Skip to main content

ICustomCharaOpaquePass

Trait ICustomCharaOpaquePass 

Source
pub trait ICustomCharaOpaquePass: IScriptableRenderPass {
Show 36 methods // Provided methods fn m_profiling_sampler(self) -> ProfilingSampler { ... } fn set_m_profiling_sampler(self, value: ProfilingSampler) { ... } fn m_profiling_sampler2(self) -> ProfilingSampler { ... } fn set_m_profiling_sampler2(self, value: ProfilingSampler) { ... } fn m_profiling_sampler3(self) -> ProfilingSampler { ... } fn set_m_profiling_sampler3(self, value: ProfilingSampler) { ... } fn m_profiling_sampler4(self) -> ProfilingSampler { ... } fn set_m_profiling_sampler4(self, value: ProfilingSampler) { ... } fn m_filtering_settings(self) -> FilteringSettings { ... } fn set_m_filtering_settings(self, value: FilteringSettings) { ... } fn m_base_shader_tag_id(self) -> ShaderTagId { ... } fn set_m_base_shader_tag_id(self, value: ShaderTagId) { ... } fn m_hair_shader_tag_id(self) -> ShaderTagId { ... } fn set_m_hair_shader_tag_id(self, value: ShaderTagId) { ... } fn m_eye_shader_tag_id(self) -> ShaderTagId { ... } fn set_m_eye_shader_tag_id(self, value: ShaderTagId) { ... } fn m_brow_shadow_shader_tag_id(self) -> ShaderTagId { ... } fn set_m_brow_shadow_shader_tag_id(self, value: ShaderTagId) { ... } fn m_opaque_blend_shader_tag_id(self) -> ShaderTagId { ... } fn set_m_opaque_blend_shader_tag_id(self, value: ShaderTagId) { ... } fn m_outline_shader_tag_id(self) -> ShaderTagId { ... } fn set_m_outline_shader_tag_id(self, value: ShaderTagId) { ... } fn m_silhouette_shader_tag_id(self) -> ShaderTagId { ... } fn set_m_silhouette_shader_tag_id(self, value: ShaderTagId) { ... } fn m_depth_only_shader_tag_id(self) -> ShaderTagId { ... } fn set_m_depth_only_shader_tag_id(self, value: ShaderTagId) { ... } fn m_override_render_state_block(self) -> RenderStateBlock { ... } fn set_m_override_render_state_block(self, value: RenderStateBlock) { ... } fn m_override_depth_state(self) -> DepthState { ... } fn set_m_override_depth_state(self, value: DepthState) { ... } fn m_custom_viewport(self) -> bool { ... } fn set_m_custom_viewport(self, value: bool) { ... } fn m_custom_viewport_rect(self) -> Rect { ... } fn set_m_custom_viewport_rect(self, value: Rect) { ... } fn m_original_viewport_rect(self) -> Rect { ... } fn set_m_original_viewport_rect(self, value: Rect) { ... }
}

Provided Methods§

Source

fn m_profiling_sampler(self) -> ProfilingSampler

Source

fn set_m_profiling_sampler(self, value: ProfilingSampler)

Source

fn m_profiling_sampler2(self) -> ProfilingSampler

Source

fn set_m_profiling_sampler2(self, value: ProfilingSampler)

Source

fn m_profiling_sampler3(self) -> ProfilingSampler

Source

fn set_m_profiling_sampler3(self, value: ProfilingSampler)

Source

fn m_profiling_sampler4(self) -> ProfilingSampler

Source

fn set_m_profiling_sampler4(self, value: ProfilingSampler)

Source

fn m_filtering_settings(self) -> FilteringSettings

Source

fn set_m_filtering_settings(self, value: FilteringSettings)

Source

fn m_base_shader_tag_id(self) -> ShaderTagId

Source

fn set_m_base_shader_tag_id(self, value: ShaderTagId)

Source

fn m_hair_shader_tag_id(self) -> ShaderTagId

Source

fn set_m_hair_shader_tag_id(self, value: ShaderTagId)

Source

fn m_eye_shader_tag_id(self) -> ShaderTagId

Source

fn set_m_eye_shader_tag_id(self, value: ShaderTagId)

Source

fn m_brow_shadow_shader_tag_id(self) -> ShaderTagId

Source

fn set_m_brow_shadow_shader_tag_id(self, value: ShaderTagId)

Source

fn m_opaque_blend_shader_tag_id(self) -> ShaderTagId

Source

fn set_m_opaque_blend_shader_tag_id(self, value: ShaderTagId)

Source

fn m_outline_shader_tag_id(self) -> ShaderTagId

Source

fn set_m_outline_shader_tag_id(self, value: ShaderTagId)

Source

fn m_silhouette_shader_tag_id(self) -> ShaderTagId

Source

fn set_m_silhouette_shader_tag_id(self, value: ShaderTagId)

Source

fn m_depth_only_shader_tag_id(self) -> ShaderTagId

Source

fn set_m_depth_only_shader_tag_id(self, value: ShaderTagId)

Source

fn m_override_render_state_block(self) -> RenderStateBlock

Source

fn set_m_override_render_state_block(self, value: RenderStateBlock)

Source

fn m_override_depth_state(self) -> DepthState

Source

fn set_m_override_depth_state(self, value: DepthState)

Source

fn m_custom_viewport(self) -> bool

Source

fn set_m_custom_viewport(self, value: bool)

Source

fn m_custom_viewport_rect(self) -> Rect

Source

fn set_m_custom_viewport_rect(self, value: Rect)

Source

fn m_original_viewport_rect(self) -> Rect

Source

fn set_m_original_viewport_rect(self, value: Rect)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§