#[repr(C)]pub struct ShaderTagId {
pub m_id: i32,
}Expand description
Fields§
§m_id: i32Implementations§
Source§impl ShaderTagId
impl ShaderTagId
pub fn none() -> ShaderTagId
pub fn set_none(value: ShaderTagId)
Source§impl ShaderTagId
impl ShaderTagId
Sourcepub fn op_equality(
tag1: impl Into<ShaderTagId>,
tag2: impl Into<ShaderTagId>,
) -> bool
pub fn op_equality( tag1: impl Into<ShaderTagId>, tag2: impl Into<ShaderTagId>, ) -> bool
op_Equality(crate::unity_engine::rendering::shadertagid::ShaderTagId, crate::unity_engine::rendering::shadertagid::ShaderTagId) overload
Sourcepub fn op_inequality(
tag1: impl Into<ShaderTagId>,
tag2: impl Into<ShaderTagId>,
) -> bool
pub fn op_inequality( tag1: impl Into<ShaderTagId>, tag2: impl Into<ShaderTagId>, ) -> bool
op_Inequality(crate::unity_engine::rendering::shadertagid::ShaderTagId, crate::unity_engine::rendering::shadertagid::ShaderTagId) overload
Source§impl ShaderTagId
impl ShaderTagId
Sourcepub fn ctor(&mut self, name: impl Into<Il2CppString>)
pub fn ctor(&mut self, name: impl Into<Il2CppString>)
.ctor(::unity::Il2CppString) overload
Sourcepub fn equals(&mut self, obj: impl Into<Object>) -> bool
pub fn equals(&mut self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overload
Sourcepub fn equals_2(&mut self, other: impl Into<ShaderTagId>) -> bool
pub fn equals_2(&mut self, other: impl Into<ShaderTagId>) -> bool
Equals(crate::unity_engine::rendering::shadertagid::ShaderTagId) overload
Sourcepub fn get_hash_code(&mut self) -> i32
pub fn get_hash_code(&mut self) -> i32
GetHashCode() overload
Source§impl ShaderTagId
impl ShaderTagId
pub fn ctor_method_info() -> &'static MethodInfo
pub fn get_id_method_info() -> &'static MethodInfo
pub fn set_id_method_info() -> &'static MethodInfo
pub fn equals_method_info() -> &'static MethodInfo
pub fn equals_2_method_info() -> &'static MethodInfo
pub fn get_hash_code_method_info() -> &'static MethodInfo
pub fn op_equality_method_info() -> &'static MethodInfo
pub fn op_inequality_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for ShaderTagId
impl ClassIdentity for ShaderTagId
Source§impl Clone for ShaderTagId
impl Clone for ShaderTagId
Source§fn clone(&self) -> ShaderTagId
fn clone(&self) -> ShaderTagId
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for ShaderTagId
Auto Trait Implementations§
impl Freeze for ShaderTagId
impl RefUnwindSafe for ShaderTagId
impl Send for ShaderTagId
impl Sync for ShaderTagId
impl Unpin for ShaderTagId
impl UnwindSafe for ShaderTagId
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)