Skip to main content

IDebugUI_BitFieldMethods

Trait IDebugUI_BitFieldMethods 

Source
pub trait IDebugUI_BitFieldMethods: IDebugUI_BitField {
    // Provided methods
    fn get_enum_names(self) -> Array<GUIContent> { ... }
    fn set_enum_names(self, value: impl Into<Array<GUIContent>>) { ... }
    fn get_enum_values(self) -> Array<i32> { ... }
    fn set_enum_values(self, value: impl Into<Array<i32>>) { ... }
    fn set_enum_type(self, value: impl Into<SystemType>) { ... }
    fn get_enum_type(self) -> SystemType { ... }
    fn ctor(self) { ... }
}

Provided Methods§

Source

fn get_enum_names(self) -> Array<GUIContent>

get_enumNames() overload

Source

fn set_enum_names(self, value: impl Into<Array<GUIContent>>)

set_enumNames(::unity::Array<crate::unity_engine::guicontent::GUIContent>) overload

Source

fn get_enum_values(self) -> Array<i32>

get_enumValues() overload

Source

fn set_enum_values(self, value: impl Into<Array<i32>>)

set_enumValues(::unity::Array<i32>) overload

Source

fn set_enum_type(self, value: impl Into<SystemType>)

set_enumType(::unity::SystemType) overload

Source

fn get_enum_type(self) -> SystemType

get_enumType() overload

Source

fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IDebugUI_BitField> IDebugUI_BitFieldMethods for __T

Available on crate feature unity_engine-rendering-debugui only.