pub trait IPlayableDirector: IBehaviour {
// Provided methods
fn played(self) -> Action_1<PlayableDirector> { ... }
fn set_played(self, value: Action_1<PlayableDirector>) { ... }
fn paused(self) -> Action_1<PlayableDirector> { ... }
fn set_paused(self, value: Action_1<PlayableDirector>) { ... }
fn stopped(self) -> Action_1<PlayableDirector> { ... }
fn set_stopped(self, value: Action_1<PlayableDirector>) { ... }
}Provided Methods§
fn played(self) -> Action_1<PlayableDirector>
fn set_played(self, value: Action_1<PlayableDirector>)
fn paused(self) -> Action_1<PlayableDirector>
fn set_paused(self, value: Action_1<PlayableDirector>)
fn stopped(self) -> Action_1<PlayableDirector>
fn set_stopped(self, value: Action_1<PlayableDirector>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.