pub trait IDebugUI_BitFieldMethods: IDebugUI_BitField {
// Provided methods
fn get_enum_names(self) -> Array<GUIContent> { ... }
fn set_enum_names(self, value: impl Into<Array<GUIContent>>) { ... }
fn get_enum_values(self) -> Array<i32> { ... }
fn set_enum_values(self, value: impl Into<Array<i32>>) { ... }
fn set_enum_type(self, value: impl Into<SystemType>) { ... }
fn get_enum_type(self) -> SystemType { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_enum_names(self) -> Array<GUIContent>
fn get_enum_names(self) -> Array<GUIContent>
get_enumNames() overload
Sourcefn set_enum_names(self, value: impl Into<Array<GUIContent>>)
fn set_enum_names(self, value: impl Into<Array<GUIContent>>)
set_enumNames(::unity::Array<crate::unity_engine::guicontent::GUIContent>) overload
Sourcefn get_enum_values(self) -> Array<i32>
fn get_enum_values(self) -> Array<i32>
get_enumValues() overload
Sourcefn set_enum_values(self, value: impl Into<Array<i32>>)
fn set_enum_values(self, value: impl Into<Array<i32>>)
set_enumValues(::unity::Array<i32>) overload
Sourcefn set_enum_type(self, value: impl Into<SystemType>)
fn set_enum_type(self, value: impl Into<SystemType>)
set_enumType(::unity::SystemType) overload
Sourcefn get_enum_type(self) -> SystemType
fn get_enum_type(self) -> SystemType
get_enumType() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IDebugUI_BitField> IDebugUI_BitFieldMethods for __T
Available on crate feature
unity_engine-rendering-debugui only.