pub struct DebugActionState(/* private fields */);Expand description
IL2CPP class: UnityEngine.Rendering.DebugActionState
Inherits: Object
Implementations§
Source§impl DebugActionState
impl DebugActionState
pub fn get_running_action_method_info() -> &'static MethodInfo
pub fn set_running_action_method_info() -> &'static MethodInfo
pub fn get_action_state_method_info() -> &'static MethodInfo
pub fn set_action_state_method_info() -> &'static MethodInfo
pub fn trigger_method_info() -> &'static MethodInfo
pub fn trigger_with_axis_method_info() -> &'static MethodInfo
pub fn trigger_with_key_method_info() -> &'static MethodInfo
pub fn reset_method_info() -> &'static MethodInfo
pub fn update_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for DebugActionState
impl ClassIdentity for DebugActionState
Source§impl Clone for DebugActionState
impl Clone for DebugActionState
Source§fn clone(&self) -> DebugActionState
fn clone(&self) -> DebugActionState
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for DebugActionState
impl FromIlInstance for DebugActionState
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IDebugActionState for DebugActionState
impl IDebugActionState for DebugActionState
fn m_type(self) -> DebugActionState_DebugActionKeyType
fn set_m_type(self, value: DebugActionState_DebugActionKeyType)
fn m_pressed_axis(self) -> Il2CppString
fn set_m_pressed_axis(self, value: Il2CppString)
fn m_pressed_keys(self) -> Array<KeyCode>
fn set_m_pressed_keys(self, value: Array<KeyCode>)
fn m_trigger_pressed_up(self) -> Array<bool>
fn set_m_trigger_pressed_up(self, value: Array<bool>)
fn m_timer(self) -> f32
fn set_m_timer(self, value: f32)
impl Copy for DebugActionState
impl IObject for DebugActionState
Auto Trait Implementations§
impl Freeze for DebugActionState
impl RefUnwindSafe for DebugActionState
impl !Send for DebugActionState
impl !Sync for DebugActionState
impl Unpin for DebugActionState
impl UnwindSafe for DebugActionState
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Source§impl<__T> IDebugActionStateMethods for __Twhere
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Source§fn get_running_action(self) -> bool
fn get_running_action(self) -> bool
get_runningAction() overloadSource§fn set_running_action(self, value: impl Into<bool>)
fn set_running_action(self, value: impl Into<bool>)
set_runningAction(bool) overloadSource§fn get_action_state(self) -> f32
fn get_action_state(self) -> f32
get_actionState() overloadSource§fn set_action_state(self, value: impl Into<f32>)
fn set_action_state(self, value: impl Into<f32>)
set_actionState(f32) overloadSource§fn trigger(self, trigger_count: impl Into<i32>, state: impl Into<f32>)
fn trigger(self, trigger_count: impl Into<i32>, state: impl Into<f32>)
Trigger(i32, f32) overloadTriggerWithButton(::unity::Array<::unity::Il2CppString>, f32) overloadSource§fn trigger_with_axis(self, axis: impl Into<Il2CppString>, state: impl Into<f32>)
fn trigger_with_axis(self, axis: impl Into<Il2CppString>, state: impl Into<f32>)
TriggerWithAxis(::unity::Il2CppString, f32) overloadSource§fn trigger_with_key(
self,
keys: impl Into<Array<KeyCode>>,
state: impl Into<f32>,
)
fn trigger_with_key( self, keys: impl Into<Array<KeyCode>>, state: impl Into<f32>, )
TriggerWithKey(::unity::Array<crate::unity_engine::keycode::KeyCode>, f32) overloadSource§fn update(self, desc: impl Into<DebugActionDesc>)
fn update(self, desc: impl Into<DebugActionDesc>)
Update(crate::unity_engine::rendering::debugactiondesc::DebugActionDesc) overloadSource§impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
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