_engine::playables::playablegraph::PlayableGraph, *mutcrate::unity_engine::playables::playablehandle::PlayableHandle) overload

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pub fn create_script_output_internal_injected( name: impl Into<Il2CppString>, ) -> (bool, PlayableGraph, PlayableOutputHandle)

CreateScriptOutputInternal_Injected(*mutcrate::unity_engine::playables::playablegraph::PlayableGraph, ::unity::Il2CppString, *mutcrate::unity_engine::playables::playableoutputhandle::PlayableOutputHandle) overload

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pub fn connect_internal_injected( source_output_port: impl Into<i32>, destination_input_port: impl Into<i32>, ) -> (bool, PlayableGraph, PlayableHandle, PlayableHandle)

ConnectInternal_Injected(*mutcrate::unity_engine::playables::playablegraph::PlayableGraph, *mutcrate::unity_engine::playables::playablehandle::PlayableHandle, i32, *mutcrate::unity_engine::playables::playablehandle::PlayableHandle, i32) overload

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pub fn disconnect_internal_injected( input_port: impl Into<i32>, ) -> (PlayableGraph, PlayableHandle)

DisconnectInternal_Injected(*mutcrate::unity_engine::playables::playablegraph::PlayableGraph, *mutcrate::unity_engine::playables::playablehandle::PlayableHandle, i32) overload

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pub fn destroy_playable_internal_injected() -> (PlayableGraph, PlayableHandle)

DestroyPlayableInternal_Injected(*mutcrate::unity_engine::playables::playablegraph::PlayableGraph, *mutcrate::unity_engine::playables::playablehandle::PlayableHandle) overload

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pub fn destroy_subgraph_internal_injected() -> (PlayableGraph, PlayableHandle)

DestroySubgraphInternal_Injected(*mutcrate::unity_engine::playables::playablegraph::PlayableGraph, *mutcrate::unity_engine::playables::playablehandle::PlayableHandle) overload

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impl PlayableGraph

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pub fn connect<M0: IlType + Copy + ClassIdentity, M1: IlType + Copy + ClassIdentity>( &mut self, source: impl Into<M0>, source_output_port: impl Into<i32>, destination: impl Into<M1>, destination_input_port: impl Into<i32>, ) -> bool

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pub fn disconnect<M0: IlType + Copy + ClassIdentity>( &mut self, input: impl Into<M0>, input_port: impl Into<i32>, )

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pub fn destroy_playable<M0: IlType + Copy + ClassIdentity>( &mut self, playable: impl Into<M0>, )

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pub fn destroy_subgraph<M0: IlType + Copy + ClassIdentity>( &mut self, playable: impl Into<M0>, )

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pub fn evaluate(&mut self)

Evaluate() overload

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pub fn destroy(&mut self)

Destroy() overload

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pub fn is_valid(&mut self) -> bool

IsValid() overload

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pub fn play(&mut self)

Play() overload

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pub fn stop(&mut self)

Stop() overload

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pub fn evaluate_2(&mut self, delta_time: impl Into<f32>)

Evaluate(f32) overload

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pub fn set_time_update_mode(&mut self, value: impl Into<DirectorUpdateMode>)

SetTimeUpdateMode(crate::unity_engine::playables::directorupdatemode::DirectorUpdateMode) overload

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pub fn get_resolver(&mut self) -> IExposedPropertyTable

GetResolver() overload

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pub fn get_playable_count(&mut self) -> i32

GetPlayableCount() overload

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pub fn create_playable_handle(&mut self) -> PlayableHandle

CreatePlayableHandle() overload

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pub fn create_script_output_internal( &mut self, name: impl Into<Il2CppString>, ) -> (bool, PlayableOutputHandle)

CreateScriptOutputInternal(::unity::Il2CppString, *mutcrate::unity_engine::playables::playableoutputhandle::PlayableOutputHandle) overload

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pub fn connect_internal( &mut self, source: impl Into<PlayableHandle>, source_output_port: impl Into<i32>, destination: impl Into<PlayableHandle>, destination_input_port: impl Into<i32>, ) -> bool

ConnectInternal(crate::unity_engine::playables::playablehandle::PlayableHandle, i32, crate::unity_engine::playables::playablehandle::PlayableHandle, i32) overload

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pub fn disconnect_internal( &mut self, playable: impl Into<PlayableHandle>, input_port: impl Into<i32>, )

DisconnectInternal(crate::unity_engine::playables::playablehandle::PlayableHandle, i32) overload

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pub fn destroy_playable_internal(&mut self, playable: impl Into<PlayableHandle>)

DestroyPlayableInternal(crate::unity_engine::playables::playablehandle::PlayableHandle) overload

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pub fn destroy_subgraph_internal(&mut self, playable: impl Into<PlayableHandle>)

DestroySubgraphInternal(crate::unity_engine::playables::playablehandle::PlayableHandle) overload

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impl PlayableGraph

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pub fn evaluate_method_info() -> &'static MethodInfo

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pub fn create_method_info() -> &'static MethodInfo

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pub fn create_2_method_info() -> &'static MethodInfo

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pub fn destroy_method_info() -> &'static MethodInfo

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pub fn is_valid_method_info() -> &'static MethodInfo

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pub fn play_method_info() -> &'static MethodInfo

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pub fn stop_method_info() -> &'static MethodInfo

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pub fn evaluate_2_method_info() -> &'static MethodInfo

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pub fn set_time_update_mode_method_info() -> &'static MethodInfo

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pub fn get_resolver_method_info() -> &'static MethodInfo

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pub fn get_playable_count_method_info() -> &'static MethodInfo

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pub fn create_playable_handle_method_info() -> &'static MethodInfo

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pub fn create_script_output_internal_method_info() -> &'static MethodInfo

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pub fn connect_internal_method_info() -> &'static MethodInfo

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pub fn disconnect_internal_method_info() -> &'static MethodInfo

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pub fn destroy_playable_internal_method_info() -> &'static MethodInfo

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pub fn destroy_subgraph_internal_method_info() -> &'static MethodInfo

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pub fn create_injected_method_info() -> &'static MethodInfo

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pub fn destroy_injected_method_info() -> &'static MethodInfo

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pub fn is_valid_injected_method_info() -> &'static MethodInfo

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pub fn play_injected_method_info() -> &'static MethodInfo

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pub fn stop_injected_method_info() -> &'static MethodInfo

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pub fn evaluate_injected_method_info() -> &'static MethodInfo

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pub fn set_time_update_mode_injected_method_info() -> &'static MethodInfo

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pub fn get_resolver_injected_method_info() -> &'static MethodInfo

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pub fn get_playable_count_injected_method_info() -> &'static MethodInfo

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pub fn create_playable_handle_injected_method_info() -> &'static MethodInfo

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pub fn create_script_output_internal_injected_method_info() -> &'static MethodInfo

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pub fn connect_internal_injected_method_info() -> &'static MethodInfo

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pub fn disconnect_internal_injected_method_info() -> &'static MethodInfo

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pub fn destroy_playable_internal_injected_method_info() -> &'static MethodInfo

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pub fn destroy_subgraph_internal_injected_method_info() -> &'static MethodInfo

Trait Implementations§

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impl ClassIdentity for PlayableGraph

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const NAME: &'static str = "PlayableGraph"

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const NAMESPACE: &'static str = "UnityEngine.Playables"

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fn class() -> Class

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impl Clone for PlayableGraph

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fn clone(&self) -> PlayableGraph

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl IlType for PlayableGraph

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fn il_type() -> &'static Il2CppType

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impl Copy for PlayableGraph

Auto Trait Implementations§

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impl Freeze for PlayableGraph

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impl RefUnwindSafe for PlayableGraph

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impl Send for PlayableGraph

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impl Sync for PlayableGraph

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impl Unpin for PlayableGraph

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impl UnwindSafe for PlayableGraph

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DefaultInjectedMembers for T

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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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fn __injected_methods() -> Vec<InjectedMethodDescriptor>

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fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

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fn from(t: T) -> T

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
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fn move_next(self) -> bool
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fn system_collections_i_enumerator_get_current(self) -> Object
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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
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fn dispose(self)
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where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.