pub trait IDebugUI_TableMethods: IDebugUI_Table {
// Provided methods
fn ctor(self) { ... }
fn set_column_visibility(
self,
index: impl Into<i32>,
visible: impl Into<bool>,
) { ... }
fn get_column_visibility(self, index: impl Into<i32>) -> bool { ... }
fn get_visible_columns(self) -> Array<bool> { ... }
fn on_item_added(
self,
sender: impl Into<ObservableList_1<DebugUI_Widget>>,
e: impl Into<ListChangedEventArgs_1<DebugUI_Widget>>,
) { ... }
fn on_item_removed(
self,
sender: impl Into<ObservableList_1<DebugUI_Widget>>,
e: impl Into<ListChangedEventArgs_1<DebugUI_Widget>>,
) { ... }
}Provided Methods§
Sourcefn set_column_visibility(self, index: impl Into<i32>, visible: impl Into<bool>)
fn set_column_visibility(self, index: impl Into<i32>, visible: impl Into<bool>)
SetColumnVisibility(i32, bool) overload
Sourcefn get_column_visibility(self, index: impl Into<i32>) -> bool
fn get_column_visibility(self, index: impl Into<i32>) -> bool
GetColumnVisibility(i32) overload
Sourcefn get_visible_columns(self) -> Array<bool>
fn get_visible_columns(self) -> Array<bool>
get_VisibleColumns() overload
Sourcefn on_item_added(
self,
sender: impl Into<ObservableList_1<DebugUI_Widget>>,
e: impl Into<ListChangedEventArgs_1<DebugUI_Widget>>,
)
fn on_item_added( self, sender: impl Into<ObservableList_1<DebugUI_Widget>>, e: impl Into<ListChangedEventArgs_1<DebugUI_Widget>>, )
OnItemAdded(crate::unity_engine::rendering::observablelist_1::ObservableList_1<crate::unity_engine::rendering::debugui::DebugUI_Widget>, crate::unity_engine::rendering::listchangedeventargs_1::ListChangedEventArgs_1<crate::unity_engine::rendering::debugui::DebugUI_Widget>) overload
Sourcefn on_item_removed(
self,
sender: impl Into<ObservableList_1<DebugUI_Widget>>,
e: impl Into<ListChangedEventArgs_1<DebugUI_Widget>>,
)
fn on_item_removed( self, sender: impl Into<ObservableList_1<DebugUI_Widget>>, e: impl Into<ListChangedEventArgs_1<DebugUI_Widget>>, )
OnItemRemoved(crate::unity_engine::rendering::observablelist_1::ObservableList_1<crate::unity_engine::rendering::debugui::DebugUI_Widget>, crate::unity_engine::rendering::listchangedeventargs_1::ListChangedEventArgs_1<crate::unity_engine::rendering::debugui::DebugUI_Widget>) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IDebugUI_Table> IDebugUI_TableMethods for __T
unity_engine-rendering-debugui only.