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IDebugActionState

Trait IDebugActionState 

Source
pub trait IDebugActionState: IObject {
    // Provided methods
    fn m_type(self) -> DebugActionState_DebugActionKeyType { ... }
    fn set_m_type(self, value: DebugActionState_DebugActionKeyType) { ... }
    fn m_pressed_buttons(self) -> Array<Il2CppString> { ... }
    fn set_m_pressed_buttons(self, value: Array<Il2CppString>) { ... }
    fn m_pressed_axis(self) -> Il2CppString { ... }
    fn set_m_pressed_axis(self, value: Il2CppString) { ... }
    fn m_pressed_keys(self) -> Array<KeyCode> { ... }
    fn set_m_pressed_keys(self, value: Array<KeyCode>) { ... }
    fn m_trigger_pressed_up(self) -> Array<bool> { ... }
    fn set_m_trigger_pressed_up(self, value: Array<bool>) { ... }
    fn m_timer(self) -> f32 { ... }
    fn set_m_timer(self, value: f32) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§