pub trait ICustomTransparentsLayerPass: IScriptableRenderPass {
// Provided methods
fn m_filtering_settings(self) -> FilteringSettings { ... }
fn set_m_filtering_settings(self, value: FilteringSettings) { ... }
fn m_shader_tag_id(self) -> ShaderTagId { ... }
fn set_m_shader_tag_id(self, value: ShaderTagId) { ... }
fn m_profiler_tag(self) -> Il2CppString { ... }
fn set_m_profiler_tag(self, value: Il2CppString) { ... }
fn m_profiling_sampler(self) -> ProfilingSampler { ... }
fn set_m_profiling_sampler(self, value: ProfilingSampler) { ... }
fn m_draw_object_pass_data(self) -> Vector4 { ... }
fn set_m_draw_object_pass_data(self, value: Vector4) { ... }
}Provided Methods§
fn m_filtering_settings(self) -> FilteringSettings
fn set_m_filtering_settings(self, value: FilteringSettings)
fn m_shader_tag_id(self) -> ShaderTagId
fn set_m_shader_tag_id(self, value: ShaderTagId)
fn m_profiler_tag(self) -> Il2CppString
fn set_m_profiler_tag(self, value: Il2CppString)
fn m_profiling_sampler(self) -> ProfilingSampler
fn set_m_profiling_sampler(self, value: ProfilingSampler)
fn m_draw_object_pass_data(self) -> Vector4
fn set_m_draw_object_pass_data(self, value: Vector4)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.