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IRenderPipelineMethods

Trait IRenderPipelineMethods 

Source
pub trait IRenderPipelineMethods: IRenderPipeline {
    // Provided methods
    fn render(
        self,
        context: impl Into<ScriptableRenderContext>,
        cameras: impl Into<Array<Camera>>,
    ) { ... }
    fn process_render_requests(
        self,
        context: impl Into<ScriptableRenderContext>,
        camera: impl Into<Camera>,
        render_requests: impl Into<List_1<Camera_RenderRequest>>,
    ) { ... }
    fn internal_render(
        self,
        context: impl Into<ScriptableRenderContext>,
        cameras: impl Into<Array<Camera>>,
    ) { ... }
    fn internal_render_with_requests(
        self,
        context: impl Into<ScriptableRenderContext>,
        cameras: impl Into<Array<Camera>>,
        render_requests: impl Into<List_1<Camera_RenderRequest>>,
    ) { ... }
    fn get_disposed(self) -> bool { ... }
    fn set_disposed(self, value: impl Into<bool>) { ... }
    fn dispose(self) { ... }
    fn dispose_2(self, disposing: impl Into<bool>) { ... }
    fn ctor(self) { ... }
}

Provided Methods§

Source

fn render( self, context: impl Into<ScriptableRenderContext>, cameras: impl Into<Array<Camera>>, )

Render(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, ::unity::Array<crate::unity_engine::camera::Camera>) overload

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fn process_render_requests( self, context: impl Into<ScriptableRenderContext>, camera: impl Into<Camera>, render_requests: impl Into<List_1<Camera_RenderRequest>>, )

ProcessRenderRequests(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, crate::unity_engine::camera::Camera, crate::system::collections::generic::list_1::List_1<crate::unity_engine::camera::Camera_RenderRequest>) overload

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fn internal_render( self, context: impl Into<ScriptableRenderContext>, cameras: impl Into<Array<Camera>>, )

InternalRender(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, ::unity::Array<crate::unity_engine::camera::Camera>) overload

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fn internal_render_with_requests( self, context: impl Into<ScriptableRenderContext>, cameras: impl Into<Array<Camera>>, render_requests: impl Into<List_1<Camera_RenderRequest>>, )

InternalRenderWithRequests(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, ::unity::Array<crate::unity_engine::camera::Camera>, crate::system::collections::generic::list_1::List_1<crate::unity_engine::camera::Camera_RenderRequest>) overload

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fn get_disposed(self) -> bool

get_disposed() overload

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fn set_disposed(self, value: impl Into<bool>)

set_disposed(bool) overload

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fn dispose(self)

Dispose() overload

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fn dispose_2(self, disposing: impl Into<bool>)

Dispose(bool) overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IRenderPipeline> IRenderPipelineMethods for __T

Available on crate feature unity_engine-rendering-renderpipeline only.