pub trait IPlayerConnectionInternalMethods: IPlayerConnectionInternal {
// Provided methods
fn unity_engine_i_player_editor_connection_native_poll(self) { ... }
fn unity_engine_i_player_editor_connection_native_initialize(self) { ... }
fn unity_engine_i_player_editor_connection_native_is_connected(self) -> bool { ... }
fn unity_engine_i_player_editor_connection_native_disconnect_all(self) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn unity_engine_i_player_editor_connection_native_poll(self)
fn unity_engine_i_player_editor_connection_native_poll(self)
UnityEngine.IPlayerEditorConnectionNative.Poll() overload
Sourcefn unity_engine_i_player_editor_connection_native_initialize(self)
fn unity_engine_i_player_editor_connection_native_initialize(self)
UnityEngine.IPlayerEditorConnectionNative.Initialize() overload
Sourcefn unity_engine_i_player_editor_connection_native_is_connected(self) -> bool
fn unity_engine_i_player_editor_connection_native_is_connected(self) -> bool
UnityEngine.IPlayerEditorConnectionNative.IsConnected() overload
Sourcefn unity_engine_i_player_editor_connection_native_disconnect_all(self)
fn unity_engine_i_player_editor_connection_native_disconnect_all(self)
UnityEngine.IPlayerEditorConnectionNative.DisconnectAll() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IPlayerConnectionInternal> IPlayerConnectionInternalMethods for __T
Available on crate feature
unity_engine-playerconnectioninternal only.