#[repr(C)]pub struct RenderBuffer {
pub m_render_texture_instance_id: i32,
pub m_buffer_ptr: IntPtr,
}Expand description
Fields§
§m_render_texture_instance_id: i32§m_buffer_ptr: IntPtrTrait Implementations§
Source§impl ClassIdentity for RenderBuffer
impl ClassIdentity for RenderBuffer
Source§impl Clone for RenderBuffer
impl Clone for RenderBuffer
Source§fn clone(&self) -> RenderBuffer
fn clone(&self) -> RenderBuffer
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for RenderBuffer
Auto Trait Implementations§
impl Freeze for RenderBuffer
impl RefUnwindSafe for RenderBuffer
impl Send for RenderBuffer
impl Sync for RenderBuffer
impl Unpin for RenderBuffer
impl UnwindSafe for RenderBuffer
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)