#[repr(C)]pub struct PlayState {
pub value: i32,
}Expand description
Fields§
§value: i32Implementations§
Trait Implementations§
Source§impl ClassIdentity for PlayState
impl ClassIdentity for PlayState
impl Copy for PlayState
impl Eq for PlayState
impl StructuralPartialEq for PlayState
Auto Trait Implementations§
impl Freeze for PlayState
impl RefUnwindSafe for PlayState
impl Send for PlayState
impl Sync for PlayState
impl Unpin for PlayState
impl UnwindSafe for PlayState
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)