pub trait IStageRuntimeInterface: IObject {
// Provided methods
fn m_add_game_object(self) -> Func_2<bool, GameObject> { ... }
fn set_m_add_game_object(self, value: Func_2<bool, GameObject>) { ... }
fn m_get_camera(self) -> Func_1<Camera> { ... }
fn set_m_get_camera(self, value: Func_1<Camera>) { ... }
fn m_get_sun_light(self) -> Func_1<Light> { ... }
fn set_m_get_sun_light(self, value: Func_1<Light>) { ... }
fn srp_data(self) -> IlInstance { ... }
fn set_srp_data(self, value: IlInstance) { ... }
}Provided Methods§
fn m_add_game_object(self) -> Func_2<bool, GameObject>
fn set_m_add_game_object(self, value: Func_2<bool, GameObject>)
fn m_get_camera(self) -> Func_1<Camera>
fn set_m_get_camera(self, value: Func_1<Camera>)
fn m_get_sun_light(self) -> Func_1<Light>
fn set_m_get_sun_light(self, value: Func_1<Light>)
fn srp_data(self) -> IlInstance
fn set_srp_data(self, value: IlInstance)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.