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IPlayerConnectionInternalMethods

Trait IPlayerConnectionInternalMethods 

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pub trait IPlayerConnectionInternalMethods: IPlayerConnectionInternal {
    // Provided methods
    fn unity_engine_i_player_editor_connection_native_poll(self) { ... }
    fn unity_engine_i_player_editor_connection_native_initialize(self) { ... }
    fn unity_engine_i_player_editor_connection_native_is_connected(self) -> bool { ... }
    fn unity_engine_i_player_editor_connection_native_disconnect_all(self) { ... }
    fn ctor(self) { ... }
}

Provided Methods§

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fn unity_engine_i_player_editor_connection_native_poll(self)

UnityEngine.IPlayerEditorConnectionNative.Poll() overload

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fn unity_engine_i_player_editor_connection_native_initialize(self)

UnityEngine.IPlayerEditorConnectionNative.Initialize() overload

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fn unity_engine_i_player_editor_connection_native_is_connected(self) -> bool

UnityEngine.IPlayerEditorConnectionNative.IsConnected() overload

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fn unity_engine_i_player_editor_connection_native_disconnect_all(self)

UnityEngine.IPlayerEditorConnectionNative.DisconnectAll() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IPlayerConnectionInternal> IPlayerConnectionInternalMethods for __T

Available on crate feature unity_engine-playerconnectioninternal only.