#[repr(C)]pub struct ShaderGenUInt4 {}Expand description
Trait Implementations§
Source§impl ClassIdentity for ShaderGenUInt4
impl ClassIdentity for ShaderGenUInt4
Source§impl Clone for ShaderGenUInt4
impl Clone for ShaderGenUInt4
Source§fn clone(&self) -> ShaderGenUInt4
fn clone(&self) -> ShaderGenUInt4
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for ShaderGenUInt4
Auto Trait Implementations§
impl Freeze for ShaderGenUInt4
impl RefUnwindSafe for ShaderGenUInt4
impl Send for ShaderGenUInt4
impl Sync for ShaderGenUInt4
impl Unpin for ShaderGenUInt4
impl UnwindSafe for ShaderGenUInt4
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)